using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using UnityEngine.SceneManagement;
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using Logger = IPA.Logging.Logger;
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namespace IPA.Loader.Composite
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{
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internal class CompositeBSPlugin
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{
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private readonly IEnumerable<PluginExecutor> plugins;
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private delegate void CompositeCall(PluginExecutor plugin);
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public CompositeBSPlugin(IEnumerable<PluginExecutor> plugins)
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{
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this.plugins = plugins;
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}
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private void Invoke(CompositeCall callback, [CallerMemberName] string method = "")
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{
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foreach (var plugin in plugins)
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{
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try
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{
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if (plugin != null)
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callback(plugin);
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}
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catch (Exception ex)
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{
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Logger.Default.Error($"{plugin.Metadata.Name} {method}: {ex}");
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}
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}
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}
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public void OnEnable()
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=> Invoke(plugin => plugin.Enable());
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public void OnApplicationQuit() // do something useful with the Task that Disable gives us
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=> Invoke(plugin => plugin.Disable());
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public void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
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{ }//=> Invoke(plugin => plugin.Plugin.OnSceneLoaded(scene, sceneMode));
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public void OnSceneUnloaded(Scene scene)
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{ }//=> Invoke(plugin => plugin.Plugin.OnSceneUnloaded(scene));
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public void OnActiveSceneChanged(Scene prevScene, Scene nextScene)
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{ }//=> Invoke(plugin => plugin.Plugin.OnActiveSceneChanged(prevScene, nextScene));
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public void OnUpdate()
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{ }/*=> Invoke(plugin =>
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{
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if (plugin.Plugin is IEnhancedPlugin saberPlugin)
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saberPlugin.OnUpdate();
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});*/
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public void OnFixedUpdate()
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{ }/*=> Invoke(plugin => {
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if (plugin.Plugin is IEnhancedPlugin saberPlugin)
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saberPlugin.OnFixedUpdate();
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});*/
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public void OnLateUpdate()
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{ }/*=> Invoke(plugin => {
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if (plugin.Plugin is IEnhancedPlugin saberPlugin)
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saberPlugin.OnLateUpdate();
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});*/
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}
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}
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