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<!DOCTYPE html>
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<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Class MarkdownView
</title>
<meta name="viewport" content="width=device-width">
<meta name="title" content="Class MarkdownView
">
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</head> <body data-spy="scroll" data-target="#affix" data-offset="120">
<div id="wrapper">
<header>
<nav id="autocollapse" class="navbar navbar-inverse ng-scope" role="navigation">
<div class="container">
<div class="navbar-header">
<button type="button" class="navbar-toggle" data-toggle="collapse" data-target="#navbar">
<span class="sr-only">Toggle navigation</span>
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<p><i class="glyphicon glyphicon-refresh index-loading"></i></p>
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<div role="main" class="container body-content hide-when-search">
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<article class="content wrap" id="_content" data-uid="BSIPA_ModList.UI.ViewControllers.MarkdownView">
<h1 id="BSIPA_ModList_UI_ViewControllers_MarkdownView" data-uid="BSIPA_ModList.UI.ViewControllers.MarkdownView" class="text-break">Class MarkdownView
</h1>
<div class="markdown level0 summary"><p>A UI component that renders CommonMark Markdown in-game.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object">Object</a></div>
<div class="level1"><span class="xref">UnityEngine.Object</span></div>
<div class="level2"><span class="xref">UnityEngine.Component</span></div>
<div class="level3"><span class="xref">UnityEngine.Behaviour</span></div>
<div class="level4"><span class="xref">UnityEngine.MonoBehaviour</span></div>
<div class="level5"><span class="xref">MarkdownView</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">UnityEngine.MonoBehaviour.IsInvoking()</span>
</div>
<div>
<span class="xref">UnityEngine.MonoBehaviour.CancelInvoke()</span>
</div>
<div>
<span class="xref">UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)</span>
</div>
<div>
<span class="xref">UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)</span>
</div>
<div>
<span class="xref">UnityEngine.MonoBehaviour.CancelInvoke(System.String)</span>
</div>
<div>
<span class="xref">UnityEngine.MonoBehaviour.IsInvoking(System.String)</span>
</div>
<div>
<span class="xref">UnityEngine.MonoBehaviour.StartCoroutine(System.String)</span>
</div>
<div>
<span class="xref">UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)</span>
</div>
<div>
<span class="xref">UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)</span>
</div>
<div>
<span class="xref">UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)</span>
</div>
<div>
<span class="xref">UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)</span>
</div>
<div>
<span class="xref">UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)</span>
</div>
<div>
<span class="xref">UnityEngine.MonoBehaviour.StopCoroutine(System.String)</span>
</div>
<div>
<span class="xref">UnityEngine.MonoBehaviour.StopAllCoroutines()</span>
</div>
<div>
<span class="xref">UnityEngine.MonoBehaviour.print(System.Object)</span>
</div>
<div>
<span class="xref">UnityEngine.MonoBehaviour.useGUILayout</span>
</div>
<div>
<span class="xref">UnityEngine.Behaviour.enabled</span>
</div>
<div>
<span class="xref">UnityEngine.Behaviour.isActiveAndEnabled</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponent(System.Type)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponent&lt;T&gt;()</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponent(System.String)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponentInChildren(System.Type)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponentInChildren&lt;T&gt;(System.Boolean)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponentInChildren&lt;T&gt;()</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponentsInChildren(System.Type)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponentsInChildren&lt;T&gt;(System.Boolean)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponentsInChildren&lt;T&gt;(System.Boolean, System.Collections.Generic.List&lt;T&gt;)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponentsInChildren&lt;T&gt;()</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponentsInChildren&lt;T&gt;(System.Collections.Generic.List&lt;T&gt;)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponentInParent(System.Type)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponentInParent&lt;T&gt;()</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponentsInParent(System.Type)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponentsInParent&lt;T&gt;(System.Boolean)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponentsInParent&lt;T&gt;(System.Boolean, System.Collections.Generic.List&lt;T&gt;)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponentsInParent&lt;T&gt;()</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponents(System.Type)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List&lt;UnityEngine.Component&gt;)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponents&lt;T&gt;(System.Collections.Generic.List&lt;T&gt;)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.GetComponents&lt;T&gt;()</span>
