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<h1 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler" class="text-break">Class UnityMainThreadTaskScheduler
</h1>
<div class="markdown level0 summary"><p>A task scheduler that runs tasks on the Unity main thread via coroutines.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object">Object</a></div>
<div class="level1"><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler">TaskScheduler</a></div>
<div class="level2"><span class="xref">UnityMainThreadTaskScheduler</span></div>
</div>
<div classs="implements">
<h5>Implements</h5>
<div><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.trydequeue#System_Threading_Tasks_TaskScheduler_TryDequeue_System_Threading_Tasks_Task_">TaskScheduler.TryDequeue(Task)</a>
</div>
<div>
<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.fromcurrentsynchronizationcontext#System_Threading_Tasks_TaskScheduler_FromCurrentSynchronizationContext">TaskScheduler.FromCurrentSynchronizationContext()</a>
</div>
<div>
<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.tryexecutetask#System_Threading_Tasks_TaskScheduler_TryExecuteTask_System_Threading_Tasks_Task_">TaskScheduler.TryExecuteTask(Task)</a>
</div>
<div>
<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.maximumconcurrencylevel#System_Threading_Tasks_TaskScheduler_MaximumConcurrencyLevel">TaskScheduler.MaximumConcurrencyLevel</a>
</div>
<div>
<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.current#System_Threading_Tasks_TaskScheduler_Current">TaskScheduler.Current</a>
</div>
<div>
<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.id#System_Threading_Tasks_TaskScheduler_Id">TaskScheduler.Id</a>
</div>
<div>
<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.unobservedtaskexception">TaskScheduler.UnobservedTaskException</a>
</div>
<div>
<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object.tostring#System_Object_ToString">Object.ToString()</a>
</div>
<div>
<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object.equals#System_Object_Equals_System_Object_">Object.Equals(Object)</a>
</div>
<div>
<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object.equals#System_Object_Equals_System_Object_System_Object_">Object.Equals(Object, Object)</a>
</div>
<div>
<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object.referenceequals#System_Object_ReferenceEquals_System_Object_System_Object_">Object.ReferenceEquals(Object, Object)</a>
</div>
<div>
<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object.gethashcode#System_Object_GetHashCode">Object.GetHashCode()</a>
</div>
<div>
<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object.gettype#System_Object_GetType">Object.GetType()</a>
</div>
<div>
<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object.memberwiseclone#System_Object_MemberwiseClone">Object.MemberwiseClone()</a>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="IPA.Utilities.Async.html">IPA.Utilities.Async</a></h6>
<h6><strong>Assembly</strong>: IPA.Loader.dll</h6>
<h5 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class UnityMainThreadTaskScheduler : TaskScheduler, IDisposable</code></pre>
</div>
<h3 id="properties">Properties
</h3>
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<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancelling_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Cancelling*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancelling" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Cancelling">Cancelling</h4>
<div class="markdown level1 summary"><p>Gets whether or not this scheduler is in the process of shutting down.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool Cancelling { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.boolean">Boolean</a></td>
<td><p><span class="xref">true</span> if the scheduler is shutting down, <span class="xref">false</span> otherwise</p>
</td>
</tr>
</tbody>
</table>
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<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Default_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Default*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Default" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Default">Default</h4>
<div class="markdown level1 summary"><p>Gets the default main thread scheduler that is managed by BSIPA.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static TaskScheduler Default { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler">TaskScheduler</a></td>
<td><p>a scheduler that is managed by BSIPA</p>
</td>
</tr>
</tbody>
</table>
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<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Factory_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Factory*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Factory" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Factory">Factory</h4>
