using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace TMPro
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{
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/// <summary>
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/// Class which contains information about every element contained within the text object.
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/// </summary>
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[Serializable]
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public class TMP_TextInfo
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{
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private static Vector2 k_InfinityVectorPositive = new Vector2(32767, 32767);
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private static Vector2 k_InfinityVectorNegative = new Vector2(-32767, -32767);
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public TMP_Text textComponent;
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public int characterCount;
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public int spriteCount;
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public int spaceCount;
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public int wordCount;
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public int linkCount;
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public int lineCount;
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public int pageCount;
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public int materialCount;
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public TMP_CharacterInfo[] characterInfo;
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public TMP_WordInfo[] wordInfo;
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public TMP_LinkInfo[] linkInfo;
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public TMP_LineInfo[] lineInfo;
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public TMP_PageInfo[] pageInfo;
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public TMP_MeshInfo[] meshInfo;
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private TMP_MeshInfo[] m_CachedMeshInfo;
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// Default Constructor
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public TMP_TextInfo()
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{
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characterInfo = new TMP_CharacterInfo[8];
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wordInfo = new TMP_WordInfo[16];
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linkInfo = new TMP_LinkInfo[0];
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lineInfo = new TMP_LineInfo[2];
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pageInfo = new TMP_PageInfo[4];
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meshInfo = new TMP_MeshInfo[1];
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}
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public TMP_TextInfo(TMP_Text textComponent)
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{
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this.textComponent = textComponent;
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characterInfo = new TMP_CharacterInfo[8];
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wordInfo = new TMP_WordInfo[4];
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linkInfo = new TMP_LinkInfo[0];
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lineInfo = new TMP_LineInfo[2];
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pageInfo = new TMP_PageInfo[4];
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meshInfo = new TMP_MeshInfo[1];
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meshInfo[0].mesh = textComponent.mesh;
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materialCount = 1;
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}
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/// <summary>
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/// Function to clear the counters of the text object.
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/// </summary>
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public void Clear()
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{
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characterCount = 0;
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spaceCount = 0;
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wordCount = 0;
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linkCount = 0;
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lineCount = 0;
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pageCount = 0;
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spriteCount = 0;
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for (int i = 0; i < this.meshInfo.Length; i++)
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{
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this.meshInfo[i].vertexCount = 0;
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}
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}
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/// <summary>
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/// Function to clear the content of the MeshInfo array while preserving the Triangles, Normals and Tangents.
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/// </summary>
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public void ClearMeshInfo(bool updateMesh)
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{
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for (int i = 0; i < this.meshInfo.Length; i++)
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this.meshInfo[i].Clear(updateMesh);
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}
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/// <summary>
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/// Function to clear the content of all the MeshInfo arrays while preserving their Triangles, Normals and Tangents.
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/// </summary>
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public void ClearAllMeshInfo()
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{
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for (int i = 0; i < this.meshInfo.Length; i++)
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this.meshInfo[i].Clear(true);
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}
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/// <summary>
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///
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/// </summary>
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public void ResetVertexLayout(bool isVolumetric)
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{
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for (int i = 0; i < this.meshInfo.Length; i++)
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this.meshInfo[i].ResizeMeshInfo(0, isVolumetric);
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}
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/// <summary>
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/// Function used to mark unused vertices as degenerate.
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/// </summary>
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/// <param name="materials"></param>
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public void ClearUnusedVertices(MaterialReference[] materials)
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{
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for (int i = 0; i < meshInfo.Length; i++)
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{
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int start = 0; // materials[i].referenceCount * 4;
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meshInfo[i].ClearUnusedVertices(start);
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}
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}
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/// <summary>
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/// Function to clear and initialize the lineInfo array.
