using CustomUI.BeatSaber;
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using System;
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using UnityEngine.UI;
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using VRUI;
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namespace BSIPA_ModList.UI
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{
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internal class BackButtonNavigationController : VRUINavigationController
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{
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public event Action didFinishEvent;
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private Button _backButton;
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protected override void DidActivate(bool firstActivation, ActivationType activationType)
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{
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if (firstActivation && activationType == ActivationType.AddedToHierarchy)
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{
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_backButton = BeatSaberUI.CreateBackButton(rectTransform, didFinishEvent.Invoke);
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}
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}
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}
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}
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