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using BSIPA_ModList.UI.ViewControllers;
using CustomUI.BeatSaber;
using CustomUI.MenuButton;
using IPA.Loader;
using IPA.Updating.BeatMods;
using IPA.Utilities;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using VRUI;
namespace BSIPA_ModList.UI
{
internal class ModInfoViewController : VRUIViewController
{
internal Sprite Icon;
internal string Name;
internal string Version;
internal string Author;
internal string Description;
internal PluginLoader.PluginMetadata UpdateInfo;
private static RectTransform rowTransformOriginal;
private ModInfoView view;
private RectTransform rowTransform;
private Button linkHomeButton;
private Button linkSourceButton;
private Button linkDonateButton;
public void Init(Sprite icon, string name, string version, string author, string description, PluginLoader.PluginMetadata updateInfo, PluginManifest.LinksObject links = null)
{
Icon = icon;
Name = name;
Version = version;
Author = author;
Description = description;
UpdateInfo = updateInfo;
if (rowTransformOriginal == null)
rowTransformOriginal = MenuButtonUI.Instance.GetPrivateField<RectTransform>("menuButtonsOriginal");
// i also have no clue why this is necessary
rectTransform.anchorMin = new Vector2(0f, 0f);
rectTransform.anchorMax = new Vector2(0.5f, 1f);
var go = new GameObject("Info View", typeof(RectTransform));
go.SetActive(false);
go.AddComponent<RectMask2D>();
view = go.AddComponent<ModInfoView>();
var rt = view.transform as RectTransform;
rt.SetParent(transform);
rt.anchorMin = new Vector2(0f, 0f);
rt.anchorMax = new Vector2(1f, 1f);
rt.anchoredPosition = new Vector2(0f, 0);
view.Init(this);
go.SetActive(true);
SetupLinks(links);
}
private void SetupLinks(PluginManifest.LinksObject links = null, Uri moreInfoLink = null)
{
bool addedLink = false;
if (links != null || moreInfoLink != null)
{
Logger.log.Debug($"Adding links");
rowTransform = Instantiate(rowTransformOriginal, rectTransform);
rowTransform.anchorMin = new Vector2(0f, 0f);
rowTransform.anchorMax = new Vector2(1f, .15f);
rowTransform.anchoredPosition = new Vector2(-3.5f, 4f);
rowTransform.sizeDelta = Vector2.zero;
Destroy(rowTransform.GetComponent<StartMiddleEndButtonsGroup>());
foreach (Transform child in rowTransform)
{
child.name = string.Empty;
Destroy(child.gameObject);
}
if (links?.ProjectHome != null)
{
linkHomeButton = BeatSaberUI.CreateUIButton(rowTransform, "QuitButton", buttonText: "Home", anchoredPosition: Vector2.zero, sizeDelta: new Vector2(20, 10),
onClick: () => Process.Start(links.ProjectHome.ToString()));
linkHomeButton.GetComponentInChildren<HorizontalLayoutGroup>().padding = new RectOffset(6, 6, 0, 0);
addedLink = true;
}
if (links?.ProjectSource != null)
{
linkSourceButton = BeatSaberUI.CreateUIButton(rowTransform, "QuitButton", buttonText: "Source", anchoredPosition: Vector2.zero, sizeDelta: new Vector2(20, 10),
onClick: () => Process.Start(links.ProjectSource.ToString()));
linkSourceButton.GetComponentInChildren<HorizontalLayoutGroup>().padding = new RectOffset(6, 6, 0, 0);
addedLink = true;
}
if (links?.Donate != null)
{
linkDonateButton = BeatSaberUI.CreateUIButton(rowTransform, "QuitButton", buttonText: "Donate", anchoredPosition: Vector2.zero, sizeDelta: new Vector2(20, 10),
