using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using CommonMark;
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using CommonMark.Syntax;
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using UnityEngine.UI;
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using TMPro;
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using CustomUI.BeatSaber;
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using IPA.Utilities;
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using System.Reflection;
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using UnityEngine.EventSystems;
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using System.Diagnostics;
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using System.Collections;
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using System.IO;
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using System.Text;
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using System.Text.RegularExpressions;
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namespace BSIPA_ModList.UI.ViewControllers
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{
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/// <summary>
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/// A UI component that renders CommonMark Markdown in-game.
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/// </summary>
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[RequireComponent(typeof(RectTransform))]
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public class MarkdownView : MonoBehaviour
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{
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private class TagTypeComponent : MonoBehaviour
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{
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internal BlockTag Tag;
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internal HeadingData hData;
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internal ListData lData;
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internal int listCount;
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internal int listIndex;
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}
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private string markdown = "";
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private bool mdDirty = false;
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/// <summary>
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/// The text to be rendered.
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/// </summary>
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/// <remarks>
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/// When this is assigned, the object is marked dirty. It will re-render on the next Update tick.
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/// </remarks>
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/// <value>the text to render as Markdown</value>
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public string Markdown
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{
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get => markdown;
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set
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{
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markdown = value;
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mdDirty = true;
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}
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}
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/// <summary>
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/// A convenience property to access the <see cref="RectTransform"/> on the <see cref="GameObject"/> this is on.
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/// </summary>
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/// <value>the <see cref="RectTransform"/> associated with this component</value>
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public RectTransform rectTransform => GetComponent<RectTransform>();
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private ScrollView scrView;
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private RectTransform content;
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private RectTransform viewport;
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private CommonMarkSettings settings;
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/// <summary>
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/// Creates a new <see cref="MarkdownView"/>. Should never be called directly. Instead, use <see cref="GameObject.AddComponent{T}"/>.
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/// </summary>
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public MarkdownView()
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{
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settings = CommonMarkSettings.Default.Clone();
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settings.AdditionalFeatures = CommonMarkAdditionalFeatures.All;
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settings.RenderSoftLineBreaksAsLineBreaks = false;
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settings.UriResolver = ResolveUri;
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}
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/// <summary>
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/// This function will be called whenever attempting to resolve an image URI, to ensure that the image exists in the embedded assembly.
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/// </summary>
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/// <value>a delegate for the function to call</value>
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public Func<string, bool> HasEmbeddedImage;
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private string ResolveUri(string arg)
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{
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var name = arg.Substring(3);
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if (!arg.StartsWith("!::") && !arg.StartsWith("w::"))
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{ // !:: means embedded, w:: means web
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// this block is for when neither is specified
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Logger.md.Debug($"Resolving nonspecific URI {arg}");
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// check if its embedded
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if (HasEmbeddedImage != null && HasEmbeddedImage(arg))
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return "!::" + arg;
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else
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return "w::" + arg;
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}
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Logger.md.Debug($"Resolved specific URI {arg}");
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return arg;
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}
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private static string GetLinkUri(string uri)
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{
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if (uri[0] == '!')
