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using CustomUI.BeatSaber;
using CustomUI.Utilities;
using IPA.Loader;
using System;
using System.Linq;
using System.Reflection;
using UnityEngine;
using VRUI;
namespace BSIPA_ModList.UI
{
internal class ModListFlowCoordinator : FlowCoordinator
{
private BackButtonNavigationController navigationController;
private ModListController modList;
#pragma warning disable CS0618
protected override void DidActivate(bool firstActivation, ActivationType activationType)
{ // thx Caeden
if (firstActivation && activationType == ActivationType.AddedToHierarchy)
{
title = "Installed Mods";
navigationController = BeatSaberUI.CreateViewController<BackButtonNavigationController>();
navigationController.didFinishEvent += backButton_DidFinish;
modList = BeatSaberUI.CreateViewController<ModListController>();
modList.Init(navigationController, PluginManager.AllPlugins, PluginLoader.ignoredPlugins, PluginManager.Plugins);
PushViewControllerToNavigationController(navigationController, modList);
}
ProvideInitialViewControllers(navigationController);
}
#pragma warning restore
private delegate void PresentFlowCoordDel(FlowCoordinator self, FlowCoordinator newF, Action finished, bool immediate, bool replaceTop);
private static PresentFlowCoordDel presentFlow;
public void PresentOn(FlowCoordinator main, Action finished = null, bool immediate = false, bool replaceTop = false)
{
if (presentFlow == null)
{
var ty = typeof(FlowCoordinator);
var m = ty.GetMethod("PresentFlowCoordinator", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
presentFlow = (PresentFlowCoordDel)Delegate.CreateDelegate(typeof(PresentFlowCoordDel), m);
}
presentFlow(main, this, finished, immediate, replaceTop);
}
private void backButton_DidFinish()
{
MainFlowCoordinator mainFlow = Resources.FindObjectsOfTypeAll<MainFlowCoordinator>().First();
mainFlow.InvokeMethod("DismissFlowCoordinator", this, null, false);
}
}
}