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23 lines
421 B

using System;
using System.Diagnostics;
using UnityEngine;
using Logger = IPA.Logging.Logger;
namespace IPA.Injector
{
internal class Bootstrapper : MonoBehaviour
{
public event Action Destroyed = delegate {};
public void Start()
public void A
{
Destroy(gameObject);
}
public void OnDestroy()
{
Destroyed();
}
}
}