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<h1 id="IPA_Utilities_UnityGame" data-uid="IPA.Utilities.UnityGame" class="text-break">Class UnityGame
</h1>
<div class="markdown level0 summary"><p>Provides some basic utility methods and properties of Beat Saber</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">Object</a></div>
<div class="level1"><span class="xref">UnityGame</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.tostring#system-object-tostring">Object.ToString()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)">Object.Equals(Object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">Object.Equals(Object, Object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals#system-object-referenceequals(system-object-system-object)">Object.ReferenceEquals(Object, Object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gethashcode#system-object-gethashcode">Object.GetHashCode()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype#system-object-gettype">Object.GetType()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone#system-object-memberwiseclone">Object.MemberwiseClone()</a>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="IPA.Utilities.html">IPA.Utilities</a></h6>
<h6><strong>Assembly</strong>: IPA.Loader.dll</h6>
<h5 id="IPA_Utilities_UnityGame_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static class UnityGame</code></pre>
</div>
<h3 id="properties">Properties
</h3>
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<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_UnityGame_GameVersion.md&amp;value=---%0Auid%3A%20IPA.Utilities.UnityGame.GameVersion%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="IPA_Utilities_UnityGame_GameVersion_" data-uid="IPA.Utilities.UnityGame.GameVersion*"></a>
<h4 id="IPA_Utilities_UnityGame_GameVersion" data-uid="IPA.Utilities.UnityGame.GameVersion">GameVersion</h4>
<div class="markdown level1 summary"><p>Provides the current game version.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static AlmostVersion GameVersion { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="IPA.Utilities.AlmostVersion.html">AlmostVersion</a></td>
<td><p>the SemVer version of the game</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_UnityGame_InstallPath.md&amp;value=---%0Auid%3A%20IPA.Utilities.UnityGame.InstallPath%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="IPA_Utilities_UnityGame_InstallPath_" data-uid="IPA.Utilities.UnityGame.InstallPath*"></a>
<h4 id="IPA_Utilities_UnityGame_InstallPath" data-uid="IPA.Utilities.UnityGame.InstallPath">InstallPath</h4>
<div class="markdown level1 summary"><p>Gets the path to the game&apos;s install directory.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static string InstallPath { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">String</a></td>
<td><p>the path of the game install directory</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_UnityGame_LibraryPath.md&amp;value=---%0Auid%3A%20IPA.Utilities.UnityGame.LibraryPath%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="IPA_Utilities_UnityGame_LibraryPath_" data-uid="IPA.Utilities.UnityGame.LibraryPath*"></a>
<h4 id="IPA_Utilities_UnityGame_LibraryPath" data-uid="IPA.Utilities.UnityGame.LibraryPath">LibraryPath</h4>
<div class="markdown level1 summary"><p>The path to the <code>Libs</code> folder. Use only if necessary.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static string LibraryPath { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">String</a></td>
<td><p>the path to the library directory</p>
</td>
</tr>
</tbody>
</table>
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<a id="IPA_Utilities_UnityGame_NativeLibraryPath_" data-uid="IPA.Utilities.UnityGame.NativeLibraryPath*"></a>
<h4 id="IPA_Utilities_UnityGame_NativeLibraryPath" data-uid="IPA.Utilities.UnityGame.NativeLibraryPath">NativeLibraryPath</h4>
<div class="markdown level1 summary"><p>The path to the <code>Libs\Native</code> folder. Use only if necessary.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static string NativeLibraryPath { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">String</a></td>
<td><p>the path to the native library directory</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_UnityGame_OnMainThread.md&amp;value=---%0Auid%3A%20IPA.Utilities.UnityGame.OnMainThread%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="IPA_Utilities_UnityGame_OnMainThread_" data-uid="IPA.Utilities.UnityGame.OnMainThread*"></a>
<h4 id="IPA_Utilities_UnityGame_OnMainThread" data-uid="IPA.Utilities.UnityGame.OnMainThread">OnMainThread</h4>
<div class="markdown level1 summary"><p>Checks if the currently running code is running on the Unity main thread.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static bool OnMainThread { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">Boolean</a></td>
<td><p><span class="xref">true</span> if the curent thread is the Unity main thread, <span class="xref">false</span> otherwise</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_UnityGame_PluginsPath.md&amp;value=---%0Auid%3A%20IPA.Utilities.UnityGame.PluginsPath%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="IPA_Utilities_UnityGame_PluginsPath_" data-uid="IPA.Utilities.UnityGame.PluginsPath*"></a>
<h4 id="IPA_Utilities_UnityGame_PluginsPath" data-uid="IPA.Utilities.UnityGame.PluginsPath">PluginsPath</h4>
<div class="markdown level1 summary"><p>The directory to load plugins from.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static string PluginsPath { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">String</a></td>
<td><p>the path to the plugin directory</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_UnityGame_ReleaseType.md&amp;value=---%0Auid%3A%20IPA.Utilities.UnityGame.ReleaseType%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="IPA_Utilities_UnityGame_ReleaseType_" data-uid="IPA.Utilities.UnityGame.ReleaseType*"></a>
<h4 id="IPA_Utilities_UnityGame_ReleaseType" data-uid="IPA.Utilities.UnityGame.ReleaseType">ReleaseType</h4>
<div class="markdown level1 summary"><p>Gets the <a class="xref" href="IPA.Utilities.UnityGame.Release.html">UnityGame.Release</a> type of this installation of Beat Saber</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static UnityGame.Release ReleaseType { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="IPA.Utilities.UnityGame.Release.html">UnityGame.Release</a></td>
<td><p>the type of release this is</p>
</td>
</tr>
</tbody>
</table>
<h5 id="IPA_Utilities_UnityGame_ReleaseType_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>This only gives a</p>
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<a id="IPA_Utilities_UnityGame_UserDataPath_" data-uid="IPA.Utilities.UnityGame.UserDataPath*"></a>
<h4 id="IPA_Utilities_UnityGame_UserDataPath" data-uid="IPA.Utilities.UnityGame.UserDataPath">UserDataPath</h4>
<div class="markdown level1 summary"><p>The path to the <code>UserData</code> folder.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static string UserDataPath { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">String</a></td>
<td><p>the path to the user data directory</p>
</td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
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<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_UnityGame_SwitchToMainThreadAsync.md&amp;value=---%0Auid%3A%20IPA.Utilities.UnityGame.SwitchToMainThreadAsync%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="IPA_Utilities_UnityGame_SwitchToMainThreadAsync_" data-uid="IPA.Utilities.UnityGame.SwitchToMainThreadAsync*"></a>
<h4 id="IPA_Utilities_UnityGame_SwitchToMainThreadAsync" data-uid="IPA.Utilities.UnityGame.SwitchToMainThreadAsync">SwitchToMainThreadAsync()</h4>
<div class="markdown level1 summary"><p>Asynchronously switches the current execution context to the Unity main thread.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static SwitchToUnityMainThreadAwaitable SwitchToMainThreadAsync()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="IPA.Utilities.SwitchToUnityMainThreadAwaitable.html">SwitchToUnityMainThreadAwaitable</a></td>
<td><p>An awaitable which causes any following code to execute on the main thread.</p>
</td>
</tr>
</tbody>
</table>
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