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// BEGIN: section ignore
using IPA.Logging;
using IPA.Utilities;
using IPA.Config.Stores;
// END: section ignore
using Newtonsoft.Json;
namespace IPA.Config
{
internal class SelfConfig
{
// This is to allow the doc generation to parse this file and use Newtonsoft to generate a JSON schema
// BEGIN: section ignore
public static Config LoaderConfig { get; set; }
public static SelfConfig Instance = new SelfConfig();
public static void Load()
{
LoaderConfig = Config.GetConfigFor(IPAName, "json");
Instance = LoaderConfig.Generated<SelfConfig>();
}
public static void ReadCommandLine(string[] args)
{
foreach (var arg in args)
{
switch (arg)
{
case "--debug":
case "--mono-debug":
CommandLineValues.Debug.ShowDebug = true;
CommandLineValues.Debug.ShowCallSource = true;
break;
case "--no-yeet":
CommandLineValues.YeetMods = false;
break;
case "--condense-logs":
CommandLineValues.Debug.CondenseModLogs = true;
break;
case "--no-updates":
CommandLineValues.Updates.AutoCheckUpdates = false;
CommandLineValues.Updates.AutoUpdate = false;
break;
case "--trace":
CommandLineValues.Debug.ShowTrace = true;
break;
}
}
}
internal const string IPAName = "Beat Saber IPA";
internal const string IPAVersion = "3.99.99.0";
// uses Updates.AutoUpdate, Updates.AutoCheckUpdates, YeetMods, Debug.ShowCallSource, Debug.ShowDebug,
// Debug.CondenseModLogs
internal static SelfConfig CommandLineValues = new SelfConfig();
// END: section ignore
public bool Regenerate = true;
public class Updates_
{
public bool AutoUpdate = true;
// LINE: ignore 2
public static bool AutoUpdate_ => Instance.Updates.AutoUpdate
&& CommandLineValues.Updates.AutoUpdate;
public bool AutoCheckUpdates = true;
// LINE: ignore 2
public static bool AutoCheckUpdates_ => Instance.Updates.AutoCheckUpdates
&& CommandLineValues.Updates.AutoCheckUpdates;
}
public Updates_ Updates = new Updates_();
public class Debug_
{
public bool ShowCallSource = false;
// LINE: ignore 2
public static bool ShowCallSource_ => Instance.Debug.ShowCallSource
|| CommandLineValues.Debug.ShowCallSource;
public bool ShowDebug = false;
// LINE: ignore 2
public static bool ShowDebug_ => Instance.Debug.ShowDebug
|| CommandLineValues.Debug.ShowDebug;
// This option only takes effect after a full game restart, unless new logs are created again
public bool CondenseModLogs = false;
// LINE: ignore 2
public static bool CondenseModLogs_ => Instance?.Debug.CondenseModLogs ?? false
|| CommandLineValues.Debug.CondenseModLogs;
public bool ShowHandledErrorStackTraces = false;
// LINE: ignore
public static bool ShowHandledErrorStackTraces_ => Instance.Debug.ShowHandledErrorStackTraces;
public bool HideMessagesForPerformance = true;
// LINE: ignore
public static bool HideMessagesForPerformance_ => Instance.Debug.HideMessagesForPerformance;
public int HideLogThreshold = 512;
// LINE: ignore
public static int HideLogThreshold_ => Instance.Debug.HideLogThreshold;
public bool ShowTrace = false;
// LINE: ignore 2
public static bool ShowTrace_ => Instance.Debug.ShowTrace
|| CommandLineValues.Debug.ShowTrace;
}
public Debug_ Debug = new Debug_();
public bool YeetMods = true;
// LINE: ignore 2
public static bool YeetMods_ => Instance.YeetMods
&& CommandLineValues.YeetMods;
[JsonProperty(Required = Required.Default)]
public string LastGameVersion = null;
// LINE: ignore
public static string LastGameVersion_ => Instance.LastGameVersion;
}
}