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using IllusionPlugin;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.SceneManagement;
using Logger = IllusionInjector.Logging.Logger;
namespace IllusionInjector {
public class CompositeBSPlugin : IBeatSaberPlugin
{
IEnumerable<IBeatSaberPlugin> plugins;
private delegate void CompositeCall(IBeatSaberPlugin plugin);
public CompositeBSPlugin(IEnumerable<IBeatSaberPlugin> plugins) {
this.plugins = plugins;
}
public void OnApplicationStart() {
Invoke(plugin => plugin.OnApplicationStart());
}
public void OnApplicationQuit() {
Invoke(plugin => plugin.OnApplicationQuit());
}
public void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode) {
foreach (var plugin in plugins) {
try {
plugin.OnSceneLoaded(scene, sceneMode);
}
catch (Exception ex) {
Logger.log.Error($"{plugin.Name}: {ex}");
}
}
}
public void OnSceneUnloaded(Scene scene) {
foreach (var plugin in plugins) {
try {
plugin.OnSceneUnloaded(scene);
}
catch (Exception ex) {
Logger.log.Error($"{plugin.Name}: {ex}");
}
}
}
public void OnActiveSceneChanged(Scene prevScene, Scene nextScene) {
foreach (var plugin in plugins) {
try {
plugin.OnActiveSceneChanged(prevScene, nextScene);
}
catch (Exception ex) {
Logger.log.Error($"{plugin.Name}: {ex}");
}
}
}
private void Invoke(CompositeCall callback) {
foreach (var plugin in plugins) {
try {
callback(plugin);
}
catch (Exception ex) {
Logger.log.Error($"{plugin.Name}: {ex}");
}
}
}
public void OnUpdate() {
Invoke(plugin => plugin.OnUpdate());
}
public void OnFixedUpdate() {
Invoke(plugin => plugin.OnFixedUpdate());
}
public string Name {
get { throw new NotImplementedException(); }
}
public string Version {
get { throw new NotImplementedException(); }
}
public void OnLateUpdate() {
Invoke(plugin => {
if (plugin is IEnhancedBeatSaberPlugin)
((IEnhancedBeatSaberPlugin) plugin).OnLateUpdate();
});
}
}
}