</div>
<div>
<span class="xref">UnityEngine.Component.CompareTag(System.String)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.SendMessageUpwards(System.String, System.Object)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.SendMessageUpwards(System.String)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.SendMessage(System.String, System.Object)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.SendMessage(System.String)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.BroadcastMessage(System.String, System.Object)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.BroadcastMessage(System.String)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)</span>
</div>
<div>
<span class="xref">UnityEngine.Component.transform</span>
</div>
<div>
<span class="xref">UnityEngine.Component.gameObject</span>
</div>
<div>
<span class="xref">UnityEngine.Component.tag</span>
</div>
<div>
<span class="xref">UnityEngine.Object.GetInstanceID()</span>
</div>
<div>
<span class="xref">UnityEngine.Object.GetHashCode()</span>
</div>
<div>
<span class="xref">UnityEngine.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.Instantiate(UnityEngine.Object)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.Instantiate&lt;T&gt;(T)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.Instantiate&lt;T&gt;(T, UnityEngine.Vector3, UnityEngine.Quaternion)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.Instantiate&lt;T&gt;(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.Instantiate&lt;T&gt;(T, UnityEngine.Transform)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.Instantiate&lt;T&gt;(T, UnityEngine.Transform, System.Boolean)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.Destroy(UnityEngine.Object)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.DestroyImmediate(UnityEngine.Object)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.FindObjectsOfType(System.Type)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.DestroyObject(UnityEngine.Object)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.FindSceneObjectsOfType(System.Type)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.FindObjectsOfType&lt;T&gt;()</span>
</div>
<div>
<span class="xref">UnityEngine.Object.FindObjectOfType&lt;T&gt;()</span>
</div>
<div>
<span class="xref">UnityEngine.Object.FindObjectsOfTypeAll(System.Type)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.FindObjectOfType(System.Type)</span>
</div>
<div>
<span class="xref">UnityEngine.Object.ToString()</span>
</div>
<div>
<span class="xref">UnityEngine.Object.name</span>
</div>
<div>
<span class="xref">UnityEngine.Object.hideFlags</span>
</div>
<div>
<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object.equals#System_Object_Equals_System_Object_System_Object_">Object.Equals(Object, Object)</a>
</div>
<div>
<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object.referenceequals#System_Object_ReferenceEquals_System_Object_System_Object_">Object.ReferenceEquals(Object, Object)</a>
</div>
<div>
<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object.gettype#System_Object_GetType">Object.GetType()</a>
</div>
<div>
<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.object.memberwiseclone#System_Object_MemberwiseClone">Object.MemberwiseClone()</a>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="BSIPA_ModList.UI.ViewControllers.html">BSIPA_ModList.UI.ViewControllers</a></h6>
<h6><strong>Assembly</strong>: BSIPA-ModList.dll</h6>
<h5 id="BSIPA_ModList_UI_ViewControllers_MarkdownView_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[RequireComponent(typeof(RectTransform))]
public class MarkdownView : MonoBehaviour</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=BSIPA_ModList_UI_ViewControllers_MarkdownView__ctor.md&amp;value=---%0Auid%3A%20BSIPA_ModList.UI.ViewControllers.MarkdownView.%23ctor%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/blob/1368e6dd6f85d0ff7ed0a203ec915fc5d49ca955/BSIPA-ModList/UI/ViewControllers/MarkdownView.cs/#L71">View Source</a>
</span>
<a id="BSIPA_ModList_UI_ViewControllers_MarkdownView__ctor_" data-uid="BSIPA_ModList.UI.ViewControllers.MarkdownView.#ctor*"></a>
<h4 id="BSIPA_ModList_UI_ViewControllers_MarkdownView__ctor" data-uid="BSIPA_ModList.UI.ViewControllers.MarkdownView.#ctor">MarkdownView()</h4>
