using UnityEngine;
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namespace TMPro
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{
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// Base class inherited by the various TextMeshPro Assets.
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[System.Serializable]
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public class TMP_Asset : ScriptableObject
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{
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/// <summary>
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/// HashCode based on the name of the asset.
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/// </summary>
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public int hashCode;
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/// <summary>
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/// The material used by this asset.
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/// </summary>
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public Material material;
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/// <summary>
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/// HashCode based on the name of the material assigned to this asset.
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/// </summary>
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public int materialHashCode;
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}
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}
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