using UnityEngine;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
|
|
|
|
namespace TMPro
|
|
{
|
|
public class FastAction
|
|
{
|
|
|
|
LinkedList<System.Action> delegates = new LinkedList<System.Action>();
|
|
|
|
Dictionary<System.Action, LinkedListNode<System.Action>> lookup = new Dictionary<System.Action, LinkedListNode<System.Action>>();
|
|
|
|
public void Add(System.Action rhs)
|
|
{
|
|
if (lookup.ContainsKey(rhs)) return;
|
|
|
|
lookup[rhs] = delegates.AddLast(rhs);
|
|
}
|
|
|
|
public void Remove(System.Action rhs)
|
|
{
|
|
LinkedListNode<System.Action> node;
|
|
if (lookup.TryGetValue(rhs, out node))
|
|
{
|
|
lookup.Remove(rhs);
|
|
delegates.Remove(node);
|
|
}
|
|
}
|
|
|
|
public void Call()
|
|
{
|
|
var node = delegates.First;
|
|
while (node != null)
|
|
{
|
|
node.Value();
|
|
node = node.Next;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
public class FastAction<A>
|
|
{
|
|
|
|
LinkedList<System.Action<A>> delegates = new LinkedList<System.Action<A>>();
|
|
|
|
Dictionary<System.Action<A>, LinkedListNode<System.Action<A>>> lookup = new Dictionary<System.Action<A>, LinkedListNode<System.Action<A>>>();
|
|
|
|
public void Add(System.Action<A> rhs)
|
|
{
|
|
if (lookup.ContainsKey(rhs)) return;
|
|
|
|
lookup[rhs] = delegates.AddLast(rhs);
|
|
}
|
|
|
|
public void Remove(System.Action<A> rhs)
|
|
{
|
|
LinkedListNode<System.Action<A>> node;
|
|
if (lookup.TryGetValue(rhs, out node))
|
|
{
|
|
lookup.Remove(rhs);
|
|
delegates.Remove(node);
|
|
}
|
|
}
|
|
|
|
public void Call(A a)
|
|
{
|
|
var node = delegates.First;
|
|
while (node != null)
|
|
{
|
|
node.Value(a);
|
|
node = node.Next;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
public class FastAction<A, B>
|
|
{
|
|
|
|
LinkedList<System.Action<A, B>> delegates = new LinkedList<System.Action<A, B>>();
|
|
|
|
Dictionary<System.Action<A, B>, LinkedListNode<System.Action<A, B>>> lookup = new Dictionary<System.Action<A, B>, LinkedListNode<System.Action<A, B>>>();
|
|
|
|
public void Add(System.Action<A, B> rhs)
|
|
{
|
|
if (lookup.ContainsKey(rhs)) return;
|
|
|
|
lookup[rhs] = delegates.AddLast(rhs);
|
|
}
|
|
|
|
public void Remove(System.Action<A, B> rhs)
|
|
{
|
|
LinkedListNode<System.Action<A, B>> node;
|
|
if (lookup.TryGetValue(rhs, out node))
|
|
{
|
|
lookup.Remove(rhs);
|
|
delegates.Remove(node);
|
|
}
|
|
}
|
|
|
|
public void Call(A a, B b)
|
|
{
|
|
var node = delegates.First;
|
|
while (node != null)
|
|
{
|
|
node.Value(a, b);
|
|
node = node.Next;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
public class FastAction<A, B, C>
|
|
{
|
|
|
|
LinkedList<System.Action<A, B, C>> delegates = new LinkedList<System.Action<A, B, C>>();
|
|
|
|
Dictionary<System.Action<A, B, C>, LinkedListNode<System.Action<A, B, C>>> lookup = new Dictionary<System.Action<A, B, C>, LinkedListNode<System.Action<A, B, C>>>();
|
|
|
|
public void Add(System.Action<A, B, C> rhs)
|
|
{
|
|
if (lookup.ContainsKey(rhs)) return;
|
|
|
|
lookup[rhs] = delegates.AddLast(rhs);
|
|
}
|
|
|
|
public void Remove(System.Action<A, B, C> rhs)
|
|
{
|
|
LinkedListNode<System.Action<A, B, C>> node;
|
|
if (lookup.TryGetValue(rhs, out node))
|
|
{
|
|
lookup.Remove(rhs);
|
|
delegates.Remove(node);
|
|
}
|
|
}
|
|
|
|
public void Call(A a, B b, C c)
|
|
{
|
|
var node = delegates.First;
|
|
while (node != null)
|
|
{
|
|
node.Value(a, b, c);
|
|
node = node.Next;
|
|
}
|
|
}
|
|
}
|
|
}
|