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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using CommonMark;
using CommonMark.Syntax;
using UnityEngine.UI;
using TMPro;
using CustomUI.BeatSaber;
namespace BSIPA_ModList.UI.ViewControllers
{
[RequireComponent(typeof(RectTransform), typeof(ScrollRect))]
public class MarkdownView : MonoBehaviour
{
private class TagTypeComponent : MonoBehaviour
{
internal BlockTag Tag;
internal HeadingData hData;
}
private string markdown = "";
private bool mdDirty = false;
public string Markdown
{
get => markdown;
set
{
markdown = value;
mdDirty = true;
}
}
public RectTransform rectTransform => GetComponent<RectTransform>();
private ScrollRect view;
private RectTransform content;
private RectTransform viewport;
private Scrollbar scrollbar;
private CommonMarkSettings settings;
public MarkdownView()
{
settings = CommonMarkSettings.Default.Clone();
settings.AdditionalFeatures = CommonMarkAdditionalFeatures.All;
settings.RenderSoftLineBreaksAsLineBreaks = false;
settings.UriResolver = ResolveUri;
}
public Func<string, bool> HasEmbeddedImage;
private string ResolveUri(string arg)
{
var name = arg.Substring(3);
if (!arg.StartsWith("!::") && !arg.StartsWith("w::"))
{ // !:: means embedded, w:: means web
// this block is for when neither is specified
Logger.md.Debug($"Resolving nonspecific URI {arg}");
// check if its embedded
if (HasEmbeddedImage != null && HasEmbeddedImage(arg))
return "!::" + arg;
else
return "w::" + arg;
}
Logger.md.Debug($"Resolved specific URI {arg}");
return arg;
}
protected void Awake()
{
view = GetComponent<ScrollRect>();
view.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHide;
view.vertical = true;
view.horizontal = false;
view.scrollSensitivity = 0f;
view.inertia = true;
view.movementType = ScrollRect.MovementType.Clamped;
scrollbar = new GameObject("Scrollbar", typeof(RectTransform)).AddComponent<Scrollbar>();
scrollbar.transform.SetParent(transform);
scrollbar.direction = Scrollbar.Direction.TopToBottom;
scrollbar.interactable = true;
view.verticalScrollbar = scrollbar;
var vpgo = new GameObject("Viewport");
viewport = vpgo.AddComponent<RectTransform>();
viewport.SetParent(transform);
viewport.localPosition = Vector2.zero;
viewport.anchorMin = Vector2.zero;
viewport.anchorMax = Vector2.one;
viewport.anchoredPosition = new Vector2(.5f, .5f);
viewport.sizeDelta = Vector2.zero;
var vpmask = vpgo.AddComponent<Mask>();
var vpim = vpgo.AddComponent<Image>(); // supposedly Mask needs an Image?
vpmask.showMaskGraphic = false;
vpim.color = Color.white;
vpim.sprite = WhitePixel;
vpim.material = CustomUI.Utilities.UIUtilities.NoGlowMaterial;
view.viewport = viewport;
content = new GameObject("Content Wrapper").AddComponent<RectTransform>();
content.SetParent(viewport);
var contentLayout = content.gameObject.AddComponent<LayoutElement>();
var contentFitter = content.gameObject.AddComponent<ContentSizeFitter>();
contentFitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
contentFitter.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
contentLayout.preferredWidth = contentLayout.minWidth = rectTransform.sizeDelta.x; // to be adjusted
content.gameObject.AddComponent<TagTypeComponent>();
content.localPosition = Vector2.zero;
content.anchorMin = new Vector2(.5f, .5f);
content.anchorMax = new Vector2(.5f, .5f);
content.anchoredPosition = Vector2.zero;
//content.sizeDelta = Vector2.zero;
view.content = content;
}
private static Sprite whitePixel;
private static Sprite WhitePixel
