// BEGIN: section ignore
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using IPA.Logging;
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using IPA.Utilities;
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// END: section ignore
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using Newtonsoft.Json;
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namespace IPA.Config
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{
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internal class SelfConfig
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{
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// This is to allow the doc generation to parse this file and use Newtonsoft to generate a JSON schema
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// BEGIN: section ignore
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private static IConfigProvider _loaderConfig;
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public static IConfigProvider LoaderConfig
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{
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get => _loaderConfig;
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set
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{
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_loaderConfig?.RemoveLinks();
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value.Load();
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SelfConfigRef = value.MakeLink<SelfConfig>((c, v) =>
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{
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if (v.Value.Regenerate)
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c.Store(v.Value = new SelfConfig { Regenerate = false });
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StandardLogger.Configure(v.Value);
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});
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_loaderConfig = value;
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}
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}
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public static Ref<SelfConfig> SelfConfigRef;
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public static void Load()
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{
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LoaderConfig = Config.GetProviderFor(IPAName, "json");
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}
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internal const string IPAName = "Beat Saber IPA";
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internal const string IPAVersion = "3.12.24";
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// END: section ignore
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public bool Regenerate = true;
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public class UpdateObject
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{
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public bool AutoUpdate = true;
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public bool AutoCheckUpdates = true;
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}
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public UpdateObject Updates = new UpdateObject();
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public class DebugObject
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{
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public bool ShowCallSource = false;
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public bool ShowDebug = false;
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public bool ShowHandledErrorStackTraces = false;
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public bool HideMessagesForPerformance = true;
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public int HideLogThreshold = 512;
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}
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public DebugObject Debug = new DebugObject();
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[JsonProperty(Required = Required.Default)]
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public string LastGameVersion = null;
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}
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}
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