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/// </summary>
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public void ClearLineInfo()
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{
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if (this.lineInfo == null)
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this.lineInfo = new TMP_LineInfo[2];
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for (int i = 0; i < this.lineInfo.Length; i++)
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{
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this.lineInfo[i].characterCount = 0;
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this.lineInfo[i].spaceCount = 0;
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this.lineInfo[i].wordCount = 0;
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this.lineInfo[i].controlCharacterCount = 0;
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this.lineInfo[i].width = 0;
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this.lineInfo[i].ascender = k_InfinityVectorNegative.x;
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this.lineInfo[i].descender = k_InfinityVectorPositive.x;
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this.lineInfo[i].lineExtents.min = k_InfinityVectorPositive;
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this.lineInfo[i].lineExtents.max = k_InfinityVectorNegative;
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this.lineInfo[i].maxAdvance = 0;
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//this.lineInfo[i].maxScale = 0;
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}
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}
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/// <summary>
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/// Function to copy the MeshInfo Arrays and their primary vertex data content.
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/// </summary>
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/// <returns>A copy of the MeshInfo[]</returns>
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public TMP_MeshInfo[] CopyMeshInfoVertexData()
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{
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if (m_CachedMeshInfo == null || m_CachedMeshInfo.Length != meshInfo.Length)
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{
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m_CachedMeshInfo = new TMP_MeshInfo[meshInfo.Length];
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// Initialize all the vertex data arrays
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for (int i = 0; i < m_CachedMeshInfo.Length; i++)
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{
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int length = meshInfo[i].vertices.Length;
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m_CachedMeshInfo[i].vertices = new Vector3[length];
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m_CachedMeshInfo[i].uvs0 = new Vector2[length];
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m_CachedMeshInfo[i].uvs2 = new Vector2[length];
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m_CachedMeshInfo[i].colors32 = new Color32[length];
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//m_CachedMeshInfo[i].normals = new Vector3[length];
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//m_CachedMeshInfo[i].tangents = new Vector4[length];
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//m_CachedMeshInfo[i].triangles = new int[meshInfo[i].triangles.Length];
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}
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}
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for (int i = 0; i < m_CachedMeshInfo.Length; i++)
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{
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int length = meshInfo[i].vertices.Length;
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if (m_CachedMeshInfo[i].vertices.Length != length)
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{
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m_CachedMeshInfo[i].vertices = new Vector3[length];
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m_CachedMeshInfo[i].uvs0 = new Vector2[length];
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m_CachedMeshInfo[i].uvs2 = new Vector2[length];
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m_CachedMeshInfo[i].colors32 = new Color32[length];
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//m_CachedMeshInfo[i].normals = new Vector3[length];
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//m_CachedMeshInfo[i].tangents = new Vector4[length];
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//m_CachedMeshInfo[i].triangles = new int[meshInfo[i].triangles.Length];
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}
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// Only copy the primary vertex data
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Array.Copy(meshInfo[i].vertices, m_CachedMeshInfo[i].vertices, length);
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Array.Copy(meshInfo[i].uvs0, m_CachedMeshInfo[i].uvs0, length);
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Array.Copy(meshInfo[i].uvs2, m_CachedMeshInfo[i].uvs2, length);
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Array.Copy(meshInfo[i].colors32, m_CachedMeshInfo[i].colors32, length);
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//Array.Copy(meshInfo[i].normals, m_CachedMeshInfo[i].normals, length);
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//Array.Copy(meshInfo[i].tangents, m_CachedMeshInfo[i].tangents, length);
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//Array.Copy(meshInfo[i].triangles, m_CachedMeshInfo[i].triangles, meshInfo[i].triangles.Length);
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}
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return m_CachedMeshInfo;
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}
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/// <summary>
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/// Function to resize any of the structure contained in the TMP_TextInfo class.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="array"></param>
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/// <param name="size"></param>
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public static void Resize<T> (ref T[] array, int size)
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{
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// Allocated to the next power of two
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int newSize = size > 1024 ? size + 256 : Mathf.NextPowerOfTwo(size);
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Array.Resize(ref array, newSize);
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}
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/// <summary>
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/// Function to resize any of the structure contained in the TMP_TextInfo class.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="array"></param>
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/// <param name="size"></param>
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/// <param name="isFixedSize"></param>
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public static void Resize<T>(ref T[] array, int size, bool isBlockAllocated)
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{
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//if (size <= array.Length) return;
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if (isBlockAllocated) size = size > 1024 ? size + 256 : Mathf.NextPowerOfTwo(size);
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if (size == array.Length) return;
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Array.Resize(ref array, size);
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}
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}
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}
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