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{
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Logger.md.Error($"Cannot link to embedded resource in mod description");
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return null;
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}
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else
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return uri.Substring(3);
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}
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private static Stream ConsolasAssetBundleFontStream => Assembly.GetExecutingAssembly().GetManifestResourceStream("BSIPA_ModList.Bundles.consolas.font");
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private static AssetBundleCreateRequest _bundleRequest;
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private static AssetBundle _bundle;
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private static AssetBundle Bundle
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{
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get
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{
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if (_bundle == null && _bundleRequest != null)
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throw new InvalidOperationException("Asset bundle is being loaded asynchronously; please wait for that to complete");
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if (_bundle == null)
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_bundle = AssetBundle.LoadFromStream(ConsolasAssetBundleFontStream);
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return _bundle;
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}
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}
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private static AssetBundleRequest _consolasRequest;
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private static TMP_FontAsset _unsetConsolas;
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private static TMP_FontAsset _consolas;
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private static TMP_FontAsset Consolas
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{
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get
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{
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if (_unsetConsolas == null && _consolasRequest != null)
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throw new InvalidOperationException("Asset is being loaded asynchronously; please wait for that to complete");
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if (_unsetConsolas == null)
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_unsetConsolas = Bundle?.LoadAsset<TMP_FontAsset>("CONSOLAS");
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if (_consolas == null && _unsetConsolas != null)
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_consolas = SetupFont(_unsetConsolas);
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return _consolas;
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}
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}
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private static TMP_FontAsset SetupFont(TMP_FontAsset f)
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{
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var originalFont = Resources.FindObjectsOfTypeAll<TMP_FontAsset>().Last(f2 => f2.name == "Teko-Medium SDF No Glow");
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var matCopy = Instantiate(originalFont.material);
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matCopy.mainTexture = f.material.mainTexture;
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matCopy.mainTextureOffset = f.material.mainTextureOffset;
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matCopy.mainTextureScale = f.material.mainTextureScale;
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f.material = matCopy;
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f = Instantiate(f);
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MaterialReferenceManager.AddFontAsset(f);
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return f;
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}
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internal static void StartLoadResourcesAsync()
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{
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SharedCoroutineStarter.instance.StartCoroutine(LoadResourcesAsync());
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}
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private static IEnumerator LoadResourcesAsync()
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{
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Logger.md.Debug("Starting to load resources");
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_bundleRequest = AssetBundle.LoadFromStreamAsync(ConsolasAssetBundleFontStream);
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yield return _bundleRequest;
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_bundle = _bundleRequest.assetBundle;
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Logger.md.Debug("Bundle loaded");
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_consolasRequest = _bundle.LoadAssetAsync<TMP_FontAsset>("CONSOLAS");
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yield return _consolasRequest;
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_unsetConsolas = _consolasRequest.asset as TMP_FontAsset;
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Logger.md.Debug("Font loaded");
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}
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internal void Awake()
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{
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if (Consolas == null)
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Logger.md.Error($"Loading of Consolas font failed");
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gameObject.SetActive(false);
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var vpgo = new GameObject("Viewport");
