// BEGIN: section ignore
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using IPA.Logging;
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using IPA.Utilities;
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using IPA.Config.Stores;
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using IPA.Config.Stores.Attributes;
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using IPA.Config.Stores.Converters;
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// END: section ignore
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using Newtonsoft.Json;
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using System.Collections.Generic;
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namespace IPA.Config
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{
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internal class SelfConfig
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{
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// This is to allow the doc generation to parse this file and use Newtonsoft to generate a JSON schema
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// BEGIN: section ignore
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public static Config LoaderConfig { get; set; }
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public static SelfConfig Instance = new SelfConfig();
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public static void Load()
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{
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LoaderConfig = Config.GetConfigFor(IPAName, "json");
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Instance = LoaderConfig.Generated<SelfConfig>();
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}
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protected internal virtual void OnReload()
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{
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StandardLogger.Configure(this);
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}
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protected internal virtual void Changed()
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{
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Logger.log.Debug("SelfConfig Changed called");
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}
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public static void ReadCommandLine(string[] args)
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{
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foreach (var arg in args)
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{
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switch (arg)
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{
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case "--debug":
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case "--mono-debug":
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CommandLineValues.Debug.ShowDebug = true;
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CommandLineValues.Debug.ShowCallSource = true;
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break;
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case "--no-yeet":
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CommandLineValues.YeetMods = false;
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break;
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case "--condense-logs":
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CommandLineValues.Debug.CondenseModLogs = true;
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break;
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case "--no-updates":
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CommandLineValues.Updates.AutoCheckUpdates = false;
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CommandLineValues.Updates.AutoUpdate = false;
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break;
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case "--trace":
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CommandLineValues.Debug.ShowTrace = true;
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break;
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}
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}
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}
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internal const string IPAName = "Beat Saber IPA";
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internal const string IPAVersion = "3.99.99.1";
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// uses Updates.AutoUpdate, Updates.AutoCheckUpdates, YeetMods, Debug.ShowCallSource, Debug.ShowDebug,
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// Debug.CondenseModLogs
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internal static SelfConfig CommandLineValues = new SelfConfig();
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// END: section ignore
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public virtual bool Regenerate { get; set; } = true;
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public class Updates_
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{
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public virtual bool AutoUpdate { get; set; } = true;
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// LINE: ignore 2
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public static bool AutoUpdate_ => (Instance?.Updates?.AutoUpdate ?? true)
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&& CommandLineValues.Updates.AutoUpdate;
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public virtual bool AutoCheckUpdates { get; set; } = true;
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// LINE: ignore 2
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public static bool AutoCheckUpdates_ => (Instance?.Updates?.AutoCheckUpdates ?? true)
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&& CommandLineValues.Updates.AutoCheckUpdates;
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}
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// LINE: ignore
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[NonNullable]
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public virtual Updates_ Updates { get; set; } = new Updates_();
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public class Debug_
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{
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public virtual bool ShowCallSource { get; set; } = false;
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// LINE: ignore 2
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public static bool ShowCallSource_ => (Instance?.Debug?.ShowCallSource ?? false)
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|| CommandLineValues.Debug.ShowCallSource;
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public virtual bool ShowDebug { get; set; } = false;
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// LINE: ignore 2
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public static bool ShowDebug_ => (Instance?.Debug?.ShowDebug ?? false)
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|| CommandLineValues.Debug.ShowDebug;
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// This option only takes effect after a full game restart, unless new logs are created again
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public virtual bool CondenseModLogs { get; set; } = false;
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// LINE: ignore 2
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public static bool CondenseModLogs_ => (Instance?.Debug?.CondenseModLogs ?? false)
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|| CommandLineValues.Debug.CondenseModLogs;
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public virtual bool ShowHandledErrorStackTraces { get; set; } = false;
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// LINE: ignore
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public static bool ShowHandledErrorStackTraces_ => Instance?.Debug?.ShowHandledErrorStackTraces ?? false;
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public virtual bool HideMessagesForPerformance { get; set; } = true;
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// LINE: ignore
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public static bool HideMessagesForPerformance_ => Instance?.Debug?.HideMessagesForPerformance ?? true;
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public virtual int HideLogThreshold { get; set; } = 512;
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// LINE: ignore
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public static int HideLogThreshold_ => Instance?.Debug?.HideLogThreshold ?? 512;
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public virtual bool ShowTrace { get; set; } = false;
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// LINE: ignore 2
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public static bool ShowTrace_ => (Instance?.Debug?.ShowTrace ?? false)
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|| CommandLineValues.Debug.ShowTrace;
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}
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// LINE: ignore
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[NonNullable]
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public virtual Debug_ Debug { get; set; } = new Debug_();
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public virtual bool YeetMods { get; set; } = true;
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// LINE: ignore 2
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public static bool YeetMods_ => (Instance?.YeetMods ?? true)
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&& CommandLineValues.YeetMods;
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// LINE: ignore
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[NonNullable, UseConverter(typeof(CollectionConverter<string, HashSet<string>>))]
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public virtual HashSet<string> GameAssemblies { get; set; } = new HashSet<string>
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{
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// LINE: ignore 5
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#if BeatSaber // provide these defaults only for Beat Saber builds
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"MainAssembly.dll", "HMLib.dll", "HMUI.dll", "VRUI.dll"
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#else // otherwise specify Assembly-CSharp.dll
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"Assembly-CSharp.dll"
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#endif
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};
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// LINE: ignore
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public static HashSet<string> GameAssemblies_ => Instance?.GameAssemblies ?? new HashSet<string> { "Assembly-CSharp.dll" };
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[JsonProperty(Required = Required.DisallowNull)] // Used for documentation schema generation
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public virtual string LastGameVersion { get; set; } = null;
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// LINE: ignore
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public static string LastGameVersion_ => Instance?.LastGameVersion;
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}
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}
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