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<h1 id="IPA_RuntimeOptions" data-uid="IPA.RuntimeOptions" class="text-break">Enum RuntimeOptions
</h1>
<div class="markdown level0 summary"><p>Options that a plugin must specify to describe how it expects to be run.</p>
</div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="IPA.html">IPA</a></h6>
<h6><strong>Assembly</strong>: IPA.Loader.dll</h6>
<h5 id="IPA_RuntimeOptions_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public enum RuntimeOptions</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<table class="table table-bordered table-striped table-condensed">
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<th>Name</th>
<th>Description</th>
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<td id="IPA_RuntimeOptions_DynamicInit">DynamicInit</td>
<td><p>
Indicates that this plugin supports runtime enabling and disabling.
</p>
<p>
When this is set, the plugin may be disabled at reasonable points during runtime. As with <a class="xref" href="IPA.RuntimeOptions.html#IPA_RuntimeOptions_SingleStartInit">SingleStartInit</a>,
it will be initialized and enabled with the game if it is enabled on startup, and disabled with the game if it is enabled
on shutdown.
</p>
<p>
When a plugin with this set is enabled mid-game, the first time it is enabled, its initialization methods will be called,
then its enable methods. All subsequent enables will <strong>NOT</strong> re-initialize, however the enable methods will be called.
</p>
<p>
When a plugin with this set is disabled mid-game, the plugin instance will <strong>NOT</strong> be destroyed, and will instead be
re-used for subsequent enables. The plugin is expected to handle this gracefully, and behave in a way that makes sense.
</p>
</td>
</tr>
<tr>
<td id="IPA_RuntimeOptions_SingleStartInit">SingleStartInit</td>
<td><p>
Indicates that this plugin expects to be initialized and enabled with the game, and disabled with the game.
</p>
<p>
With this option set, whether or not the plugin is disabled during a given run is constant for that entire run.
</p>
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<h5 id="IPA_RuntimeOptions_seealso">See Also</h5>
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<div><a class="xref" href="IPA.PluginAttribute.html">PluginAttribute</a></div>
<div><a class="xref" href="IPA.InitAttribute.html">InitAttribute</a></div>
<div><a class="xref" href="IPA.OnEnableAttribute.html">OnEnableAttribute</a></div>
<div><a class="xref" href="IPA.OnDisableAttribute.html">OnDisableAttribute</a></div>
<div><a class="xref" href="IPA.OnStartAttribute.html">OnStartAttribute</a></div>
<div><a class="xref" href="IPA.OnExitAttribute.html">OnExitAttribute</a></div>
</div>
<h3 id="extensionmethods">Extension Methods</h3>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetField__2___0_System_String___1_">ReflectionUtil.SetField&lt;RuntimeOptions, U&gt;(String, U)</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_GetField__2___1_System_String_">ReflectionUtil.GetField&lt;U, RuntimeOptions&gt;(String)</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetProperty__2___0_System_String___1_">ReflectionUtil.SetProperty&lt;RuntimeOptions, U&gt;(String, U)</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_GetProperty__2___1_System_String_">ReflectionUtil.GetProperty&lt;U, RuntimeOptions&gt;(String)</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_InvokeMethod__2___1_System_String_System_Object___">ReflectionUtil.InvokeMethod&lt;U, RuntimeOptions&gt;(String, Object[])</a>
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