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viewport = vpgo.AddComponent<RectTransform>();
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viewport.SetParent(transform);
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viewport.localPosition = Vector2.zero;
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viewport.anchorMin = Vector2.zero;
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viewport.anchorMax = Vector2.one;
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viewport.anchoredPosition = new Vector2(.5f, .5f);
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viewport.sizeDelta = Vector2.zero;
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var vpmask = vpgo.AddComponent<Mask>();
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var vpim = vpgo.AddComponent<Image>(); // supposedly Mask needs an Image?
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vpmask.showMaskGraphic = false;
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vpim.color = Color.white;
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vpim.sprite = WhitePixel;
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vpim.material = CustomUI.Utilities.UIUtilities.NoGlowMaterial;
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content = new GameObject("Content Wrapper").AddComponent<RectTransform>();
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content.SetParent(viewport);
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content.gameObject.AddComponent<TagTypeComponent>();
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content.localPosition = Vector2.zero;
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content.anchorMin = new Vector2(0f, 1f);
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content.anchorMax = new Vector2(1f, 1f);
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content.anchoredPosition = Vector2.zero;
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var contentLayout = content.gameObject.AddComponent<VerticalLayoutGroup>();
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var contentFitter = content.gameObject.AddComponent<ContentSizeFitter>();
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contentFitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
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contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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contentLayout.childControlHeight = true;
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contentLayout.childControlWidth = false;
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contentLayout.childForceExpandHeight = false;
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contentLayout.childForceExpandWidth = true;
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contentLayout.childAlignment = TextAnchor.UpperCenter;
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contentLayout.spacing = 0f;
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var pageUp = Instantiate(Resources.FindObjectsOfTypeAll<Button>().Last((Button x) => x.name == "PageUpButton"), rectTransform, false);
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var pageDown = Instantiate(Resources.FindObjectsOfTypeAll<Button>().Last((Button x) => x.name == "PageDownButton"), rectTransform, false);
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{
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var pup_rt = pageUp.transform as RectTransform;
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var pup_sof = pup_rt.sizeDelta.y;
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var pup_xoff = (rectTransform.sizeDelta.x / 2) + (pup_sof / 2);
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pup_rt.anchoredPosition = new Vector2(pup_xoff, pup_rt.anchoredPosition.y);
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var pup_bg_rt = pup_rt.Find("BG") as RectTransform;
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pup_bg_rt.sizeDelta = new Vector2(pup_bg_rt.sizeDelta.y, pup_bg_rt.sizeDelta.y);
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// fix hitbox
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pup_rt.anchorMin = new Vector2(.5f, pup_rt.anchorMin.y);
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pup_rt.anchorMax = new Vector2(.5f, pup_rt.anchorMax.y);
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pup_rt.sizeDelta = new Vector2(pup_rt.sizeDelta.y, pup_rt.sizeDelta.y);
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}
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{
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var pdn_rt = pageDown.transform as RectTransform;
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var pdn_sof = pdn_rt.sizeDelta.y;
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var pdn_xoff = (rectTransform.sizeDelta.x / 2) + (pdn_sof / 2);
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pdn_rt.anchoredPosition = new Vector2(pdn_xoff, pdn_rt.anchoredPosition.y);
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var pdn_bg_rt = pdn_rt.Find("BG") as RectTransform;
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pdn_bg_rt.sizeDelta = new Vector2(pdn_bg_rt.sizeDelta.y, pdn_bg_rt.sizeDelta.y);
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// fix hitbox
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pdn_rt.anchorMin = new Vector2(.5f, pdn_rt.anchorMin.y);
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pdn_rt.anchorMax = new Vector2(.5f, pdn_rt.anchorMax.y);
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pdn_rt.sizeDelta = new Vector2(pdn_rt.sizeDelta.y, pdn_rt.sizeDelta.y);
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}
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scrView = gameObject.AddComponent<ScrollView>();
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scrView.SetField("_pageUpButton", pageUp);
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scrView.SetField("_pageDownButton", pageDown);
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scrView.SetField("_contentRectTransform", content);
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scrView.SetField("_viewport", viewport);
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gameObject.SetActive(true);
