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#import "UnityAds.h"
NS_ASSUME_NONNULL_BEGIN
@protocol UnityAdsExtendedDelegate <UnityAdsDelegate>
/**
* Called when a click event happens.
*
* @param placementId The ID of the placement that was clicked.
*/
- (void)unityAdsDidClick:(NSString *)placementId;
/**
* Called when a placement changes state.
*
* @param placementId The ID of the placement that changed state.
* @param oldState The state before the change.
* @param newState The state after the change.
*/
- (void)unityAdsPlacementStateChanged:(NSString *)placementId oldState:(UnityAdsPlacementState)oldState newState:(UnityAdsPlacementState)newState;
@end
NS_ASSUME_NONNULL_END