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<article class="content wrap" id="_content" data-uid="IPA.Utilities.SwitchToUnityMainThreadAwaitable">
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<h1 id="IPA_Utilities_SwitchToUnityMainThreadAwaitable" data-uid="IPA.Utilities.SwitchToUnityMainThreadAwaitable" class="text-break">Struct SwitchToUnityMainThreadAwaitable
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</h1>
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<div class="markdown level0 summary"><p>An awaitable which, when awaited, switches the current context to the Unity main thread.</p>
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</div>
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<div class="markdown level0 conceptual"></div>
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<div class="inheritedMembers">
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<h5>Inherited Members</h5>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.valuetype.equals#system-valuetype-equals(system-object)">ValueType.Equals(Object)</a>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode#system-valuetype-gethashcode">ValueType.GetHashCode()</a>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.valuetype.tostring#system-valuetype-tostring">ValueType.ToString()</a>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">Object.Equals(Object, Object)</a>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals#system-object-referenceequals(system-object-system-object)">Object.ReferenceEquals(Object, Object)</a>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype#system-object-gettype">Object.GetType()</a>
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</div>
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<h6><strong>Namespace</strong>: <a class="xref" href="IPA.Utilities.html">IPA.Utilities</a></h6>
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<h6><strong>Assembly</strong>: IPA.Loader.dll</h6>
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<h5 id="IPA_Utilities_SwitchToUnityMainThreadAwaitable_syntax">Syntax</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public struct SwitchToUnityMainThreadAwaitable</code></pre>
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</div>
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<h3 id="methods">Methods
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</h3>
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<span class="small pull-right mobile-hide">
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<span class="divider">|</span>
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<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_SwitchToUnityMainThreadAwaitable_GetAwaiter.md&value=---%0Auid%3A%20IPA.Utilities.SwitchToUnityMainThreadAwaitable.GetAwaiter%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
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<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/f6ebc69a5936d4b18a6aff2e56faa1b8cadc2c52/IPA.Loader/Utilities/UnityGame.cs/#L190">View Source</a>
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</span>
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<a id="IPA_Utilities_SwitchToUnityMainThreadAwaitable_GetAwaiter_" data-uid="IPA.Utilities.SwitchToUnityMainThreadAwaitable.GetAwaiter*"></a>
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<h4 id="IPA_Utilities_SwitchToUnityMainThreadAwaitable_GetAwaiter" data-uid="IPA.Utilities.SwitchToUnityMainThreadAwaitable.GetAwaiter">GetAwaiter()</h4>
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<div class="markdown level1 summary"><p>Gets the awaiter for this awaitable.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public SwitchToUnityMainThreadAwaiter GetAwaiter()</code></pre>
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</div>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="IPA.Utilities.SwitchToUnityMainThreadAwaiter.html">SwitchToUnityMainThreadAwaiter</a></td>
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<td><p>The awaiter for this awaitable.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<h3 id="extensionmethods">Extension Methods</h3>
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<div>
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<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetField__2___0_System_String___1_">ReflectionUtil.SetField<T, U>(T, String, U)</a>
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</div>
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<div>
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<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_GetField__2___1_System_String_">ReflectionUtil.GetField<U, T>(T, String)</a>
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</div>
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<div>
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<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetProperty__2___0_System_String___1_">ReflectionUtil.SetProperty<T, U>(T, String, U)</a>
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</div>
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<div>
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<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_GetProperty__2___1_System_String_">ReflectionUtil.GetProperty<U, T>(T, String)</a>
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</div>
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<div>
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<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_InvokeMethod__2___1_System_String_System_Object___">ReflectionUtil.InvokeMethod<U, T>(T, String, Object[])</a>
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</div>
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<h3 id="seealso">See Also</h3>
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<div class="seealso">
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<div><a class="xref" href="IPA.Utilities.UnityGame.html#IPA_Utilities_UnityGame_SwitchToMainThreadAsync">SwitchToMainThreadAsync()</a></div>
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</div>
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<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_SwitchToUnityMainThreadAwaitable.md&value=---%0Auid%3A%20IPA.Utilities.SwitchToUnityMainThreadAwaitable%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
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