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<h1 id="the-command-line">The Command Line</h1>
<p>BSIPA has 2 command lines: the installer, and the game.</p>
<p>Their documentation is below.</p>
<div class="tabGroup" id="tabgroup_8icGlBCLD4">
<ul role="tablist">
<li role="presentation">
<a href="#tabpanel_8icGlBCLD4_installer" role="tab" aria-controls="tabpanel_8icGlBCLD4_installer" data-tab="installer" tabindex="0" aria-selected="true">The Installer (<code>IPA.exe</code>)</a>
</li>
<li role="presentation">
<a href="#tabpanel_8icGlBCLD4_game" role="tab" aria-controls="tabpanel_8icGlBCLD4_game" data-tab="game" tabindex="-1">The Game</a>
</li>
</ul>
<section id="tabpanel_8icGlBCLD4_installer" role="tabpanel" data-tab="installer">
<p>The installer has quite a few options, which are documented inline with the <code>-h</code> or <code>--help</code> flag.</p>
<p>This is what it currently looks like:</p>
<p>&gt;</p>
<blockquote><!-- Can not find reference _ipa_command_line.txt -->
</blockquote>
</section>
<section id="tabpanel_8icGlBCLD4_game" role="tabpanel" data-tab="game" aria-hidden="true" hidden="hidden">
<p>The game <em>also</em> gets quite a few command line options, though there isn&#39;t anything as convenient as a help page for them.</p>
<p>Here&#39;s a quick list of what they are and what they do.</p>
<ul>
<li><code>--debug</code>
&gt;
&gt; Enables the loading of debug information in Mono. The debugging information must be in the portable PDB format,
&gt; in the same location as the DLL that it&#39;s for.
&gt;
&gt; This option also forces BSIPA to show all debug messages in the console, as well as where they were called.
&gt;
&gt; This overrides the config settings <code>Debug.ShowDebug</code> and <code>Debug.ShowCallSource</code>.
&gt;</li>
<li><code>--mono-debug</code>
&gt;
&gt; Enables the built-in Mono soft debugger engine.
&gt;
&gt; By default, it acts as a client, and requires that there be a soft
&gt; debugger server running on port 10000 on <code>localhost</code>.
&gt;
&gt; Implies <code>--debug</code>.
&gt;</li>
<li><code>--server</code>
&gt;
&gt; Does nothing on its own.
&gt;
&gt; When paired with <code>--mono-debug</code>, this option makes the Mono soft debugger act in server mode. It begins listening on
&gt; port 10000 on any address, and will pause startup (with no window) until a debugger is connected. I reccommend using
&gt; SDB, but that is a command line debugger and a lot of people don&#39;t care for those.
&gt;</li>
<li><code>--no-yeet</code>
&gt;
&gt; Disables mod yeeting.
&gt;
&gt; By default, whenever BSIPA detects that the game is now running a newer version than previous runs, it will move all
&gt; mods to another folder and not load them. (They still get checked for updates though.) When this is enabled, that
&gt; behaviour is disabled.
&gt;
&gt; Overrides the config setting <code>YeetMods</code>.
&gt;</li>
<li><code>--condense-logs</code>
&gt;
&gt; Reduces the number of log files BSIPA will output for a given session.
&gt;
&gt; By default, BSIPA will create a subfolder in the <code>Logs</code> folder for each mod sublog, as well as each mod. This disables
&gt; that behaviour, and restricts it to only create a global log and mod logs.
&gt;
&gt; Overrides the config setting <code>Debug.CondenseModLogs</code>.
&gt;</li>
<li><code>--no-updates</code>
&gt;
&gt; Disables automatic updating.
&gt;
&gt; By default, BSIPA will check <a href="http://beatmods.com">BeatMods</a> for all of the loaded mods to see if there is a new version
&gt; avaliable. If there is, it will be downloaded and installed on the next run. This flag disables that behaviour.
&gt;
&gt; Overrides the config settings <code>Updates.AutoCheckUpdates</code> and <code>Updates.AutoUpdate</code>.
&gt;</li>
</ul>
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