{
get
{
if (whitePixel == null)
whitePixel = Resources.FindObjectsOfTypeAll<Sprite>().First(s => s.name == "WhitePixel");
return whitePixel;
}
}
#if DEBUG
#if UI_CONFIGURE_MARKDOWN_THEMATIC_BREAK
private byte tbreakSettings = 0;
#endif
#endif
public void Update()
{
#if DEBUG && UI_CONFIGURE_MARKDOWN_THEMATIC_BREAK
if (Input.GetKeyDown(KeyCode.K))
{
tbreakSettings = (byte)((tbreakSettings + 1) % 16);
UpdateMd();
Logger.md.Info(tbreakSettings.ToString());
}
#endif
if (mdDirty)
UpdateMd();
else if (resetContentPosition)
{
resetContentPosition = false;
var v = content.anchoredPosition;
v.y = -(content.rect.height / 2);
content.anchoredPosition = v;
}
}
private bool resetContentPosition = false;
private void UpdateMd()
{
mdDirty = false;
Clear();
var doc = CommonMarkConverter.Parse(markdown, settings);
Stack<RectTransform> layout = new Stack<RectTransform>();
layout.Push(content);
TextMeshProUGUI currentText = null;
foreach (var node in doc.AsEnumerable())
{
Logger.md.Debug($"node {node}");
if (node.Block != null)
{
var block = node.Block;
void Spacer(float size = 1.5f)
{
var go = new GameObject("Spacer", typeof(RectTransform));
var vlayout = go.GetComponent<RectTransform>();
vlayout.SetParent(layout.Peek());
vlayout.anchorMin = new Vector2(.5f, .5f);
vlayout.anchorMax = new Vector2(.5f, .5f);
vlayout.localScale = Vector3.one;
vlayout.localPosition = Vector3.zero;
var l = go.AddComponent<LayoutElement>();
l.minHeight = l.preferredHeight = size;
}
HorizontalOrVerticalLayoutGroup BlockNode(string name, float spacing, bool isVertical, Action<TagTypeComponent> apply = null, float? spacer = null, bool isDoc = false)
{
if (node.IsOpening)
{
Logger.md.Debug($"Creating block container {name}");
currentText = null;
var go = new GameObject(name, typeof(RectTransform));
var vlayout = go.GetComponent<RectTransform>();
vlayout.SetParent(layout.Peek());
//vlayout.anchoredPosition = new Vector2(.5f, .5f);
vlayout.anchorMin = new Vector2(.5f, .5f);
vlayout.anchorMax = new Vector2(.5f, .5f);
vlayout.localScale = Vector3.one;
vlayout.localPosition = Vector3.zero;
if (isDoc)
{
vlayout.sizeDelta = Vector2.zero;
vlayout.anchorMin = Vector2.zero;
vlayout.anchorMax = Vector2.one;
}
var tt = go.AddComponent<TagTypeComponent>();
tt.Tag = block.Tag;
apply?.Invoke(tt);
layout.Push(vlayout);
HorizontalOrVerticalLayoutGroup l;
if (isVertical)
l = go.AddComponent<VerticalLayoutGroup>();
else
l = go.AddComponent<HorizontalLayoutGroup>();
l.childControlHeight = l.childControlWidth = true;
l.childForceExpandHeight = l.childForceExpandWidth = false;
l.childForceExpandWidth = isDoc;
l.spacing = spacing;
/*var cfit = go.AddComponent<ContentSizeFitter>();
cfit.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
cfit.verticalFit = ContentSizeFitter.FitMode.Unconstrained;*/
return l;
}
else if (node.IsClosing)
{
currentText = null;
layout.Pop();
if (spacer.HasValue)
Spacer(spacer.Value);
}
return null;
}
switch (block.Tag)
{
case BlockTag.Document:
BlockNode("DocumentRoot", .5f, true, isDoc: true);
break;
case BlockTag.SetextHeading:
var l = BlockNode("SeHeading", .1f, false, t => t.hData = block.Heading);
if (l) l.childAlignment = TextAnchor.UpperCenter; // TODO: fix centering
break;
case BlockTag.AtxHeading:
l = BlockNode("AtxHeading", .1f, false, t => t.hData = block.Heading);
if (l && block.Heading.Level == 1)
l.childAlignment = TextAnchor.UpperCenter;
break;
case BlockTag.Paragraph:
l = BlockNode("Paragraph", .1f, false, spacer: 1.5f);
break;
