using System;
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using System.IO;
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using System.Text;
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using System.Linq;
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using System.Collections.Generic;
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using Mono.Cecil;
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#if NET3
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using File = Net3_Proxy.File;
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#endif
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namespace IPA.Utilities
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{
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/// <summary>
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/// A class providing static utility functions that in any other language would just *exist*.
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/// </summary>
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public static class Utils
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{
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/// <summary>
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/// Converts a hex string to a byte array.
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/// </summary>
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/// <param name="hex">the hex stream</param>
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/// <returns>the corresponding byte array</returns>
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public static byte[] StringToByteArray(string hex)
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{
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int numberChars = hex.Length;
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byte[] bytes = new byte[numberChars / 2];
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for (int i = 0; i < numberChars; i += 2)
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bytes[i / 2] = Convert.ToByte(hex.Substring(i, 2), 16);
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return bytes;
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}
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/// <summary>
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/// Converts a byte array to a hex string.
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/// </summary>
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/// <param name="ba">the byte array</param>
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/// <returns>the hex form of the array</returns>
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public static string ByteArrayToString(byte[] ba)
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{
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StringBuilder hex = new StringBuilder(ba.Length * 2);
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foreach (byte b in ba)
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hex.AppendFormat("{0:x2}", b);
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return hex.ToString();
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}
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// Copyright (c) 2008-2013 Hafthor Stefansson
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// Distributed under the MIT/X11 software license
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// Ref: http://www.opensource.org/licenses/mit-license.php.
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// From: https://stackoverflow.com/a/8808245/3117125
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/// <summary>
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/// Uses unsafe code to compare 2 byte arrays quickly.
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/// </summary>
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/// <param name="a1">array 1</param>
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/// <param name="a2">array 2</param>
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/// <returns>whether or not they are byte-for-byte equal</returns>
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public static unsafe bool UnsafeCompare(byte[] a1, byte[] a2)
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{
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if (a1 == a2) return true;
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if (a1 == null || a2 == null || a1.Length != a2.Length)
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return false;
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fixed (byte* p1 = a1, p2 = a2)
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{
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byte* x1 = p1, x2 = p2;
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int l = a1.Length;
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for (int i = 0; i < l / 8; i++, x1 += 8, x2 += 8)
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if (*((long*)x1) != *((long*)x2)) return false;
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if ((l & 4) != 0) { if (*((int*)x1) != *((int*)x2)) return false; x1 += 4; x2 += 4; }
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if ((l & 2) != 0) { if (*((short*)x1) != *((short*)x2)) return false; x1 += 2; x2 += 2; }
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if ((l & 1) != 0) if (*x1 != *x2) return false;
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return true;
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}
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}
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/// <summary>
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/// Gets a path relative to the provided folder.
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/// </summary>
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/// <param name="file">the file to relativize</param>
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/// <param name="folder">the source folder</param>
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/// <returns>a path to get from <paramref name="folder"/> to <paramref name="file"/></returns>
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public static string GetRelativePath(string file, string folder)
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{
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Uri pathUri = new Uri(file);
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// Folders must end in a slash
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if (!folder.EndsWith(Path.DirectorySeparatorChar.ToString()))
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{
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folder += Path.DirectorySeparatorChar;
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}
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Uri folderUri = new Uri(folder);
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return Uri.UnescapeDataString(folderUri.MakeRelativeUri(pathUri).ToString().Replace('/', Path.DirectorySeparatorChar));
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}
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/// <summary>
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/// Copies all files from <paramref name="source"/> to <paramref name="target"/>.
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/// </summary>
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/// <param name="source">the source directory</param>
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/// <param name="target">the destination directory</param>
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/// <param name="appendFileName">the filename of the file to append together</param>
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/// <param name="onCopyException">a delegate called when there is an error copying. Return true to keep going.</param>
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public static void CopyAll(DirectoryInfo source, DirectoryInfo target, string appendFileName = "",
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Func<Exception, FileInfo, bool> onCopyException = null)
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{
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if (source.FullName.ToLower() == target.FullName.ToLower())
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{
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return;
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}
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// Check if the target directory exists, if not, create it.
