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using System;
using UnityEditor;
using UnityEditor.Collaboration;
using UnityEngine;
#if UNITY_2019_1_OR_NEWER
using UnityEngine.UIElements;
#else
using UnityEngine.Experimental.UIElements;
#endif
namespace UnityEditor.Collaboration
{
internal class BuildStatusButton : Button
{
private readonly string iconPrefix = "Icons/Collab.Build";
private readonly string iconSuffix = ".png";
Label labelElement = new Label();
Image iconElement = new Image() {name = "BuildIcon"};
public BuildStatusButton(Action clickEvent) : base(clickEvent)
{
iconElement.image = EditorGUIUtility.Load(iconPrefix + iconSuffix) as Texture;
labelElement.text = "Build Now";
Add(iconElement);
Add(labelElement);
}
public BuildStatusButton(Action clickEvent, BuildState state, int failures) : base(clickEvent)
{
switch (state)
{
case BuildState.InProgress:
iconElement.image = EditorGUIUtility.Load(iconPrefix + iconSuffix) as Texture;
labelElement.text = "In progress";
break;
case BuildState.Failed:
iconElement.image = EditorGUIUtility.Load(iconPrefix + "Failed" + iconSuffix) as Texture;
labelElement.text = failures + ((failures == 1) ? " failure" : " failures");
break;
case BuildState.Success:
iconElement.image = EditorGUIUtility.Load(iconPrefix + "Succeeded" + iconSuffix) as Texture;
labelElement.text = "success";
break;
}
Add(iconElement);
Add(labelElement);
}
}
}