using System;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Security.Principal;
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using IPA.Utilities;
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#if NET3
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using Net3_Proxy;
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using Path = Net3_Proxy.Path;
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using File = Net3_Proxy.File;
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using Directory = Net3_Proxy.Directory;
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#endif
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namespace IPA.Injector
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{
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internal class AntiPiracy
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{
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public static bool IsInvalid(string path)
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{
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var dataPlugins = Path.Combine(GameVersionEarly.ResolveDataPath(path), "Plugins");
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try
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{
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var userDir = GetPath(new Guid("374DE290-123F-4565-9164-39C4925E467B"),
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KnownFolderFlags.AliasOnly | KnownFolderFlags.DontVerify);
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var userDir2 = GetPath(new Guid("7d83ee9b-2244-4e70-b1f5-5393042af1e4"),
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KnownFolderFlags.AliasOnly | KnownFolderFlags.DontVerify);
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var curdir = Environment.CurrentDirectory;
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if (curdir.IsSubPathOf(userDir) ||
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curdir.IsSubPathOf(userDir2)) return false;
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}
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catch { }
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// To the guys that maintain a fork that removes this code: I would greatly appreciate if we could talk
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// about this for a little bit. Please message me on Discord at DaNike#6223
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return
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File.Exists(Path.Combine(path, "IGG-GAMES.COM.url")) ||
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File.Exists(Path.Combine(path, "SmartSteamEmu.ini")) ||
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File.Exists(Path.Combine(path, "GAMESTORRENT.CO.url")) ||
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File.Exists(Path.Combine(dataPlugins, "BSteam crack.dll")) ||
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File.Exists(Path.Combine(dataPlugins, "HUHUVR_steam_api64.dll")) ||
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Directory.GetFiles(dataPlugins, "*.ini", SearchOption.TopDirectoryOnly).Length > 0;
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}
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private static string GetPath(Guid guid, KnownFolderFlags flags)
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{
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int result = SHGetKnownFolderPath(guid, (uint)flags, WindowsIdentity.GetCurrent().Token, out IntPtr outPath);
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if (result >= 0)
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{
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string path = Marshal.PtrToStringUni(outPath);
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Marshal.FreeCoTaskMem(outPath);
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return path;
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}
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return "";
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}
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/// <summary>
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/// Retrieves the full path of a known folder identified by the folder's known folder ID.
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/// </summary>
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/// <param name="rfid">A known folder ID that identifies the folder.</param>
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/// <param name="dwFlags">Flags that specify special retrieval options. This value can be 0; otherwise, one or
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/// more of the <see cref="KnownFolderFlags"/> values.</param>
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/// <param name="hToken">An access token that represents a particular user. If this parameter is NULL, which is
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/// the most common usage, the function requests the known folder for the current user. Assigning a value of -1
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/// indicates the Default User. The default user profile is duplicated when any new user account is created.
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/// Note that access to the Default User folders requires administrator privileges.</param>
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/// <param name="ppszPath">When this method returns, contains the address of a string that specifies the path of
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/// the known folder. The returned path does not include a trailing backslash.</param>
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/// <returns>Returns S_OK if successful, or an error value otherwise.</returns>
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/// <msdn-id>bb762188</msdn-id>
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[DllImport("Shell32.dll")]
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private static extern int SHGetKnownFolderPath([MarshalAs(UnmanagedType.LPStruct)]Guid rfid, uint dwFlags,
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IntPtr hToken, out IntPtr ppszPath);
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/// <summary>
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/// Represents the retrieval options for known folders.
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/// </summary>
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/// <msdn-id>dd378447</msdn-id>
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[Flags]
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private enum KnownFolderFlags : uint
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{
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None = 0x00000000,
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SimpleIDList = 0x00000100,
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NotParentRelative = 0x00000200,
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DefaultPath = 0x00000400,
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Init = 0x00000800,
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NoAlias = 0x00001000,
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DontUnexpand = 0x00002000,
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DontVerify = 0x00004000,
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Create = 0x00008000,
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NoAppcontainerRedirection = 0x00010000,
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AliasOnly = 0x80000000
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}
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}
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}
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