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}
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private static Sprite whitePixel;
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private static Sprite WhitePixel
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{
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get
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{
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if (whitePixel == null)
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whitePixel = Resources.FindObjectsOfTypeAll<Sprite>().First(s => s.name == "WhitePixel");
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return whitePixel;
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}
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}
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private static Sprite blockQuoteBackground;
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private static Sprite BlockQuoteBackground
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{
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get
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{
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if (blockQuoteBackground == null)
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blockQuoteBackground = Resources.FindObjectsOfTypeAll<Sprite>().First(s => s.name == "RoundRectNormal");
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return blockQuoteBackground;
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}
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}
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private static readonly Color BlockQuoteColor = new Color( 30f / 255, 109f / 255, 178f / 255, .25f);
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private static readonly Color BlockCodeColor = new Color(135f / 255, 135f / 255, 135f / 255, .5f);
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#if DEBUG
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#if UI_CONFIGURE_MARKDOWN_THEMATIC_BREAK
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private byte tbreakSettings = 0;
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#endif
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#endif
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internal void Update()
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{
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#if DEBUG && UI_CONFIGURE_MARKDOWN_THEMATIC_BREAK
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if (Input.GetKeyDown(KeyCode.K))
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{
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tbreakSettings = (byte)((tbreakSettings + 1) % 16);
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UpdateMd();
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Logger.md.Info(tbreakSettings.ToString());
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}
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#endif
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if (mdDirty)
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StartCoroutine(UpdateMd());
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}
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[Flags]
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private enum CurrentTextFlags
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{
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None = 0, Bold = 1, Italic = 2, Underline = 4, Strikethrough = 8,
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}
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private const string LinkDefaultColor = "#59B0F4";
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// private const string LinkHoverColor = "#009dff";
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private static readonly Regex linkRefTitleColorRegex = new Regex(@"\{\s*color:\s*#?([a-fA-F0-9]{6})\s*\}", RegexOptions.Compiled | RegexOptions.Singleline);
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const float PSize = 3.5f;
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const float BlockCodeSize = PSize - .5f;
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const float H1Size = 5.5f;
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const float HLevelDecrease = 0.5f;
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private IEnumerator UpdateMd()
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{
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mdDirty = false;
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Clear();
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// enable so it will set stuff up
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content.gameObject.GetComponent<VerticalLayoutGroup>().enabled = true;
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var doc = CommonMarkConverter.Parse(markdown, settings);
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Stack<RectTransform> layout = new Stack<RectTransform>();
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layout.Push(content);
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TextMeshProUGUI currentText = null;
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List<TextMeshProUGUI> texts = new List<TextMeshProUGUI>();
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CurrentTextFlags textFlags = 0;
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foreach (var node in doc.AsEnumerable())
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{
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Logger.md.Debug($"node {node}");
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if (node.Block != null)
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{
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var block = node.Block;
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const float BreakHeight = .5f;
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const int TextInset = 1;
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const int BlockQuoteInset = TextInset * 2;
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const int BlockCodeInset = BlockQuoteInset;
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const int ListInset = TextInset;