<div class="markdown level1 summary"><p>Gets a factory for creating tasks on <a class="xref" href="IPA.Utilities.Async.UnityMainThreadTaskScheduler.html#IPA_Utilities_Async_UnityMainThreadTaskScheduler_Default">Default</a>.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static TaskFactory Factory { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.threading.tasks.taskfactory">TaskFactory</a></td>
<td><p>a factory for creating tasks on the default scheduler</p>
</td>
</tr>
</tbody>
</table>
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<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_IsRunning" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.IsRunning">IsRunning</h4>
<div class="markdown level1 summary"><p>Gets whether or not this scheduler is currently executing tasks.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsRunning { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.boolean">Boolean</a></td>
<td><p><span class="xref">true</span> if the scheduler is running, <span class="xref">false</span> otherwise</p>
</td>
</tr>
</tbody>
</table>
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<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_YieldAfterTasks" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.YieldAfterTasks">YieldAfterTasks</h4>
<div class="markdown level1 summary"><p>Gets or sets the number of tasks to execute before yielding back to Unity.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int YieldAfterTasks { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.int32">Int32</a></td>
<td><p>the number of tasks to execute per resume</p>
</td>
</tr>
</tbody>
</table>
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<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_YieldAfterTime_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.YieldAfterTime*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_YieldAfterTime" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.YieldAfterTime">YieldAfterTime</h4>
<div class="markdown level1 summary"><p>Gets or sets the amount of time to execute tasks for before yielding back to Unity. Default is 0.5ms.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TimeSpan YieldAfterTime { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.timespan">TimeSpan</a></td>
<td><p>the amount of time to execute tasks for before yielding back to Unity</p>
</td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
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<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancel_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Cancel*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancel" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Cancel">Cancel()</h4>
<div class="markdown level1 summary"><p>Cancels the scheduler. If the scheduler is currently executing tasks, that batch will finish first.
All remaining tasks will be left in the queue.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Cancel()</code></pre>
</div>
<h5 class="exceptions">Exceptions</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Condition</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.objectdisposedexception">ObjectDisposedException</a></td>
<td><p>if this scheduler is disposed</p>
</td>
</tr>
<tr>
<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.invalidoperationexception">InvalidOperationException</a></td>
<td><p>if the scheduler is not running</p>
</td>
</tr>
</tbody>
</table>
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<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Coroutine" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Coroutine">Coroutine()</h4>
<div class="markdown level1 summary"><p>When used as a Unity coroutine, runs the scheduler. Otherwise, this is an invalid call.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public IEnumerator Coroutine()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.collections.ienumerator">IEnumerator</a></td>
<td><p>a Unity coroutine</p>
</td>
</tr>
</tbody>
</table>
<h5 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Coroutine_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>
Do not ever call <see cref="!:UnityEngine.MonoBehaviour.StopCoroutine(IEnumerator)"></see> on this
coroutine, nor <see cref="!:UnityEngine.MonoBehaviour.StopAllCoroutines"></see> on the behaviour hosting
this coroutine. This has no way to detect this, and this object will become invalid.
</p>
<p>
If you need to stop this coroutine, first call <a class="xref" href="IPA.Utilities.Async.UnityMainThreadTaskScheduler.html#IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancel">Cancel()</a>, then wait for it to
exit on its own.