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if (Directory.Exists(target.FullName) == false)
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{
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Directory.CreateDirectory(target.FullName);
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}
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// Copy each file into it's new directory.
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foreach (FileInfo fi in source.GetFiles())
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{
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try
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{
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if (fi.Name == appendFileName)
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File.AppendAllLines(Path.Combine(target.ToString(), fi.Name), File.ReadAllLines(fi.FullName));
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else
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fi.CopyTo(Path.Combine(target.ToString(), fi.Name), true);
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}
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catch (Exception e)
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{
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var keepOn = onCopyException?.Invoke(e, fi);
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if (!keepOn.Unwrap())
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throw;
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}
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}
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// Copy each subdirectory using recursion.
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foreach (DirectoryInfo diSourceSubDir in source.GetDirectories())
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{
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DirectoryInfo nextTargetSubDir =
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target.CreateSubdirectory(diSourceSubDir.Name);
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CopyAll(diSourceSubDir, nextTargetSubDir, appendFileName, onCopyException);
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}
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}
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/// <summary>
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/// Whether you can safely use <see cref="DateTime.Now"/> without Mono throwing a fit.
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/// </summary>
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/// <value><see langword="true"/> if you can use <see cref="DateTime.Now"/> safely, <see langword="false"/> otherwise</value>
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public static bool CanUseDateTimeNowSafely { get; private set; } = true;
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private static bool DateTimeSafetyUnknown = true;
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private static ulong UnsafeAdvanceTicks = 1;
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/// <summary>
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/// Gets the current <see cref="DateTime"/> if supported, otherwise, if Mono would throw a fit,
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/// returns <see cref="DateTime.MinValue"/> plus some value, such that each time it is called
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/// the value will be greater than the previous result. Not suitable for timing.
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/// </summary>
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/// <returns>the current <see cref="DateTime"/> if supported, otherwise some indeterminant increasing value.</returns>
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public static DateTime CurrentTime()
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{
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if (DateTimeSafetyUnknown)
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{
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DateTime time = DateTime.MinValue;
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try
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{
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time = DateTime.Now;
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}
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catch (TimeZoneNotFoundException)
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{ // Mono did a fucky wucky and we need to avoid this call
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CanUseDateTimeNowSafely = false;
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}
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DateTimeSafetyUnknown = false;
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return time;
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}
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else
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{
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if (CanUseDateTimeNowSafely) return DateTime.Now;
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else return DateTime.MinValue.AddTicks((long)UnsafeAdvanceTicks++); // return MinValue as a fallback
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}
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}
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/// <summary>
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/// Compares a pair of <see cref="SemVer.Version"/>s ignoring both the prerelease and build fields.
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/// </summary>
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/// <param name="l">the left value</param>
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/// <param name="r">the right value</param>
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/// <returns>< 0 if l is less than r, 0 if they are equal in the numeric portion, or > 0 if l is greater than r</returns>
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public static int VersionCompareNoPrerelease(SemVer.Version l, SemVer.Version r)
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{
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var cmpVal = l.Major - r.Major;
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if (cmpVal != 0) return cmpVal;
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cmpVal = l.Minor - r.Minor;
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if (cmpVal != 0) return cmpVal;
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cmpVal = l.Patch - r.Patch;
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return cmpVal;
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}
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internal static bool HasInterface(this TypeDefinition type, string interfaceFullName)
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{
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return (type?.Interfaces?.Any(i => i.InterfaceType.FullName == interfaceFullName) ?? false)
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|| (type?.Interfaces?.Any(t => HasInterface(t?.InterfaceType?.Resolve(), interfaceFullName)) ?? false);
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}
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#if NET4
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internal static IEnumerable<string> StrJP(this IEnumerable<string> a) => a;
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internal static IEnumerable<string> StrJP<T>(this IEnumerable<T> a) => a.Select(o => $"{o}" /* safer than .ToString() */);
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#endif
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#if NET3
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internal static string[] StrJP(this IEnumerable<string> a) => a.ToArray();
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internal static string[] StrJP<T>(this IEnumerable<T> a) => a.Select(o => $"{o}" /* safer than .ToString() */).ToArray();
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#endif
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}
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}
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