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void Spacer(float size = 1.5f)
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{
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var go = new GameObject("Spacer", typeof(RectTransform));
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var vlayout = go.GetComponent<RectTransform>();
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vlayout.SetParent(layout.Peek());
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vlayout.anchorMin = new Vector2(.5f, .5f);
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vlayout.anchorMax = new Vector2(.5f, .5f);
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vlayout.localScale = Vector3.one;
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vlayout.localPosition = Vector3.zero;
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var l = go.AddComponent<LayoutElement>();
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l.minHeight = l.preferredHeight = size;
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}
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HorizontalOrVerticalLayoutGroup BlockNode(string name, float spacing, bool isVertical, Action<TagTypeComponent> apply = null, float? spacer = null, bool isDoc = false, bool matchWidth = false, float matchWidthDiff = 0f)
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{
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if (node.IsOpening)
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{
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Logger.md.Debug($"Creating block container {name}");
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currentText = null;
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var go = new GameObject(name, typeof(RectTransform));
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var vlayout = go.GetComponent<RectTransform>();
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vlayout.SetParent(layout.Peek());
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//vlayout.anchoredPosition = new Vector2(.5f, .5f);
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vlayout.anchorMin = new Vector2(.5f, .5f);
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vlayout.anchorMax = new Vector2(.5f, .5f);
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vlayout.localScale = Vector3.one;
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vlayout.localPosition = Vector3.zero;
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if (isDoc)
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{
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vlayout.sizeDelta = new Vector2(rectTransform.rect.width, 0f);
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vlayout.anchorMin = new Vector2(0f, 1f);
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vlayout.anchorMax = new Vector2(1f, 1f);
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}
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if (matchWidth)
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vlayout.sizeDelta = new Vector2(layout.Peek().rect.width-matchWidthDiff, 0f);
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var tt = go.AddComponent<TagTypeComponent>();
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tt.Tag = block.Tag;
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apply?.Invoke(tt);
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layout.Push(vlayout);
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HorizontalOrVerticalLayoutGroup l;
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if (isVertical)
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l = go.AddComponent<VerticalLayoutGroup>();
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else
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l = go.AddComponent<HorizontalLayoutGroup>();
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l.childControlHeight = l.childControlWidth = true;
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l.childForceExpandHeight = false;
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l.childForceExpandWidth = isDoc;
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l.spacing = spacing;
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if (isDoc)
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vlayout.anchoredPosition = new Vector2(0f, -vlayout.rect.height);
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return l;
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}
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else if (node.IsClosing)
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{
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currentText = null;
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layout.Pop();
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if (spacer.HasValue)
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Spacer(spacer.Value);
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}
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return null;
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}
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void ThematicBreak(float spacerSize = 1.5f)
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{ // TODO: Fix positioning
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var go = new GameObject("ThematicBreak", typeof(RectTransform), typeof(HorizontalLayoutGroup));
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var vlayout = go.GetComponent<RectTransform>();
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vlayout.SetParent(layout.Peek());
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var l = go.GetComponent<HorizontalLayoutGroup>();
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#if DEBUG && UI_CONFIGURE_MARKDOWN_THEMATIC_BREAK
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l.childControlHeight = (tbreakSettings & 0b0001) != 0; // if set, not well behaved
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l.childControlWidth = (tbreakSettings & 0b0010) != 0;
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l.childForceExpandHeight = (tbreakSettings & 0b0100) != 0; // if set, not well behaved