onClick: () => Process.Start(links.Donate.ToString()));
linkDonateButton.GetComponentInChildren<HorizontalLayoutGroup>().padding = new RectOffset(6, 6, 0, 0);
addedLink = true;
}
if (moreInfoLink != null)
{
linkDonateButton = BeatSaberUI.CreateUIButton(rowTransform, "QuitButton", buttonText: "More Info", anchoredPosition: Vector2.zero, sizeDelta: new Vector2(20, 10),
onClick: () => Process.Start(moreInfoLink.ToString()));
linkDonateButton.GetComponentInChildren<HorizontalLayoutGroup>().padding = new RectOffset(6, 6, 0, 0);
addedLink = true;
}
foreach (var cmp in rowTransform.GetComponentsInChildren<StartMiddleEndButtonBackgroundController>())
cmp.SetMiddleSprite();
}
if (UpdateInfo != null && !addedLink)
StartCoroutine(GetMoreInfoLink());
}
private IEnumerator GetMoreInfoLink()
{
Logger.log.Debug($"Getting more info link");
Ref<ApiEndpoint.Mod> mod = new Ref<ApiEndpoint.Mod>(null);
if (UpdateInfo.Id == null) yield break;
yield return Updater.GetModInfo(UpdateInfo.Id, UpdateInfo.Version.ToString(), mod);
try { mod.Verify(); }
catch (Exception e)
{
Logger.log.Warn($"Error getting more info link for mod {UpdateInfo.Id}");
Logger.log.Warn(e);
yield break;
}
SetupLinks(null, mod.Value.Link);
}
#if DEBUG
public void Update()
{
#if ADJUST_INFO_BUTTON_UI_LINKS
RectTransform rt = rowTransform;
if (rt == null) return;
var cpos = rt.anchoredPosition;
if (Input.GetKey(KeyCode.LeftArrow))
{
rt.anchoredPosition = new Vector2(cpos.x - .1f, cpos.y);
}
else if (Input.GetKey(KeyCode.RightArrow))
{
rt.anchoredPosition = new Vector2(cpos.x + .1f, cpos.y);
}
else if (Input.GetKey(KeyCode.UpArrow))
{
rt.anchoredPosition = new Vector2(cpos.x, cpos.y + .1f);
}
else if (Input.GetKey(KeyCode.DownArrow))
{
rt.anchoredPosition = new Vector2(cpos.x, cpos.y - .1f);
}
else
return;
Logger.log.Debug($"Position now at {rt.anchoredPosition}");
#endif
}
#endif
}
internal class ModInfoView : MonoBehaviour
{
private TextMeshProUGUI titleText;
private TextMeshProUGUI authorText;
private TextMeshProUGUI descText;
private Image icon;
public void Init(ModInfoViewController controller)
{
var rectTransform = transform as RectTransform;
rectTransform.sizeDelta = new Vector2(60f, 10f);
titleText = BeatSaberUI.CreateText(rectTransform, $"{controller.Name} <size=60%>{controller.Version}", new Vector2(11f, 27.5f));
titleText.fontSize = 6f;
authorText = BeatSaberUI.CreateText(rectTransform, controller.Author, new Vector2(11f, 22f));
authorText.fontSize = 4.5f;
/*
descText = BeatSaberUI.CreateText(rectTransform, controller.Description, new Vector2(-4.5f, 12f));
descText.fontSize = 3.5f;
descText.enableWordWrapping = true;
descText.overflowMode = TextOverflowModes.ScrollRect;*/
var mdvgo = new GameObject("MarkDown Desc");
mdvgo.SetActive(false);
var mdv = mdvgo.AddComponent<MarkdownView>();
mdv.rectTransform.SetParent(rectTransform);
mdv.rectTransform.anchorMin = new Vector2(.5f, .5f);
mdv.rectTransform.anchorMax = new Vector2(.5f, .5f);
mdv.rectTransform.anchoredPosition = new Vector2(-4f, -3.6f);
mdv.rectTransform.sizeDelta = new Vector2(65f, 40f);
mdvgo.SetActive(true);
mdv.Markdown = controller.Description;
