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<DebugSymbols>true</DebugSymbols>
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<Optimize>true</Optimize>
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<DefineConstants>$(DefineConstants);NET4</DefineConstants>
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine.CoreModule" Condition=" '$(Platform)' == 'Net4' ">
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<Private>False</Private>
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<Private>False</Private>
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<Compile Include="AntiPiracy.cs" />
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<Compile Include="Backups\BackupManager.cs" />
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<Compile Include="Backups\BackupUnit.cs" />
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<Compile Include="Bootstrapper.cs" />
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<Compile Include="GameVersionEarly.cs" />
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<Compile Include="Injector.cs" />
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<Compile Include="PermissionFix.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Updates.cs" />
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<Compile Include="Virtualizer.cs" />
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<Name>IPA.Loader</Name>
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<Project>{642F52DA-90F9-40E3-8784-6964F36752FB}</Project>
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<Name>Net3-Proxy</Name>
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<Content Include="..\Libs\I18N.West.Net3.dll">
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<Link>Libraries\Mono\I18N.West.dll</Link>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Content Include="..\Libs\System.Runtime.Serialization.Net3.dll">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<ItemGroup>
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<PackageReference Include="Lib.Harmony">
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<Version>0.10.4</Version>
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<Version>1.2.0</Version>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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<Exec Command=""$(MSBuildBinPath)\MSBuild.exe" "$(MSBuildProjectDirectory)\PostBuild.msbuild" /property:OPath=$(OutputPath) /property:Configuration=$(Configuration) /property:SolDir=$(SolutionDir)" />
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