using IPA;
|
|
using UnityEngine.SceneManagement;
|
|
using IPALogger = IPA.Logging.Logger;
|
|
using BSIPA_ModList.UI;
|
|
using UnityEngine;
|
|
using IPA.Logging;
|
|
using BSIPA_ModList.UI.ViewControllers;
|
|
using System.Collections;
|
|
using IPA.Loader;
|
|
using IPA.Config;
|
|
using IPA.Utilities;
|
|
using System;
|
|
|
|
namespace BSIPA_ModList
|
|
{
|
|
internal static class Logger
|
|
{
|
|
internal static IPALogger log { get; set; }
|
|
|
|
internal static IPALogger md => log.GetChildLogger("MarkDown");
|
|
}
|
|
|
|
internal class SelfConfig
|
|
{
|
|
public bool Regenerate = true;
|
|
public bool ShowEnableDisable = false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The main plugin type for the in-game mod list mod.
|
|
/// </summary>
|
|
internal class Plugin : IPlugin
|
|
{
|
|
internal static IConfigProvider provider;
|
|
internal static Ref<SelfConfig> config;
|
|
|
|
internal static event Action<SelfConfig> OnConfigChaned;
|
|
|
|
/// <summary>
|
|
/// Initializes the plugin with certain parameters. Is only called once.
|
|
///
|
|
/// This is called by the plugin loader in BSIPA, and thus must be <see langword="public"/>.
|
|
/// </summary>
|
|
/// <param name="logger">a logger to initialize the plugin with</param>
|
|
public void Init(IPALogger logger, IConfigProvider provider)
|
|
{
|
|
Logger.log = logger;
|
|
Plugin.provider = provider;
|
|
|
|
config = provider.MakeLink<SelfConfig>((p, r) =>
|
|
{
|
|
if (r.Value.Regenerate)
|
|
p.Store(r.Value = new SelfConfig { Regenerate = false });
|
|
|
|
OnConfigChaned?.Invoke(r.Value);
|
|
});
|
|
|
|
IPA.Updating.BeatMods.Updater.ModListPresent = true;
|
|
|
|
// Load resources ahead of time
|
|
MarkdownView.StartLoadResourcesAsync();
|
|
|
|
SharedCoroutineStarter.instance.StartCoroutine(LoadPluginIcons());
|
|
}
|
|
|
|
public void OnActiveSceneChanged(Scene prevScene, Scene nextScene)
|
|
{
|
|
}
|
|
|
|
public void OnApplicationQuit()
|
|
{
|
|
}
|
|
|
|
public void OnApplicationStart()
|
|
{
|
|
}
|
|
|
|
private static IEnumerator LoadPluginIcons()
|
|
{
|
|
foreach (var p in PluginManager.EnabledPlugins)
|
|
{
|
|
yield return null;
|
|
Logger.log.Debug($"Loading icon for {p.Metadata.Name}");
|
|
var _ = p.Metadata.GetIcon();
|
|
}
|
|
}
|
|
|
|
public void OnFixedUpdate()
|
|
{
|
|
}
|
|
|
|
public void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
|
|
{
|
|
if (scene.name == "MenuCore")
|
|
{
|
|
FloatingNotification.Create();
|
|
|
|
if (ButtonUI.Instance == null)
|
|
new GameObject("BSIPA Mod List Object").AddComponent<ButtonUI>().Init();
|
|
|
|
if (WarningUI.Instance == null)
|
|
new GameObject("BSIPA Mod List Warning UI").AddComponent<WarningUI>().Init();
|
|
}
|
|
}
|
|
|
|
public void OnSceneUnloaded(Scene scene)
|
|
{
|
|
}
|
|
|
|
public void OnUpdate()
|
|
{
|
|
}
|
|
|
|
public void OnEnable()
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|