icon = new GameObject("Mod Info View Icon", typeof(RectTransform)).AddComponent<Image>();
icon.gameObject.SetActive(false);
icon.rectTransform.SetParent(rectTransform, false);
icon.rectTransform.anchorMin = new Vector2(0.5f, 0.44f);
icon.rectTransform.anchorMax = new Vector2(0.5f, 0.5f);
icon.rectTransform.sizeDelta = new Vector2(60f, 10f);
icon.rectTransform.anchoredPosition = new Vector2(-27.8f, 27.3f);
icon.sprite = controller.Icon;
icon.preserveAspect = true;
icon.useSpriteMesh = true;
icon.material = CustomUI.Utilities.UIUtilities.NoGlowMaterial;
icon.gameObject.SetActive(true);
}
#if DEBUG
#if ADJUST_INFO_TEXT_UI_KEYS
private int currentItem = 0;
#endif
public void Update()
{
#if ADJUST_INFO_TEXT_UI_KEYS
RectTransform rt;
switch (currentItem)
{
default:
currentItem = 0;
goto case 0; // idk why this is needed tbh
case 0:
rt = titleText.rectTransform;
break;
case 1:
rt = authorText.rectTransform;
break;
case 2:
rt = descText.rectTransform;
break;
}
if (Input.GetKeyDown(KeyCode.N))
currentItem++;
var cpos = rt.anchoredPosition;
if (Input.GetKey(KeyCode.LeftArrow))
{
rt.anchoredPosition = new Vector2(cpos.x - .1f, cpos.y);
}
else if (Input.GetKey(KeyCode.RightArrow))
{
rt.anchoredPosition = new Vector2(cpos.x + .1f, cpos.y);
}
else if (Input.GetKey(KeyCode.UpArrow))
{
rt.anchoredPosition = new Vector2(cpos.x, cpos.y + .1f);
}
else if (Input.GetKey(KeyCode.DownArrow))
{
rt.anchoredPosition = new Vector2(cpos.x, cpos.y - .1f);
}
else
return;
Logger.log.Debug($"Position now at {rt.anchoredPosition}");
#endif
#if ADJUST_INFO_ICON_UI_KEYS
var rt = icon.rectTransform;
if (Input.GetKey(KeyCode.Z))
{ // adjust anchormin
var cpos = rt.anchorMin;
if (Input.GetKey(KeyCode.LeftArrow))
{
rt.anchorMin = new Vector2(cpos.x - .001f, cpos.y);
}
else if (Input.GetKey(KeyCode.RightArrow))
{
rt.anchorMin = new Vector2(cpos.x + .001f, cpos.y);
}
else if (Input.GetKey(KeyCode.UpArrow))
{
rt.anchorMin = new Vector2(cpos.x, cpos.y + .001f);
}
else if (Input.GetKey(KeyCode.DownArrow))
{
rt.anchorMin = new Vector2(cpos.x, cpos.y - .001f);
}
else
return;
Logger.log.Debug($"Anchor min now at {rt.anchorMin}");
}
else if(Input.GetKey(KeyCode.X))
{ // adjust anchorMax
var cpos = rt.anchorMax;
if (Input.GetKey(KeyCode.LeftArrow))
{
rt.anchorMax = new Vector2(cpos.x - .001f, cpos.y);
}
else if (Input.GetKey(KeyCode.RightArrow))
{
rt.anchorMax = new Vector2(cpos.x + .001f, cpos.y);
}
else if (Input.GetKey(KeyCode.UpArrow))
{
rt.anchorMax = new Vector2(cpos.x, cpos.y + .001f);
}
else if (Input.GetKey(KeyCode.DownArrow))
{
rt.anchorMax = new Vector2(cpos.x, cpos.y - .001f);
}
else
return;
Logger.log.Debug($"Anchor max now at {rt.anchorMax}");
}
else
{
var cpos = rt.anchoredPosition;
if (Input.GetKey(KeyCode.LeftArrow))
{
rt.anchoredPosition = new Vector2(cpos.x - .1f, cpos.y);
}
else if (Input.GetKey(KeyCode.RightArrow))
{
rt.anchoredPosition = new Vector2(cpos.x + .1f, cpos.y);
}
else if (Input.GetKey(KeyCode.UpArrow))
{
rt.anchoredPosition = new Vector2(cpos.x, cpos.y + .1f);
}
else if (Input.GetKey(KeyCode.DownArrow))
{
rt.anchoredPosition = new Vector2(cpos.x, cpos.y - .1f);
}
else
return;
Logger.log.Debug($"Position now at {rt.anchoredPosition}");
}
#endif
}
#endif
}
}