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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">Net4</Platform>
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<ProjectGuid>{2A1AF16B-27F1-46E0-9A95-181516BC1CB7}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>IPA.Injector</RootNamespace>
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<AssemblyName>IPA.Injector</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<PathMap>$(SolutionDir)=C:\</PathMap>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<DebugSymbols>true</DebugSymbols>
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<Optimize>false</Optimize>
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<OutputPath>bin\$(Platform)\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<Optimize>true</Optimize>
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<OutputPath>bin\$(Platform)\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PropertyGroup Condition=" '$(Platform)' == 'Net4' ">
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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<DefineConstants>$(DefineConstants);NET4</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Platform)' == 'Net3' ">
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<DefineConstants>$(DefineConstants);NET3</DefineConstants>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine.CoreModule" Condition=" '$(Platform)' == 'Net4' ">
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<HintPath>..\Refs\UnityEngine.CoreModule.Net4.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule" Condition=" '$(Platform)' == 'Net3' ">
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<HintPath>..\Refs\UnityEngine.CoreModule.Net3.dll</HintPath>
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<Private>False</Private>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AntiPiracy.cs" />
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<Compile Include="Backups\BackupManager.cs" />
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<Compile Include="Backups\BackupUnit.cs" />
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<Compile Include="Bootstrapper.cs" />
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<Compile Include="GameVersionEarly.cs" />
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<Compile Include="Injector.cs" />
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<Compile Include="PermissionFix.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Updates.cs" />
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<Compile Include="Virtualizer.cs" />
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<ItemGroup>
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<ProjectReference Include="..\IPA.Loader\IPA.Loader.csproj">
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<Project>{5ad344f0-01a0-4ca8-92e5-9d095737744d}</Project>
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<Name>IPA.Loader</Name>
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<ProjectReference Include="..\Net3-Proxy\Net3-Proxy.csproj" Condition=" '$(Platform)' == 'Net3' ">
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<Project>{642F52DA-90F9-40E3-8784-6964F36752FB}</Project>
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<Name>Net3-Proxy</Name>
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<Content Include="..\Libs\I18N.Net4.dll">
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<Link>Libraries\Mono\I18N.dll</Link>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Content Include="..\Libs\I18N.West.Net4.dll">
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<Link>Libraries\Mono\I18N.West.dll</Link>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="..\Libs\Microsoft.CSharp.dll">
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<Link>Libraries\Mono\Microsoft.CSharp.dll</Link>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Content Include="..\Libs\System.Runtime.Serialization.Net4.dll">
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<Link>Libraries\Mono\System.Runtime.Serialization.dll</Link>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<ItemGroup Condition=" '$(Platform)' == 'Net3' ">
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<Content Include="..\Libs\I18N.Net3.dll">
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<Link>Libraries\Mono\I18N.dll</Link>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="..\Libs\I18N.West.Net3.dll">
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<Link>Libraries\Mono\I18N.West.dll</Link>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="..\Libs\System.Runtime.Serialization.Net3.dll">
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<Link>Libraries\Mono\System.Runtime.Serialization.dll</Link>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Mono.Cecil">
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<Version>0.10.4</Version>
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<PackageReference Include="SemanticVersioning">
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<Version>1.2.2</Version>
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<PackageReference Include="AsyncBridge">
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<Version>0.3.1</Version>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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<Exec Command=""$(MSBuildBinPath)\MSBuild.exe" "$(MSBuildProjectDirectory)\PostBuild.msbuild" /property:OPath=$(OutputPath) /property:Configuration=$(Configuration) /property:SolDir=$(SolutionDir)" />
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</Project>
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