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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{D1C61AF5-0D2D-4752-8203-1C6929025F7C}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>IllusionInjector</RootNamespace>
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<AssemblyName>IllusionInjector</AssemblyName>
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<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile>
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</TargetFrameworkProfile>
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<NuGetPackageImportStamp>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Ionic.Zip, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c, processorArchitecture=MSIL">
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<HintPath>..\packages\Ionic.Zip.1.9.1.8\lib\Ionic.Zip.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>..\Libs\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\Libs\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestModule">
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<HintPath>..\..\..\..\..\..\Game Library\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Bootstrapper.cs" />
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<Compile Include="BeatSaber\CompositeBSPlugin.cs" />
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<Compile Include="ConsoleWindow.cs" />
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<Compile Include="Injector.cs" />
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<Compile Include="IPA\CompositeIPAPlugin.cs" />
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<Compile Include="Logging\Printers\ColoredConsolePrinter.cs" />
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<Compile Include="Logging\Printers\GlobalLogFilePrinter.cs" />
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<Compile Include="Logging\Printers\GZFilePrinter.cs" />
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<Compile Include="Logging\Printers\PluginLogFilePrinter.cs" />
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<Compile Include="Logging\StandardLogger.cs" />
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<Compile Include="Logging\UnityLogInterceptor.cs" />
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<Compile Include="PluginManager.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="PluginComponent.cs" />
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<Compile Include="Updating\ModsaberML\ApiEndpoint.cs" />
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<Compile Include="Updating\ModsaberML\Updater.cs" />
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<Compile Include="Updating\Old\ModUpdater.cs" />
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<Compile Include="Updating\Old\UpdateScript.cs" />
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<Compile Include="Utilities\BlockingStream.cs" />
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<Compile Include="Utilities\SimpleJson.cs" />
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<Compile Include="Utilities\SteamCheck.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\IllusionPlugin\IllusionPlugin.csproj">
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<Project>{e2848bfb-5432-42f4-8ae0-d2ec0cdf2f71}</Project>
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<Name>IllusionPlugin</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PreBuildEvent>
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</PreBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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