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l.childForceExpandWidth = (tbreakSettings & 0b1000) != 0;
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#else
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l.childControlHeight = false;
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l.childControlWidth = false;
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l.childForceExpandHeight = false;
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l.childForceExpandWidth = false;
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#endif
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l.childAlignment = TextAnchor.UpperCenter;
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l.spacing = 0f;
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vlayout.localScale = Vector3.one;
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vlayout.anchoredPosition = Vector2.zero;
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vlayout.anchorMin = new Vector2(.5f, .5f);
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vlayout.anchorMax = new Vector2(.5f, .5f);
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vlayout.sizeDelta = new Vector2(layout.Peek().rect.width, BreakHeight);
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vlayout.localPosition = Vector3.zero;
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currentText = null;
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go = new GameObject("ThematicBreak Bar", typeof(RectTransform), typeof(Image), typeof(LayoutElement));
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var im = go.GetComponent<Image>();
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im.color = Color.white;
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// i think i need to copy the sprite because i'm using the same one for the mask
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im.sprite = Sprite.Create(WhitePixel.texture, WhitePixel.rect, Vector2.zero);
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im.material = CustomUI.Utilities.UIUtilities.NoGlowMaterial;
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var rt = go.GetComponent<RectTransform>();
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rt.SetParent(vlayout);
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var le = go.GetComponent<LayoutElement>();
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le.minWidth = le.preferredWidth = layout.Peek().rect.width;
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le.minHeight = le.preferredHeight = BreakHeight;
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le.flexibleHeight = le.flexibleWidth = 1f;
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rt.localScale = Vector3.one;
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rt.localPosition = Vector3.zero;
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rt.anchoredPosition = Vector3.zero;
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rt.anchorMin = Vector2.zero;
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rt.anchorMax = Vector2.one;
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rt.sizeDelta = new Vector2(layout.Peek().rect.width, BreakHeight);
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if (spacerSize != 0f)
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Spacer(spacerSize);
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}
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switch (block.Tag)
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{
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case BlockTag.Document:
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BlockNode("DocumentRoot", .5f, true, isDoc: true);
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break;
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case BlockTag.SetextHeading:
|
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var l = BlockNode("SeHeading", 0f, false, t => t.hData = block.Heading, spacer: 0f);
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if (l)
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{
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l.childAlignment = TextAnchor.UpperCenter;
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l.padding = new RectOffset(TextInset, TextInset, 0, 0);
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}
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else
|
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ThematicBreak(2f);
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break;
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case BlockTag.AtxHeading:
|
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l = BlockNode("AtxHeading", .1f, false, t => t.hData = block.Heading);
|
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if (l) l.padding = new RectOffset(TextInset, TextInset, 0, 0);
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if (l && block.Heading.Level == 1)
|
|
l.childAlignment = TextAnchor.UpperCenter;
|
|
break;
|
|
case BlockTag.Paragraph:
|
|
l = BlockNode("Paragraph", .1f, false, spacer: 1.5f);
|
|
if (l) l.padding = new RectOffset(TextInset, TextInset, 0, 0);
|
|
break;
|
|
case BlockTag.ThematicBreak:
|
|
ThematicBreak();
|
|
break;
|
|
// TODO: add the rest of the tag types
|
|
case BlockTag.BlockQuote:
|
|
l = BlockNode("BlockQuote", .1f, true, matchWidth: true, matchWidthDiff: BlockQuoteInset*2, spacer: 1.5f);
|
|
if (l)
|
|
{
|
|
l.childForceExpandWidth = true;
|
|
l.padding = new RectOffset(BlockQuoteInset, BlockQuoteInset, BlockQuoteInset, 0);
|
|
var go = l.gameObject;
|
|
|
|
var im = go.AddComponent<Image>();
|
|
im.material = CustomUI.Utilities.UIUtilities.NoGlowMaterial;
|
|
im.type = Image.Type.Sliced;
|
|
im.sprite = Instantiate(BlockQuoteBackground);
|
|
im.color = BlockQuoteColor;
|
|
}
|
|
break;
|
|
case BlockTag.IndentedCode:
|
|
case BlockTag.FencedCode:
|
|
{
|
|
currentText = null;
|
|
var go = new GameObject("CodeBlock", typeof(RectTransform));
|
|
var vlayout = go.GetComponent<RectTransform>();
|
|
vlayout.SetParent(layout.Peek());
|
|
|
|
vlayout.anchorMin = new Vector2(.5f, .5f);
|
|
vlayout.anchorMax = new Vector2(.5f, .5f);
|
|
vlayout.localScale = Vector3.one;
|
|
vlayout.localPosition = Vector3.zero;
|
|
