using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Diagnostics.CodeAnalysis;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using System.Runtime.InteropServices;
|
|
using System.Text.RegularExpressions;
|
|
using System.Windows.Forms;
|
|
using IPA.Patcher;
|
|
|
|
namespace IPA
|
|
{
|
|
[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
|
|
public class Program
|
|
{
|
|
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
|
public enum Architecture
|
|
{
|
|
x86,
|
|
x64,
|
|
Unknown
|
|
}
|
|
|
|
public const string FileVersion = "3.99.99.0";
|
|
|
|
public static Version Version => Assembly.GetEntryAssembly().GetName().Version;
|
|
|
|
public static readonly ArgumentFlag ArgHelp = new ArgumentFlag("--help", "-h") { DocString = "prints this message" };
|
|
public static readonly ArgumentFlag ArgWaitFor = new ArgumentFlag("--waitfor", "-w") { DocString = "waits for the specified PID to exit", ValueString = "PID" };
|
|
public static readonly ArgumentFlag ArgForce = new ArgumentFlag("--force", "-f") { DocString = "forces the operation to go through" };
|
|
public static readonly ArgumentFlag ArgRevert = new ArgumentFlag("--revert", "-r") { DocString = "reverts the IPA installation" };
|
|
public static readonly ArgumentFlag ArgNoWait = new ArgumentFlag("--nowait", "-n") { DocString = "doesn't wait for user input after the operation" };
|
|
public static readonly ArgumentFlag ArgStart = new ArgumentFlag("--start", "-s") { DocString = "uses value_ as arguments to start the game after the patch/unpatch", ValueString = "ARGUMENTS" };
|
|
public static readonly ArgumentFlag ArgLaunch = new ArgumentFlag("--launch", "-l") { DocString = "uses positional parameters as arguments to start the game after patch/unpatch" };
|
|
//public static readonly ArgumentFlag ArgDestructive = new ArgumentFlag("--destructive", "-d") { DocString = "patches the game using the now outdated destructive methods" };
|
|
|
|
[STAThread]
|
|
public static void Main(string[] args)
|
|
{
|
|
Arguments.CmdLine.Flags(ArgHelp, ArgWaitFor, ArgForce, ArgRevert, ArgNoWait, ArgStart, ArgLaunch/*, ArgDestructive*/).Process();
|
|
|
|
if (ArgHelp)
|
|
{
|
|
Arguments.CmdLine.PrintHelp();
|
|
return;
|
|
}
|
|
|
|
try
|
|
{
|
|
if (ArgWaitFor.HasValue)
|
|
{ // wait for process if necessary
|
|
var pid = int.Parse(ArgWaitFor.Value);
|
|
|
|
try
|
|
{ // wait for beat saber to exit (ensures we can modify the file)
|
|
var parent = Process.GetProcessById(pid);
|
|
|
|
Console.WriteLine($"Waiting for parent ({pid}) process to die...");
|
|
|
|
parent.WaitForExit();
|
|
}
|
|
catch (Exception)
|
|
{
|
|
// ignored
|
|
}
|
|
}
|
|
|
|
PatchContext context = null;
|
|
|
|
Assembly AssemblyLibLoader(object source, ResolveEventArgs e)
|
|
{
|
|
// ReSharper disable AccessToModifiedClosure
|
|
if (context == null) return null;
|
|
var libsDir = context.LibsPathSrc;
|
|
// ReSharper enable AccessToModifiedClosure
|
|
|
|
var asmName = new AssemblyName(e.Name);
|
|
var testFile = Path.Combine(libsDir, $"{asmName.Name}.{asmName.Version}.dll");
|
|
|
|
if (File.Exists(testFile))
|
|
return Assembly.LoadFile(testFile);
|
|
|
|
Console.WriteLine($"Could not load library {asmName}");
|
|
|
|
return null;
|
|
}
|
|
AppDomain.CurrentDomain.AssemblyResolve += AssemblyLibLoader;
|
|
|
|
var argExeName = Arguments.CmdLine.PositionalArgs.FirstOrDefault(s => s.EndsWith(".exe"));
|
|
if (argExeName == null)
|
|
context = PatchContext.Create(new DirectoryInfo(Directory.GetCurrentDirectory()).GetFiles()
|
|
.First(o => o.Extension == ".exe" && o.FullName != Assembly.GetEntryAssembly().Location)
|
|
.FullName);
|
|
else
|
|
context = PatchContext.Create(argExeName);
|
|
|
|
// Sanitizing
|
|
Validate(context);
|
|
|
|
if (ArgRevert || Keyboard.IsKeyDown(Keys.LMenu))
|
|
Revert(context);
|
|
else
|
|
{
|
|
Install(context);
|
|
StartIfNeedBe(context);
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Fail(e.Message);
|
|
}
|
|
|
|
WaitForEnd();
|
|
}
|
|
|
|
private static void WaitForEnd()
|
|
{
|
|
if (!ArgNoWait)
|
|
{
|
|
Console.ForegroundColor = ConsoleColor.DarkYellow;
|
|
Console.WriteLine("[Press any key to continue]");
|
|
Console.ResetColor();
|
|
Console.ReadKey();
|
|
}
|
|
}
|
|
|
|