</p>
</div>
<h5 class="exceptions">Exceptions</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Condition</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.objectdisposedexception">ObjectDisposedException</a></td>
<td><p>if this scheduler is disposed</p>
</td>
</tr>
<tr>
<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.invalidoperationexception">InvalidOperationException</a></td>
<td><p>if the scheduler is already running</p>
</td>
</tr>
</tbody>
</table>
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<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Dispose_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Dispose*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Dispose" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Dispose">Dispose()</h4>
<div class="markdown level1 summary"><p>Disposes this object. This puts the object into an unusable state.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Dispose()</code></pre>
</div>
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<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Dispose_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Dispose*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Dispose_System_Boolean_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Dispose(System.Boolean)">Dispose(Boolean)</h4>
<div class="markdown level1 summary"><p>Disposes this object.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected virtual void Dispose(bool disposing)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.boolean">Boolean</a></td>
<td><span class="parametername">disposing</span></td>
<td><p>whether or not to dispose managed objects</p>
</td>
</tr>
</tbody>
</table>
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<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_GetScheduledTasks_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.GetScheduledTasks*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_GetScheduledTasks" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.GetScheduledTasks">GetScheduledTasks()</h4>
<div class="markdown level1 summary"><p>Throws a <a class="xref" href="https://docs.microsoft.com/dotnet/api/system.notsupportedexception">NotSupportedException</a>.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected override IEnumerable&lt;Task&gt; GetScheduledTasks()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1">IEnumerable</a>&lt;<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a>&gt;</td>
<td><p>nothing</p>
</td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.getscheduledtasks#System_Threading_Tasks_TaskScheduler_GetScheduledTasks">TaskScheduler.GetScheduledTasks()</a></div>
<h5 class="exceptions">Exceptions</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Condition</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.notsupportedexception">NotSupportedException</a></td>
<td><p>Always.</p>
</td>
</tr>
</tbody>
</table>
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<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_QueueTask_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.QueueTask*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_QueueTask_System_Threading_Tasks_Task_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.QueueTask(System.Threading.Tasks.Task)">QueueTask(Task)</h4>
<div class="markdown level1 summary"><p>Queues a given <a class="xref" href="https://docs.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a> to this scheduler. The <a class="xref" href="https://docs.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a> <em>must</em> be
scheduled for this <a class="xref" href="https://docs.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler">TaskScheduler</a> by the runtime.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected override void QueueTask(Task task)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a></td>
<td><span class="parametername">task</span></td>
<td><p>the <a class="xref" href="https://docs.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a> to queue</p>
</td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.queuetask#System_Threading_Tasks_TaskScheduler_QueueTask_System_Threading_Tasks_Task_">TaskScheduler.QueueTask(Task)</a></div>
<h5 class="exceptions">Exceptions</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Condition</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.objectdisposedexception">ObjectDisposedException</a></td>
<td><p>Thrown if this object has already been disposed.</p>
</td>
</tr>
</tbody>
</table>
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<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_TryExecuteTaskInline_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.TryExecuteTaskInline*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_TryExecuteTaskInline_System_Threading_Tasks_Task_System_Boolean_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.TryExecuteTaskInline(System.Threading.Tasks.Task,System.Boolean)">TryExecuteTaskInline(Task, Boolean)</h4>
<div class="markdown level1 summary"><p>Runs the task inline if the current thread is the Unity main thread.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a></td>
<td><span class="parametername">task</span></td>
<td><p>the task to attempt to execute</p>
</td>
</tr>
<tr>
<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.boolean">Boolean</a></td>
<td><span class="parametername">taskWasPreviouslyQueued</span></td>
<td><p>whether the task was previously queued to this scheduler</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.boolean">Boolean</a></td>
<td><p><span class="xref">false</span> if the task could not be run, <span class="xref">true</span> if it was</p>
</td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.tryexecutetaskinline#System_Threading_Tasks_TaskScheduler_TryExecuteTaskInline_System_Threading_Tasks_Task_System_Boolean_">TaskScheduler.TryExecuteTaskInline(Task, Boolean)</a></div>
<h5 class="exceptions">Exceptions</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Condition</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.objectdisposedexception">ObjectDisposedException</a></td>
<td><p>Thrown if this object has already been disposed.</p>
</td>
</tr>
</tbody>
</table>
<h3 id="implements">Implements</h3>
<div>
<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.idisposable">System.IDisposable</a>
</div>
<h3 id="extensionmethods">Extension Methods</h3>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetField__2___0_System_String___1_">ReflectionUtil.SetField&lt;T, U&gt;(T, String, U)</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_GetField__2___1_System_String_">ReflectionUtil.GetField&lt;U, T&gt;(T, String)</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetProperty__2___0_System_String___1_">ReflectionUtil.SetProperty&lt;T, U&gt;(T, String, U)</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_GetProperty__2___1_System_String_">ReflectionUtil.GetProperty&lt;U, T&gt;(T, String)</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_InvokeMethod__2___1_System_String_System_Object___">ReflectionUtil.InvokeMethod&lt;U, T&gt;(T, String, Object[])</a>
</div>
</article>
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