// BEGIN: section ignore
|
|
#nullable enable
|
|
using IPA.Logging;
|
|
using IPA.Config.Stores;
|
|
using IPA.Config.Stores.Attributes;
|
|
using IPA.Config.Stores.Converters;
|
|
// END: section ignore
|
|
using Newtonsoft.Json;
|
|
using System.Collections.Generic;
|
|
|
|
namespace IPA.Config
|
|
{
|
|
internal class SelfConfig
|
|
{
|
|
// This is to allow the doc generation to parse this file and use Newtonsoft to generate a JSON schema
|
|
// BEGIN: section ignore
|
|
|
|
public static Config LoaderConfig { get; set; } = null!; // this is set before used
|
|
|
|
public static SelfConfig Instance = new();
|
|
|
|
public static void Load()
|
|
{
|
|
LoaderConfig = Config.GetConfigFor(IPAName, "json");
|
|
Instance = LoaderConfig.Generated<SelfConfig>();
|
|
Instance.OnReload();
|
|
}
|
|
|
|
protected virtual void CopyFrom(SelfConfig cfg) { }
|
|
protected internal virtual void OnReload()
|
|
{
|
|
if (Regenerate)
|
|
CopyFrom(new SelfConfig { Regenerate = false });
|
|
StandardLogger.Configure();
|
|
}
|
|
|
|
protected internal virtual void Changed()
|
|
{
|
|
Logger.Default.Debug("SelfConfig Changed called");
|
|
}
|
|
|
|
public static void ReadCommandLine(string[] args)
|
|
{
|
|
foreach (var arg in args)
|
|
{
|
|
switch (arg)
|
|
{
|
|
case "--debug":
|
|
case "--mono-debug":
|
|
CommandLineValues.Debug.ShowDebug = true;
|
|
CommandLineValues.Debug.ShowCallSource = true;
|
|
break;
|
|
case "--no-yeet":
|
|
CommandLineValues.YeetMods = false;
|
|
break;
|
|
case "--no-logs":
|
|
CommandLineValues.WriteLogs = false;
|
|
break;
|
|
case "--darken-message":
|
|
CommandLineValues.Debug.DarkenMessages = true;
|
|
break;
|
|
case "--condense-logs":
|
|
CommandLineValues.Debug.CondenseModLogs = true;
|
|
break;
|
|
case "--plugin-logs":
|
|
CommandLineValues.Debug.CreateModLogs = true;
|
|
break;
|
|
#if false
|
|
case "--no-updates":
|
|
CommandLineValues.Updates.AutoCheckUpdates = false;
|
|
CommandLineValues.Updates.AutoUpdate = false;
|
|
break;
|
|
#endif
|
|
case "--trace":
|
|
CommandLineValues.Debug.ShowTrace = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void CheckVersionBoundary()
|
|
{
|
|
if (ResetGameAssebliesOnVersionChange && Utilities.UnityGame.IsGameVersionBoundary)
|
|
{
|
|
GameAssemblies = GetDefaultGameAssemblies();
|
|
}
|
|
}
|
|
|
|
internal const string IPAName = "Beat Saber IPA";
|
|
internal const string IPAVersion = "4.2.2.0";
|
|
|
|
// uses Updates.AutoUpdate, Updates.AutoCheckUpdates, YeetMods, Debug.ShowCallSource, Debug.ShowDebug,
|
|
// Debug.CondenseModLogs
|
|
internal static SelfConfig CommandLineValues = new();
|
|
|
|
// For readability's sake, I want the default values to be visible in source.
|
|
#pragma warning disable CA1805 // Do not initialize unnecessarily
|
|
|
|
// END: section ignore
|
|
|
|
public virtual bool Regenerate { get; set; } = true;
|
|
|
|
#if false
|
|
public class Updates_
|
|
{
|
|
public virtual bool AutoUpdate { get; set; } = true;
|
|
// LINE: ignore 2
|
|
public static bool AutoUpdate_ => (Instance?.Updates?.AutoUpdate ?? true)
|
|
&& CommandLineValues.Updates.AutoUpdate;
|
|
|
|
public virtual bool AutoCheckUpdates { get; set; } = true;
|
|
// LINE: ignore 2
|
|
public static bool AutoCheckUpdates_ => (Instance?.Updates?.AutoCheckUpdates ?? true)
|
|
&& CommandLineValues.Updates.AutoCheckUpdates;
|
|
}
|
|
|
|
// LINE: ignore
|
|
[NonNullable]
|
|
public virtual Updates_ Updates { get; set; } = new Updates_();
|
|
#endif
|
|
|
|
public class Debug_
|
|
{
|
|
public virtual bool ShowCallSource { get; set; } = false;
|
|
// LINE: ignore 2
|
|
public static bool ShowCallSource_ => (Instance?.Debug?.ShowCallSource ?? false)
|
|
|| CommandLineValues.Debug.ShowCallSource;
|
|
|
|
public virtual bool ShowDebug { get; set; } = false;
|
|
// LINE: ignore 2
|
|
public static bool ShowDebug_ => (Instance?.Debug?.ShowDebug ?? false)
|
|
|| CommandLineValues.Debug.ShowDebug;
|
|
|
|
// This option only takes effect after a full game restart, unless new logs are created again
|
|