private static void Validate(PatchContext c)
|
|
{
|
|
if (!Directory.Exists(c.DataPathDst) || !File.Exists(c.EngineFile))
|
|
{
|
|
Fail("Game does not seem to be a Unity project. Could not find the libraries to patch.");
|
|
Console.WriteLine($"DataPath: {c.DataPathDst}");
|
|
Console.WriteLine($"EngineFile: {c.EngineFile}");
|
|
}
|
|
}
|
|
|
|
private static void Install(PatchContext context)
|
|
{
|
|
try
|
|
{
|
|
bool installFiles = true;
|
|
// first, check currently installed version, if any
|
|
if (File.Exists(Path.Combine(context.ProjectRoot, "winhttp.dll")))
|
|
{ // installed, so check version of installed assembly
|
|
string injectorPath = Path.Combine(context.ManagedPath, "IPA.Injector.dll");
|
|
if (File.Exists(injectorPath))
|
|
{
|
|
var verInfo = FileVersionInfo.GetVersionInfo(injectorPath);
|
|
var fileVersion = new Version(verInfo.FileVersion);
|
|
|
|
if (fileVersion > Version)
|
|
installFiles = false;
|
|
}
|
|
}
|
|
|
|
if (installFiles || ArgForce)
|
|
{
|
|
var backup = new BackupUnit(context);
|
|
|
|
Console.ForegroundColor = ConsoleColor.Cyan;
|
|
Console.WriteLine("Restoring old version... ");
|
|
if (BackupManager.HasBackup(context))
|
|
BackupManager.Restore(context);
|
|
|
|
var nativePluginFolder = Path.Combine(context.DataPathDst, "Plugins");
|
|
bool isFlat = Directory.Exists(nativePluginFolder) &&
|
|
Directory.GetFiles(nativePluginFolder).Any(f => f.EndsWith(".dll"));
|
|
bool force = !BackupManager.HasBackup(context) || ArgForce;
|
|
var architecture = DetectArchitecture(context.Executable);
|
|
|
|
Console.ForegroundColor = ConsoleColor.DarkCyan;
|
|
Console.WriteLine("Installing files... ");
|
|
|
|
CopyAll(new DirectoryInfo(context.DataPathSrc), new DirectoryInfo(context.DataPathDst), force,
|
|
backup,
|
|
(from, to) => NativePluginInterceptor(from, to, new DirectoryInfo(nativePluginFolder), isFlat,
|
|
architecture));
|
|
CopyAll(new DirectoryInfo(context.LibsPathSrc), new DirectoryInfo(context.LibsPathDst), force,
|
|
backup,
|
|
(from, to) => NativePluginInterceptor(from, to, new DirectoryInfo(nativePluginFolder), isFlat,
|
|
architecture));
|
|
CopyAll(new DirectoryInfo(context.IPARoot), new DirectoryInfo(context.ProjectRoot), force,
|
|
backup,
|
|
null, false);
|
|
}
|
|
else
|
|
{
|
|
Console.ForegroundColor = ConsoleColor.Yellow;
|
|
Console.WriteLine("Not copying files because newer version already installed");
|
|
}
|
|
|
|
#region Create Plugin Folder
|
|
|
|
if (!Directory.Exists(context.PluginsFolder))
|
|
{
|
|
Console.ForegroundColor = ConsoleColor.DarkYellow;
|
|
Console.WriteLine("Creating plugins folder... ");
|
|
Directory.CreateDirectory(context.PluginsFolder);
|
|
Console.ResetColor();
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Console.ForegroundColor = ConsoleColor.Red;
|
|
Fail("Oops! This should not have happened.\n\n" + e);
|
|
}
|
|
Console.ResetColor();
|
|
}
|
|
|
|
private static void Revert(PatchContext context)
|
|
{
|
|
Console.ForegroundColor = ConsoleColor.Cyan;
|
|
|
|
Console.Write("Restoring backup... ");
|
|
if (BackupManager.Restore(context))
|
|
{
|
|
Console.WriteLine("Done!");
|
|
}
|
|
else
|
|
{
|
|
Console.WriteLine("Already vanilla or you removed your backups!");
|
|
}
|
|
|
|
|
|
if (File.Exists(context.ShortcutPath))
|
|
{
|
|
Console.WriteLine("Deleting shortcut...");
|
|
File.Delete(context.ShortcutPath);
|
|
}
|
|
|
|
Console.WriteLine("");
|
|
Console.WriteLine("--- Done reverting ---");
|
|
|
|
Console.ResetColor();
|
|
}
|
|
|
|
private static void StartIfNeedBe(PatchContext context)
|
|
{
|
|
if (ArgStart.HasValue)
|
|
{
|
|
Process.Start(context.Executable, ArgStart.Value);
|
|
}
|
|
else
|
|
{
|
|
var argList = Arguments.CmdLine.PositionalArgs.ToList();
|
|
|
|
argList.Remove(context.Executable);
|
|
|
|
if (ArgLaunch)
|
|
{
|
|
Process.Start(context.Executable, Args(argList.ToArray()));
|
|
}
|
|
}
|
|
}
|
|
|
|
public static IEnumerable<FileInfo> NativePluginInterceptor(FileInfo from, FileInfo to,
|
|
DirectoryInfo nativePluginFolder, bool isFlat, Architecture preferredArchitecture)
|
|
{
|
|
if (to.FullName.StartsWith(nativePluginFolder.FullName))
|
|
{
|
|
var relevantBit = to.FullName.Substring(nativePluginFolder.FullName.Length + 1);
|
|
// Goes into the plugin folder!
