using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using LoggerBase = IllusionPlugin.Logging.Logger;
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namespace IllusionInjector.Logging
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{
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public class UnityLogInterceptor
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{
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public static LoggerBase Unitylogger = new StandardLogger("UnityEngine");
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public static LoggerBase.Level LogTypeToLevel(LogType type)
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{
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switch (type)
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{
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case LogType.Assert:
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return LoggerBase.Level.Debug;
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case LogType.Error:
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return LoggerBase.Level.Error;
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case LogType.Exception:
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return LoggerBase.Level.Critical;
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case LogType.Log:
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return LoggerBase.Level.Info;
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case LogType.Warning:
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return LoggerBase.Level.Warning;
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default:
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return LoggerBase.Level.Info;
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}
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}
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}
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}
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