<div class="markdown level1 summary"><p>Creates a new <a class="xref" href="BSIPA_ModList.UI.ViewControllers.MarkdownView.html">MarkdownView</a>. Should never be called directly. Instead, use <span class="xref">UnityEngine.GameObject.AddComponent``1</span>.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public MarkdownView()</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=BSIPA_ModList_UI_ViewControllers_MarkdownView_HasEmbeddedImage.md&amp;value=---%0Auid%3A%20BSIPA_ModList.UI.ViewControllers.MarkdownView.HasEmbeddedImage%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/blob/1368e6dd6f85d0ff7ed0a203ec915fc5d49ca955/BSIPA-ModList/UI/ViewControllers/MarkdownView.cs/#L83">View Source</a>
</span>
<h4 id="BSIPA_ModList_UI_ViewControllers_MarkdownView_HasEmbeddedImage" data-uid="BSIPA_ModList.UI.ViewControllers.MarkdownView.HasEmbeddedImage">HasEmbeddedImage</h4>
<div class="markdown level1 summary"><p>This function will be called whenever attempting to resolve an image URI, to ensure that the image exists in the embedded assembly.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Func&lt;string, bool&gt; HasEmbeddedImage</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.func-2">Func</a>&lt;<a class="xref" href="https://docs.microsoft.com/dotnet/api/system.string">String</a>, <a class="xref" href="https://docs.microsoft.com/dotnet/api/system.boolean">Boolean</a>&gt;</td>
<td><p>a delegate for the function to call</p>
</td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=BSIPA_ModList_UI_ViewControllers_MarkdownView_Markdown.md&amp;value=---%0Auid%3A%20BSIPA_ModList.UI.ViewControllers.MarkdownView.Markdown%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/blob/1368e6dd6f85d0ff7ed0a203ec915fc5d49ca955/BSIPA-ModList/UI/ViewControllers/MarkdownView.cs/#L46">View Source</a>
</span>
<a id="BSIPA_ModList_UI_ViewControllers_MarkdownView_Markdown_" data-uid="BSIPA_ModList.UI.ViewControllers.MarkdownView.Markdown*"></a>
<h4 id="BSIPA_ModList_UI_ViewControllers_MarkdownView_Markdown" data-uid="BSIPA_ModList.UI.ViewControllers.MarkdownView.Markdown">Markdown</h4>
<div class="markdown level1 summary"><p>The text to be rendered.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string Markdown { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://docs.microsoft.com/dotnet/api/system.string">String</a></td>
<td><p>the text to render as Markdown</p>
</td>
</tr>
</tbody>
</table>
<h5 id="BSIPA_ModList_UI_ViewControllers_MarkdownView_Markdown_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>When this is assigned, the object is marked dirty. It will re-render on the next Update tick.</p>
</div>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=BSIPA_ModList_UI_ViewControllers_MarkdownView_rectTransform.md&amp;value=---%0Auid%3A%20BSIPA_ModList.UI.ViewControllers.MarkdownView.rectTransform%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/blob/1368e6dd6f85d0ff7ed0a203ec915fc5d49ca955/BSIPA-ModList/UI/ViewControllers/MarkdownView.cs/#L60">View Source</a>
</span>
<a id="BSIPA_ModList_UI_ViewControllers_MarkdownView_rectTransform_" data-uid="BSIPA_ModList.UI.ViewControllers.MarkdownView.rectTransform*"></a>
<h4 id="BSIPA_ModList_UI_ViewControllers_MarkdownView_rectTransform" data-uid="BSIPA_ModList.UI.ViewControllers.MarkdownView.rectTransform">rectTransform</h4>
<div class="markdown level1 summary"><p>A convenience property to access the <span class="xref">UnityEngine.RectTransform</span> on the <span class="xref">UnityEngine.GameObject</span> this is on.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public RectTransform rectTransform { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">UnityEngine.RectTransform</span></td>
<td><p>the <span class="xref">UnityEngine.RectTransform</span> associated with this component</p>
</td>
</tr>
</tbody>
</table>
<h3 id="extensionmethods">Extension Methods</h3>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetPrivateField_System_Object_System_String_System_Object_">ReflectionUtil.SetPrivateField(Object, String, Object)</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_GetPrivateField__1_System_Object_System_String_">ReflectionUtil.GetPrivateField&lt;T&gt;(Object, String)</a>
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<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_InvokePrivateMethod_System_Object_System_String_System_Object___">ReflectionUtil.InvokePrivateMethod(Object, String, Object[])</a>
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<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_InvokePrivateMethod__1_System_Object_System_String_System_Object___">ReflectionUtil.InvokePrivateMethod&lt;T&gt;(Object, String, Object[])</a>
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