using UnityEngine;
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namespace IPA.Logging
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{
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internal static class UnityLogInterceptor
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{
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internal static Logger Logger;
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public static Logger UnityLogger => Logger ?? (Logger = new StandardLogger("UnityEngine"));
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public static Logger.Level LogTypeToLevel(LogType type)
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{
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switch (type)
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{
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case LogType.Assert:
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return Logger.Level.Debug;
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case LogType.Error:
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return Logger.Level.Error;
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case LogType.Exception:
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return Logger.Level.Critical;
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case LogType.Log:
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return Logger.Level.Info;
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case LogType.Warning:
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return Logger.Level.Warning;
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default:
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return Logger.Level.Info;
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}
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}
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}
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}
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