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using UnityEngine;
using System;
using System.Collections;
namespace TMPro
{
/// <summary>
/// Base class for all text elements like characters (glyphs) and sprites.
/// </summary>
[Serializable]
public class TMP_TextElement
{
public int id;
public float x;
public float y;
public float width;
public float height;
public float xOffset;
public float yOffset;
public float xAdvance;
public float scale;
}
}