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Anairkoen Schno 9cb44d8d84
Re-enabled runtime game version checking
4 years ago
..
Composite Switched entirely over to attribute based system 4 years ago
Features Moved DefineFeature main execution to BeforeInit 4 years ago
CannotRuntimeDisableException.cs Changed disable logic to only disable if all dependents could be disabled 4 years ago
DisabledConfig.cs Added check to DisabledConfig reload for first load 4 years ago
HarmonyProtector.cs Added BindingFlags to get PatchProcessor patch target 4 years ago
LibLoader.cs Updated CurrentTime() fallback to use Interlocked for proper thread safety 4 years ago
PluginComponent.cs Re-enabled runtime game version checking 4 years ago
PluginExecutor.cs Fixed bare manifests 4 years ago
PluginInitInjector.cs Added .NET 3 polyfill for Expression.Block, Expression.Variable, and Expression.Assign 4 years ago
PluginLoader.cs Added --version to installer 4 years ago
PluginManager.cs Implemented new Features system 4 years ago
PluginManifest.cs Added custom deserialization for old features so that they don't totally break the load 4 years ago
PluginMetadata.cs Implemented new Features system 4 years ago
StateTransitionTransaction.cs Transaction commit now correctly clones the transaction when scheduling processing on the Unity main thread 4 years ago
description.md PluginMetadata now forwards to the manifest for appropriate properties 4 years ago
manifest.json Added --version to installer 4 years ago