public virtual bool CondenseModLogs { get; set; } = false;
|
|
// LINE: ignore 2
|
|
public static bool CondenseModLogs_ => (Instance?.Debug?.CondenseModLogs ?? false)
|
|
|| CommandLineValues.Debug.CondenseModLogs;
|
|
|
|
// This option only takes effect after a full game restart, unless new logs are created again
|
|
public virtual bool CreateModLogs { get; set; } = false;
|
|
// LINE: ignore 2
|
|
public static bool CreateModLogs_ => (Instance?.Debug?.CreateModLogs ?? false)
|
|
|| CommandLineValues.Debug.CreateModLogs;
|
|
|
|
public virtual bool ShowHandledErrorStackTraces { get; set; } = false;
|
|
// LINE: ignore
|
|
public static bool ShowHandledErrorStackTraces_ => Instance?.Debug?.ShowHandledErrorStackTraces ?? false;
|
|
|
|
public virtual bool HideMessagesForPerformance { get; set; } = true;
|
|
// LINE: ignore
|
|
public static bool HideMessagesForPerformance_ => Instance?.Debug?.HideMessagesForPerformance ?? true;
|
|
|
|
public virtual int HideLogThreshold { get; set; } = 512;
|
|
// LINE: ignore
|
|
public static int HideLogThreshold_ => Instance?.Debug?.HideLogThreshold ?? 512;
|
|
|
|
public virtual bool ShowTrace { get; set; } = false;
|
|
// LINE: ignore 2
|
|
public static bool ShowTrace_ => (Instance?.Debug?.ShowTrace ?? false)
|
|
|| CommandLineValues.Debug.ShowTrace;
|
|
public virtual bool SyncLogging { get; set; } = false;
|
|
// LINE: ignore
|
|
public static bool SyncLogging_ => Instance?.Debug?.SyncLogging ?? false;
|
|
|
|
public virtual bool DarkenMessages { get; set; } = false;
|
|
// LINE: ignore 2
|
|
public static bool DarkenMessages_ => (Instance?.Debug?.DarkenMessages ?? false)
|
|
|| CommandLineValues.Debug.DarkenMessages;
|
|
}
|
|
|
|
// LINE: ignore
|
|
[NonNullable]
|
|
public virtual Debug_ Debug { get; set; } = new();
|
|
|
|
public class AntiMalware_
|
|
{
|
|
public virtual bool UseIfAvailable { get; set; } = true;
|
|
// LINE: ignore
|
|
public static bool UseIfAvailable_ => Instance?.AntiMalware?.UseIfAvailable ?? true;
|
|
|
|
public virtual bool RunPartialThreatCode { get; set; } = false;
|
|
// LINE: ignore
|
|
public static bool RunPartialThreatCode_ => Instance?.AntiMalware?.RunPartialThreatCode ?? true;
|
|
}
|
|
|
|
// LINE: ignore
|
|
[NonNullable]
|
|
public virtual AntiMalware_ AntiMalware { get; set; } = new();
|
|
|
|
public virtual bool YeetMods { get; set; } = true;
|
|
// LINE: ignore 2
|
|
public static bool YeetMods_ => (Instance?.YeetMods ?? true)
|
|
&& CommandLineValues.YeetMods;
|
|
|
|
[JsonIgnore]
|
|
public bool WriteLogs { get; set; } = true;
|
|
|
|
public virtual bool ResetGameAssebliesOnVersionChange { get; set; } = true;
|
|
|
|
// LINE: ignore
|
|
[NonNullable, UseConverter(typeof(CollectionConverter<string, HashSet<string?>>))]
|
|
public virtual HashSet<string> GameAssemblies { get; set; } = GetDefaultGameAssemblies();
|
|
|
|
// BEGIN: section ignore
|
|
public static HashSet<string> GetDefaultGameAssemblies()
|
|
=> new()
|
|
{
|
|
#if BeatSaber // provide these defaults only for Beat Saber builds
|
|
"Main.dll", "Core.dll", "HMLib.dll", "HMUI.dll", "HMRendering.dll", "VRUI.dll",
|
|
"BeatmapCore.dll", "GameplayCore.dll", "HMLibAttributes.dll", "BeatmapEditor3D.dll"
|
|
#else // otherwise specify Assembly-CSharp.dll
|
|
"Assembly-CSharp.dll"
|
|
#endif
|
|
};
|
|
// END: section ignore
|
|
|
|
// LINE: ignore
|
|
#if false // used to make schema gen happy
|
|
private static HashSet<string> GetDefaultGameAssemblies() => null;
|
|
// LINE: ignore
|
|
#endif
|
|
|
|
// LINE: ignore
|
|
public static HashSet<string> GameAssemblies_ => Instance?.GameAssemblies ?? new HashSet<string> { "Assembly-CSharp.dll" };
|
|
|
|
// LINE: ignore
|
|
#if false // Used for documentation schema generation
|
|
[JsonProperty(Required = Required.DisallowNull)]
|
|
public virtual string LastGameVersion { get; set; } = null;
|
|
// LINE: ignore 2
|
|
#endif
|
|
public virtual string? LastGameVersion { get; set; } = null;
|
|
|
|
// LINE: ignore
|
|
public static string? LastGameVersion_ => Instance?.LastGameVersion;
|
|
}
|
|
}
|