using System.Runtime.CompilerServices;
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using UnityEditor.Experimental.UIElements;
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[assembly: InternalsVisibleTo("Unity.PackageManagerCaptain.Editor")]
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[assembly: InternalsVisibleTo("Unity.PackageManagerUI.EditorTests")]
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#if UNITY_2018_3_OR_NEWER
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[assembly: UxmlNamespacePrefix("UnityEditor.PackageManager.UI", "upm")]
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#endif
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