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<h1 id="IPA_Utilities" data-uid="IPA.Utilities" class="text-break">Namespace IPA.Utilities
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<h3 id="classes">Classes
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<h4><a class="xref" href="IPA.Utilities.AlmostVersion.html">AlmostVersion</a></h4>
<section><p>A type that wraps <see cref="!:SemVer.Version"></see> so that the string of the version is stored when the string is
not a valid <see cref="!:SemVer.Version"></see>.</p>
</section>
<h4><a class="xref" href="IPA.Utilities.BeatSaber.html">BeatSaber</a></h4>
<section><p>Provides some basic utility methods and properties of Beat Saber</p>
</section>
<h4><a class="xref" href="IPA.Utilities.CriticalSection.html">CriticalSection</a></h4>
<section></section>
<h4><a class="xref" href="IPA.Utilities.Extensions.html">Extensions</a></h4>
<section><p>A class providing various extension methods.</p>
</section>
<h4><a class="xref" href="IPA.Utilities.Ref.html">Ref</a></h4>
<section><p>Utilities to create <a class="xref" href="IPA.Utilities.Ref-1.html">Ref&lt;T&gt;</a> using type inference.</p>
</section>
<h4><a class="xref" href="IPA.Utilities.Ref-1.html">Ref&lt;T&gt;</a></h4>
<section><p>A class to store a reference for passing to methods which cannot take ref parameters.</p>
</section>
<h4><a class="xref" href="IPA.Utilities.ReflectionUtil.html">ReflectionUtil</a></h4>
<section><p>A utility class providing reflection helper methods.</p>
</section>
<h4><a class="xref" href="IPA.Utilities.Utils.html">Utils</a></h4>
<section><p>A class providing static utility functions that in any other language would just <em>exist</em>.</p>
</section>
<h3 id="enums">Enums
</h3>
<h4><a class="xref" href="IPA.Utilities.AlmostVersion.StoredAs.html">AlmostVersion.StoredAs</a></h4>
<section><p>Represents a storage type of either parsed <see cref="!:SemVer.Version"></see> object or raw <a class="xref" href="IPA.Utilities.AlmostVersion.StoredAs.html#IPA_Utilities_AlmostVersion_StoredAs_String">String</a>.</p>
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<h4><a class="xref" href="IPA.Utilities.BeatSaber.Release.html">BeatSaber.Release</a></h4>
<section><p>The different types of releases of the game.</p>
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