|
|
bool isFileFlat = !relevantBit.StartsWith("x86");
|
|
if (isFlat && !isFileFlat)
|
|
{
|
|
// Flatten structure
|
|
bool is64Bit = relevantBit.StartsWith("x86_64");
|
|
if (!is64Bit && preferredArchitecture == Architecture.x86)
|
|
{
|
|
// 32 bit
|
|
yield return new FileInfo(Path.Combine(nativePluginFolder.FullName,
|
|
relevantBit.Substring("x86".Length + 1)));
|
|
}
|
|
else if (is64Bit && (preferredArchitecture == Architecture.x64 ||
|
|
preferredArchitecture == Architecture.Unknown))
|
|
{
|
|
// 64 bit
|
|
yield return new FileInfo(Path.Combine(nativePluginFolder.FullName,
|
|
relevantBit.Substring("x86_64".Length + 1)));
|
|
}
|
|
}
|
|
else if (!isFlat && isFileFlat)
|
|
{
|
|
// Deepen structure
|
|
yield return new FileInfo(Path.Combine(Path.Combine(nativePluginFolder.FullName, "x86"),
|
|
relevantBit));
|
|
yield return new FileInfo(Path.Combine(Path.Combine(nativePluginFolder.FullName, "x86_64"),
|
|
relevantBit));
|
|
}
|
|
else
|
|
{
|
|
yield return to;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
yield return to;
|
|
}
|
|
}
|
|
|
|
public static void ClearLine()
|
|
{
|
|
if (IsConsole)
|
|
{
|
|
Console.SetCursorPosition(0, Console.CursorTop);
|
|
int tpos = Console.CursorTop;
|
|
Console.Write(new string(' ', Console.WindowWidth));
|
|
Console.SetCursorPosition(0, tpos);
|
|
}
|
|
}
|
|
|
|
private static IEnumerable<FileInfo> PassThroughInterceptor(FileInfo from, FileInfo to)
|
|
{
|
|
yield return to;
|
|
}
|
|
|
|
public static void CopyAll(DirectoryInfo source, DirectoryInfo target, bool aggressive, BackupUnit backup,
|
|
Func<FileInfo, FileInfo, IEnumerable<FileInfo>> interceptor = null, bool recurse = true)
|
|
{
|
|
if (interceptor == null)
|
|
{
|
|
interceptor = PassThroughInterceptor;
|
|
}
|
|
|
|
// Copy each file into the new directory.
|
|
foreach (var fi in source.GetFiles())
|
|
{
|
|
foreach (var targetFile in interceptor(fi, new FileInfo(Path.Combine(target.FullName, fi.Name))))
|
|
{
|
|
if (targetFile.Exists && targetFile.LastWriteTimeUtc >= fi.LastWriteTimeUtc && !aggressive)
|
|
continue;
|
|
|
|
Debug.Assert(targetFile.Directory != null, "targetFile.Directory != null");
|
|
targetFile.Directory?.Create();
|
|
|
|
LineBack();
|
|
ClearLine();
|
|
Console.WriteLine(@"Copying {0}", targetFile.FullName);
|
|
backup.Add(targetFile);
|
|
fi.CopyTo(targetFile.FullName, true);
|
|
}
|
|
}
|
|
|
|
// Copy each subdirectory using recursion.