case BlockTag.ThematicBreak:
{ // TODO: fix this, it doesn't want to actually show up properly
const float BreakHeight = .5f;
var go = new GameObject("ThematicBreak", typeof(RectTransform), typeof(HorizontalLayoutGroup));
var vlayout = go.GetComponent<RectTransform>();
vlayout.SetParent(layout.Peek());
l = go.GetComponent<HorizontalLayoutGroup>();
#if DEBUG && UI_CONFIGURE_MARKDOWN_THEMATIC_BREAK
l.childControlHeight = (tbreakSettings & 0b0001) != 0; // if set, not well behaved
l.childControlWidth = (tbreakSettings & 0b0010) != 0;
l.childForceExpandHeight = (tbreakSettings & 0b0100) != 0; // if set, not well behaved
l.childForceExpandWidth = (tbreakSettings & 0b1000) != 0;
#else
l.childControlHeight = false;
l.childControlWidth = false;
l.childForceExpandHeight = false;
l.childForceExpandWidth = false;
#endif
l.spacing = 0f;
vlayout.localScale = Vector3.one;
vlayout.anchoredPosition = Vector2.zero;
vlayout.anchorMin = new Vector2(.5f, .5f);
vlayout.anchorMax = new Vector2(.5f, .5f);
vlayout.sizeDelta = new Vector2(layout.Peek().rect.width - BreakHeight, BreakHeight);
vlayout.localPosition = Vector3.zero;
currentText = null;
go = new GameObject("ThematicBreak Bar", typeof(RectTransform), typeof(Image), typeof(LayoutElement));
var im = go.GetComponent<Image>();
im.color = Color.white;
// i think i need to copy the sprite because i'm using the same one for the mask
im.sprite = Sprite.Create(WhitePixel.texture, WhitePixel.rect, Vector2.zero);
im.material = CustomUI.Utilities.UIUtilities.NoGlowMaterial;
var rt = go.GetComponent<RectTransform>();
rt.SetParent(vlayout);
var le = go.GetComponent<LayoutElement>();
le.minWidth = le.preferredWidth = layout.Peek().rect.width - BreakHeight;
le.minHeight = le.preferredHeight = BreakHeight;
le.flexibleHeight = le.flexibleWidth = 1f;
rt.localScale = Vector3.one;
rt.localPosition = Vector3.zero;
rt.anchoredPosition = Vector3.zero;
rt.anchorMin = Vector2.zero;
rt.anchorMax = Vector2.one;
rt.sizeDelta = new Vector2(layout.Peek().rect.width - BreakHeight, BreakHeight);
Spacer(1f);
}
break;
// TODO: add the rest of the tag types
}
}
else if (node.Inline != null)
{ // inline element
var inl = node.Inline;
const float PSize = 3.5f;
const float H1Size = 4.8f;
const float HLevelDecrease = 0.5f;
switch (inl.Tag)
{
case InlineTag.String:
if (currentText == null)
{
Logger.md.Debug($"Adding new text element");
var tt = layout.Peek().gameObject.GetComponent<TagTypeComponent>();
currentText = BeatSaberUI.CreateText(layout.Peek(), "", Vector2.zero);
//var le = currentText.gameObject.AddComponent<LayoutElement>();
switch (tt.Tag)
{
case BlockTag.List:
case BlockTag.ListItem:
case BlockTag.Paragraph:
currentText.fontSize = PSize;
currentText.enableWordWrapping = true;
break;
case BlockTag.AtxHeading:
var size = H1Size;
size -= HLevelDecrease * (tt.hData.Level - 1);
currentText.fontSize = size;
currentText.enableWordWrapping = true;
break;
case BlockTag.SetextHeading:
currentText.fontSize = H1Size;
currentText.enableWordWrapping = true;
break;
// TODO: add other relevant types
}
}
Logger.md.Debug($"Appending '{inl.LiteralContent}' to current element");
currentText.text += inl.LiteralContent;
break;
}
}
}
resetContentPosition = true;
}
private void Clear()
{
content.gameObject.SetActive(false);
void Clear(Transform target)
{
foreach (Transform child in target)
{
Clear(child);
Logger.md.Debug($"Destroying {child.name}");
child.SetParent(null);
Destroy(child.gameObject);
}
}
Clear(content);
content.gameObject.SetActive(true);
}
}
}