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<h1 id="beat-saber-ipa-reloaded-build-statushttpsciappveyorcomapiprojectsstatus1ruhnnfeudrrd097svgtruehttpsciappveyorcomprojectnike4613beatsaber-ipa-reloaded-9smsb">Beat Saber IPA Reloaded <a href="https://ci.appveyor.com/project/nike4613/beatsaber-ipa-reloaded-9smsb"><img src="https://ci.appveyor.com/api/projects/status/1ruhnnfeudrrd097?svg=true" alt="Build status"></a></h1>
<p>Beat Saber IPA - The mod injector tailored for Beat Saber</p>
<h2 id="how-to-install">How To Install</h2>
<ol>
<li><a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/releases">Download a release</a></li>
<li>Extract the contents into the game folder</li>
<li>Run <strong>IPA.exe</strong></li>
<li>Start the game as usual</li>
</ol>
<p>A console window should open before the game starts if the installation was successful.</p>
<p>To disable this console window, pass <code>--no-console</code> to the game.</p>
<h2 id="how-to-uninstall">How To Uninstall</h2>
<ol>
<li>Drag &amp; drop the game exe onto <strong>IPA.exe</strong> while holding <kbd>Alt</kbd><ul>
<li>Or run <code>ipa -rn</code> in a command window</li>
</ul>
</li>
</ol>
<h2 id="arguments">Arguments</h2>
<p><code>IPA.exe file-to-patch [arguments]</code></p>
<ul>
<li><code>--launch</code>: Launch the game after patching</li>
<li><code>--revert</code>: Revert changes made by IPA (= unpatch the game)</li>
<li><code>--nowait</code>: Never keep the console open</li>
<li>See <code>-h</code> or <code>--help</code> for more options.</li>
</ul>
<p>Unconsumed arguments will be passed on to the game in case of <code>--launch</code>.</p>
<h2 id="how-to-develop">How To Develop</h2>
<ol>
<li>Create a new <strong>Class Library</strong> C# project (.NET 4.6)</li>
<li>Download a release and add <strong>IPA.Loader.dll</strong> to your references</li>
<li>Implement <code>IBeatSaberPlugin</code> or <code>IEnhancedBeatSaberPlugin</code></li>
<li>Build the project and copy the DLL into the Plugins folder of the game.</li>
</ol>
<p>See <a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/wiki/Developing">Developing</a> for more information.</p>
<h2 id="how-to-keep-the-game-patched">How To Keep The Game Patched</h2>
<p>BSIPA will automatically repatch the game when it updates, as long as <code>winhttp.dll</code> is present in the install directory.</p>
<h2 id="notes-for-running-under-wine">Notes for running under Wine</h2>
<p>For some reason, by default, Wine does not load DLLs in quite the same way that Windows does, causing issues with the injection.
To make the injection work with Wine, <code>winhttp</code> has to have a DLL override set to <code>native,builtin</code>. This can be set either through
Protontricks, or with the following <code>.reg</code> file.</p>
<pre><code class="lang-reg">REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\DllOverrides]
&quot;winhttp&quot;=&quot;native,builtin&quot;
</code></pre><p>For Steam there&#39;s a per-game Wine prefix under <code>compatdata</code>. In this case <code>SteamLibrary/steamapps/compatdata/620980/pfx/user.reg</code>.
Changes to this file will likely be ovewritten when the game updates or if local files are validated through Steam.</p>
<h2 id="developing-bsipa-itself">Developing BSIPA itself</h2>
<h3 id="prerequisites">Prerequisites</h3>
<ul>
<li>Microsoft Visual Studio 2019 or later (2017 may work, no guarantees)</li>
<li>Tools for C/C++ (MSVC) v141</li>
<li>.NET 4.6.1 SDK and .NET 4.7.2 SDK</li>
</ul>
<h3 id="building">Building</h3>
<ol>
<li>Clone with <code>git clone https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded.git --recursive</code></li>
<li>Create a file, <code>bsinstalldir.txt</code> in the solution root. Do NOT create this in Visual Studio; VS adds a BOM at the begginning of the file that the tools used cannot read.
It should contain the path to your Beat Saber installation, using forward slashes with a trailing slash. e.g.
<code>C:/Program Files (x86)/Steam/steamapps/common/Beat Saber/</code></li>
<li>Open <code>BSIPA.sln</code> in Visual Studio.</li>
<li>Choose the configuration <code>x64-Net4</code></li>
<li><p>Rebuild all. </p>
<p>When you make a change somewhere in BSIPA itself, right click on <code>BSIPA-Meta</code> and click <code>Build</code> or <code>Rebuild</code>. This sets up the output in <code>path/to/solution/BSIPA-Meta/bin/&lt;Configuration&gt;</code> to be what
should be copied to the game directory.</p>
<p>When making a change to the Mod List, you only need to build the mod list. Install by copying everything in <code>path/to/solution/BSIPA-ModList/bin/&lt;Configuration&gt;</code> to your game
directory.</p>
</li>
</ol>
<p>When building a Debug build, all referenced assemblies from Beat Saber will be copied from the install directory provided in <code>bsinstalldir.txt</code> into <code>Refs/</code>. Any new references
should reference the copy in there. When building for Release, it just uses the files already in <code>Refs/</code></p>
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