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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace TMPro.EditorUtilities
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{
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[CustomPropertyDrawer(typeof(TMP_Sprite))]
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public class SpriteInfoDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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//SerializedProperty prop_fileID = property.FindPropertyRelative("fileID");
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SerializedProperty prop_id = property.FindPropertyRelative("id");
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SerializedProperty prop_name = property.FindPropertyRelative("name");
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SerializedProperty prop_hashCode = property.FindPropertyRelative("hashCode");
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SerializedProperty prop_unicode = property.FindPropertyRelative("unicode");
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SerializedProperty prop_x = property.FindPropertyRelative("x");
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SerializedProperty prop_y = property.FindPropertyRelative("y");
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SerializedProperty prop_width = property.FindPropertyRelative("width");
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SerializedProperty prop_height = property.FindPropertyRelative("height");
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SerializedProperty prop_xOffset = property.FindPropertyRelative("xOffset");
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SerializedProperty prop_yOffset = property.FindPropertyRelative("yOffset");
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SerializedProperty prop_xAdvance = property.FindPropertyRelative("xAdvance");
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SerializedProperty prop_scale = property.FindPropertyRelative("scale");
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SerializedProperty prop_sprite = property.FindPropertyRelative("sprite");
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// Get a reference to the sprite texture
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Texture tex = (property.serializedObject.targetObject as TMP_SpriteAsset).spriteSheet;
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// Return if we don't have a texture assigned to the sprite asset.
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if (tex == null)
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{
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Debug.LogWarning("Please assign a valid Sprite Atlas texture to the [" + property.serializedObject.targetObject.name + "] Sprite Asset.", property.serializedObject.targetObject);
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return;
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}
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Vector2 spriteTexPosition = new Vector2(position.x, position.y);
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Vector2 spriteSize = new Vector2(65, 65);
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if (prop_width.floatValue >= prop_height.floatValue)
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{
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spriteSize.y = prop_height.floatValue * spriteSize.x / prop_width.floatValue;
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spriteTexPosition.y += (spriteSize.x - spriteSize.y) / 2;
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}
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else
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{
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spriteSize.x = prop_width.floatValue * spriteSize.y / prop_height.floatValue;
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spriteTexPosition.x += (spriteSize.y - spriteSize.x) / 2;
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}
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// Compute the normalized texture coordinates
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Rect texCoords = new Rect(prop_x.floatValue / tex.width, prop_y.floatValue / tex.height, prop_width.floatValue / tex.width, prop_height.floatValue / tex.height);
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GUI.DrawTextureWithTexCoords(new Rect(spriteTexPosition.x + 5, spriteTexPosition.y + 2.5f, spriteSize.x, spriteSize.y), tex, texCoords, true);
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// We get Rect since a valid position may not be provided by the caller.
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Rect rect = new Rect(position.x, position.y, position.width, 49);
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rect.x += 70;
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bool isEnabled = GUI.enabled;
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GUI.enabled = true;
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EditorGUIUtility.labelWidth = 30f;
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EditorGUI.LabelField(new Rect(rect.x + 5f, rect.y, 65f, 18), new GUIContent("ID:"), new GUIContent(prop_id.intValue.ToString()));
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GUI.enabled = isEnabled;
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EditorGUI.BeginChangeCheck();
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EditorGUIUtility.labelWidth = 55f;
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GUI.SetNextControlName("Unicode Input");
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string unicode = EditorGUI.TextField(new Rect(rect.x + 75f, rect.y, 105, 18), "Unicode:", prop_unicode.intValue.ToString("X"));
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if (GUI.GetNameOfFocusedControl() == "Unicode Input")
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{
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//Filter out unwanted characters.
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char chr = Event.current.character;
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if ((chr < '0' || chr > '9') && (chr < 'a' || chr > 'f') && (chr < 'A' || chr > 'F'))
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{
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Event.current.character = '\0';
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}
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if (EditorGUI.EndChangeCheck())
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{
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prop_unicode.intValue = TMP_TextUtilities.StringToInt(unicode);
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property.serializedObject.ApplyModifiedProperties();
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TMP_SpriteAsset spriteAsset = property.serializedObject.targetObject as TMP_SpriteAsset;
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spriteAsset.UpdateLookupTables();
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}
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}
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EditorGUIUtility.labelWidth = 45f;
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EditorGUI.BeginChangeCheck();
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EditorGUI.PropertyField(new Rect(rect.x + 185f, rect.y, rect.width - 260, 18), prop_name, new GUIContent("Name: " + prop_name.stringValue));
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if (EditorGUI.EndChangeCheck())
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{
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Sprite sprite = prop_sprite.objectReferenceValue as Sprite;
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if (sprite != null)
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sprite.name = prop_name.stringValue;
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// Recompute hashCode for new name
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prop_hashCode.intValue = TMP_TextUtilities.GetSimpleHashCode(prop_name.stringValue);
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// Check to make sure for duplicates
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property.serializedObject.ApplyModifiedProperties();
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// Dictionary needs to be updated since HashCode has changed.
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//TMP_StyleSheet.Instance.LoadStyleDictionary();
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}
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EditorGUIUtility.labelWidth = 30f;
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EditorGUIUtility.fieldWidth = 10f;
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//GUI.enabled = false;
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float width = (rect.width - 75f) / 4;
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EditorGUI.PropertyField(new Rect(rect.x + 5f + width * 0, rect.y + 22, width - 5f, 18), prop_x, new GUIContent("X:"));
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EditorGUI.PropertyField(new Rect(rect.x + 5f + width * 1, rect.y + 22, width - 5f, 18), prop_y, new GUIContent("Y:"));
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EditorGUI.PropertyField(new Rect(rect.x + 5f + width * 2, rect.y + 22, width - 5f, 18), prop_width, new GUIContent("W:"));
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EditorGUI.PropertyField(new Rect(rect.x + 5f + width * 3, rect.y + 22, width - 5f, 18), prop_height, new GUIContent("H:"));
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//GUI.enabled = true;
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EditorGUI.BeginChangeCheck();
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EditorGUI.PropertyField(new Rect(rect.x + 5f + width * 0, rect.y + 44, width - 5f, 18), prop_xOffset, new GUIContent("OX:"));
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EditorGUI.PropertyField(new Rect(rect.x + 5f + width * 1, rect.y + 44, width - 5f, 18), prop_yOffset, new GUIContent("OY:"));
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EditorGUI.PropertyField(new Rect(rect.x + 5f + width * 2, rect.y + 44, width - 5f, 18), prop_xAdvance, new GUIContent("Adv."));
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EditorGUI.PropertyField(new Rect(rect.x + 5f + width * 3, rect.y + 44, width - 5f, 18), prop_scale, new GUIContent("SF."));
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if (EditorGUI.EndChangeCheck())
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{
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//Sprite sprite = prop_sprite.objectReferenceValue as Sprite;
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//sprite = Sprite.Create(sprite.texture, sprite.rect, new Vector2(0.1f, 0.8f));
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//prop_sprite.objectReferenceValue = sprite;
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//Debug.Log(sprite.bounds);
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}
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}
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//public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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//{
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// return 40f;
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//}
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}
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}
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