|
|
if (!recurse) return;
|
|
foreach (var diSourceSubDir in source.GetDirectories())
|
|
{
|
|
var nextTargetSubDir = new DirectoryInfo(Path.Combine(target.FullName, diSourceSubDir.Name));
|
|
CopyAll(diSourceSubDir, nextTargetSubDir, aggressive, backup, interceptor);
|
|
}
|
|
}
|
|
|
|
|
|
private static void Fail(string message)
|
|
{
|
|
Console.Error.WriteLine("ERROR: " + message);
|
|
|
|
WaitForEnd();
|
|
|
|
Environment.Exit(1);
|
|
}
|
|
|
|
public static string Args(params string[] args)
|
|
{
|
|
return string.Join(" ", args.Select(EncodeParameterArgument).ToArray());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Encodes an argument for passing into a program
|
|
/// </summary>
|
|
/// <param name="original">The value_ that should be received by the program</param>
|
|
/// <returns>The value_ which needs to be passed to the program for the original value_
|
|
/// to come through</returns>
|
|
public static string EncodeParameterArgument(string original)
|
|
{
|
|
if (string.IsNullOrEmpty(original))
|
|
return original;
|
|
string value = Regex.Replace(original, @"(\\*)" + "\"", @"$1\$0");
|
|
value = Regex.Replace(value, @"^(.*\s.*?)(\\*)$", "\"$1$2$2\"");
|
|
return value;
|
|
}
|
|
|
|
public static Architecture DetectArchitecture(string assembly)
|
|
{
|
|
using (var reader = new BinaryReader(File.OpenRead(assembly)))
|
|
{
|
|
var header = reader.ReadUInt16();
|
|
if (header == 0x5a4d)
|
|
{
|
|
reader.BaseStream.Seek(60, SeekOrigin.Begin); // this location contains the offset for the PE header
|
|
var peOffset = reader.ReadUInt32();
|
|
|
|
reader.BaseStream.Seek(peOffset + 4, SeekOrigin.Begin);
|
|
var machine = reader.ReadUInt16();
|
|
|
|
if (machine == 0x8664) // IMAGE_FILE_MACHINE_AMD64
|
|
return Architecture.x64;
|
|
if (machine == 0x014c) // IMAGE_FILE_MACHINE_I386
|
|
return Architecture.x86;
|
|
if (machine == 0x0200) // IMAGE_FILE_MACHINE_IA64
|
|
return Architecture.x64;
|
|
return Architecture.Unknown;
|
|
}
|
|
|
|
// Not a supported binary
|
|
return Architecture.Unknown;
|
|
}
|
|
}
|
|
|
|
public static void ResetLine()
|
|
{
|
|
if (IsConsole)
|
|
Console.CursorLeft = 0;
|
|
else
|
|
Console.Write("\r");
|
|
}
|
|
|
|
public static void LineBack()
|
|
{
|
|
if (IsConsole)
|
|
Console.CursorTop--;
|
|
else
|
|
Console.Write("\x1b[1A");
|
|
}
|
|
|
|
[DllImport("kernel32.dll")]
|
|
private static extern IntPtr GetConsoleWindow();
|
|
|
|
private static bool? isConsole;
|
|
public static bool IsConsole
|
|
{
|
|
get
|
|
{
|
|
if (isConsole == null)
|
|
isConsole = GetConsoleWindow() != IntPtr.Zero;
|
|
return isConsole.Value;
|
|
}
|
|
}
|
|
|
|
public abstract class Keyboard
|
|
{
|
|
[Flags]
|
|
private enum KeyStates
|
|
{
|
|
None = 0,
|
|
Down = 1,
|
|
Toggled = 2
|
|
}
|
|
|
|
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
|
|
private static extern short GetKeyState(int keyCode);
|
|
|
|
private static KeyStates KeyState(Keys key)
|
|
{
|
|
KeyStates state = KeyStates.None;
|
|
|
|
short retVal = GetKeyState((int)key);
|
|
|
|
//If the high-order bit is 1, the key is down
|
|
//otherwise, it is up.
|
|
if ((retVal & 0x8000) == 0x8000)
|
|
state |= KeyStates.Down;
|
|
|
|
//If the low-order bit is 1, the key is toggled.
|
|
if ((retVal & 1) == 1)
|
|
state |= KeyStates.Toggled;
|
|
|
|
return state;
|
|
}
|
|
|
|
public static bool IsKeyDown(Keys key)
|
|
{
|
|
return KeyStates.Down == (KeyState(key) & KeyStates.Down);
|
|
}
|
|
|
|
public static bool IsKeyToggled(Keys key)
|
|
{
|
|
return KeyStates.Toggled == (KeyState(key) & KeyStates.Toggled);
|
|
}
|
|
}
|
|
}
|
|
}
|