vlayout.sizeDelta = new Vector2(layout.Peek().rect.width - BlockCodeInset * 2, 0f);
|
|
|
|
var tt = go.AddComponent<TagTypeComponent>();
|
|
tt.Tag = block.Tag;
|
|
|
|
l = go.AddComponent<VerticalLayoutGroup>();
|
|
|
|
l.childControlHeight = l.childControlWidth = true;
|
|
l.childForceExpandHeight = false;
|
|
l.childForceExpandWidth = true;
|
|
l.spacing = 1.5f;
|
|
l.padding = new RectOffset(BlockCodeInset, BlockCodeInset, BlockCodeInset, BlockCodeInset);
|
|
|
|
var im = go.AddComponent<Image>();
|
|
im.material = CustomUI.Utilities.UIUtilities.NoGlowMaterial;
|
|
im.type = Image.Type.Sliced;
|
|
im.sprite = Instantiate(BlockQuoteBackground);
|
|
im.color = BlockCodeColor;
|
|
|
|
var text = BeatSaberUI.CreateText(vlayout, $"<noparse>{block.StringContent}</noparse>", Vector2.zero);
|
|
text.fontSize = BlockCodeSize;
|
|
text.font = Consolas;
|
|
}
|
|
break;
|
|
|
|
case BlockTag.List:
|
|
l = BlockNode("List", .05f, true, t => t.lData = block.ListData, matchWidth: true, matchWidthDiff: ListInset * 2, spacer: 1.5f);
|
|
if (l)
|
|
{
|
|
l.childForceExpandWidth = true;
|
|
l.padding = new RectOffset(ListInset, ListInset, 0, 0);
|
|
var go = l.gameObject;
|
|
var tt = go.GetComponent<TagTypeComponent>();
|
|
|
|
// count up children
|
|
var count = 0;
|
|
for (var c = block.FirstChild; c != null; c = c.NextSibling) count++;
|
|
tt.listCount = count;
|
|
tt.listIndex = 0;
|
|
}
|
|
break;
|
|
case BlockTag.ListItem:
|
|
l = BlockNode("ListItem", .05f, false, matchWidth: true, spacer: null);
|
|
if (l)
|
|
{ // TODO: this is mega scuffed
|
|
l.childForceExpandWidth = true;
|
|
var go = l.gameObject;
|
|
var rt = go.GetComponent<RectTransform>();
|
|
var tt = go.GetComponent<TagTypeComponent>();
|
|
var ptt = rt.parent.gameObject.GetComponent<TagTypeComponent>();
|
|
|
|
var index = ptt.listIndex++;
|
|
|
|
var listCount = ptt.listCount;
|
|
var maxNum = listCount + ptt.lData.Start;
|
|
var numChars = (int)Math.Floor(Math.Log10(maxNum) + 1);
|
|
|
|
var cNum = index + ptt.lData.Start;
|
|
|
|
var lt = ptt.lData.ListType;
|
|
|
|
var id = lt == ListType.Bullet ? ptt.lData.BulletChar.ToString() : (cNum + (ptt.lData.Delimiter == ListDelimiter.Parenthesis ? ")" : "."));
|
|
var ident = BeatSaberUI.CreateText(rt, $"<nobr>{id} </nobr>\n", Vector2.zero);
|
|
if (lt == ListType.Ordered) // pad it out to fill space
|
|
ident.text += $"<nobr><mspace=1em>{new string(' ', numChars + 1)}</mspace></nobr>";
|
|
|
|
var contGo = new GameObject("Content", typeof(RectTransform));
|
|
var vlayout = contGo.GetComponent<RectTransform>();
|
|
vlayout.SetParent(rt);
|
|
|
|
vlayout.anchorMin = new Vector2(.5f, .5f);
|
|
vlayout.anchorMax = new Vector2(.5f, .5f);
|
|
vlayout.localScale = Vector3.one;
|
|
vlayout.localPosition = Vector3.zero;
|
|
//vlayout.sizeDelta = new Vector2(rt.rect.width, 0f);
|
|
|
|
var tt2 = contGo.AddComponent<TagTypeComponent>();
|
|
tt2.Tag = block.Tag;
|
|
|
|
var csf = contGo.AddComponent<ContentSizeFitter>();
|
|
csf.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
|
csf.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
|
|
|
|
l = contGo.AddComponent<VerticalLayoutGroup>();
|
|
l.childAlignment = TextAnchor.UpperLeft;
|
|
l.childControlHeight = l.childControlWidth = true;
|
|
l.childForceExpandHeight = false;
|
|
l.childForceExpandWidth = true;
|
|
l.spacing = .5f;
|
|
|
|
layout.Push(vlayout);
|
|
}
|
|
else
|
|
layout.Pop(); // pop one more to clear content rect from stack
|
|
break;
|
|
|
|
case BlockTag.HtmlBlock:
|
|
break;
|
|
|
|
case BlockTag.ReferenceDefinition: // i have no idea what the state looks like here
|
|
break;
|
|
}
|
|
}
|
|
else if (node.Inline != null)
|
|
{ // inline element
|
|
var inl = node.Inline;
|
|
|
|
void Flag(CurrentTextFlags flag)
|
|
{
|
|
if (node.IsOpening)
|
|
textFlags |= flag;
|
|
else if (node.IsClosing)
|
|
textFlags &= ~flag;
|
|
}
|
|
|
|
void EnsureText()
|
|
{
|
|
if (currentText == null)
|
|
{
|
|
Logger.md.Debug($"Adding new text element");
|
|
|
|
var tt = layout.Peek().gameObject.GetComponent<TagTypeComponent>();
|
|
currentText = BeatSaberUI.CreateText(layout.Peek(), "", Vector2.zero);
|
|
currentText.gameObject.AddComponent<TextLinkDecoder>();
|
|
|
|
currentText.enableWordWrapping = true;
|
|
|
|
switch (tt.Tag)
|
|
{
|
|
case BlockTag.List:
|
|
case BlockTag.ListItem:
|
|
case BlockTag.Paragraph:
|
|
currentText.fontSize = PSize;
|
|
break;
|
|
case BlockTag.AtxHeading:
|
|
var size = H1Size;
|
|
size -= HLevelDecrease * (tt.hData.Level - 1);
|
|
currentText.fontSize = size;
|
|
if (tt.hData.Level == 1)
|
|
currentText.alignment = TextAlignmentOptions.Center;
|
|
break;
|
|
case BlockTag.SetextHeading:
|
|
currentText.fontSize = H1Size;
|
|
currentText.alignment = TextAlignmentOptions.Center;
|
|
break;
|
|
// TODO: add other relevant types
|
|
}
|
|
|
|
texts.Add(currentText);
|
|
}
|
|
}
|
|
switch (inl.Tag)
|
|
{
|
|
case InlineTag.String:
|
|
EnsureText();
|
|
|
|
string head = "<noparse>", tail = "</noparse>";
|
|
if (textFlags.HasFlag(CurrentTextFlags.Bold))
|
|
{ head = "<b>" + head; tail += "</b>"; }
|
|
if (textFlags.HasFlag(CurrentTextFlags.Italic))
|
|
{ head = "<i>" + head; tail += "</i>"; }
|
|
if (textFlags.HasFlag(CurrentTextFlags.Strikethrough))
|
|
{ head = "<s>" + head; tail += "</s>"; }
|
|
if (textFlags.HasFlag(CurrentTextFlags.Underline))
|
|
{ head = "<u>" + head; tail += "</u>"; }
|
|
|
|
currentText.text += head + inl.LiteralContent + tail;
|
|
break;
|
|
case InlineTag.Strong:
|
|
Flag(CurrentTextFlags.Bold);
|
|
break;
|
|
case InlineTag.Strikethrough:
|
|
Flag(CurrentTextFlags.Strikethrough);
|
|
break;
|
|
case InlineTag.Emphasis:
|
|
Flag(CurrentTextFlags.Italic);
|
|
break;
|
|
case InlineTag.Code:
|
|
EnsureText();
|
|
currentText.text += $"<font=\"CONSOLAS\"><size=80%><mark=#A0A0C080><noparse>{inl.LiteralContent}</noparse></mark></size></font>";
|
|
break;
|
|
case InlineTag.SoftBreak:
|
|
EnsureText();
|
|
currentText.text += " "; // soft breaks translate to a space
|
|
break;
|
|
case InlineTag.LineBreak:
|
|
EnsureText();
|
|
currentText.text += "\n"; // line breaks translate to a new line
|
|
break;
|
|
case InlineTag.Link:
|
|
EnsureText();
|
|
Flag(CurrentTextFlags.Underline);
|
|
|
|
var color = LinkDefaultColor;
|
|
var targetUrl = ResolveUri(inl.TargetUrl);
|
|
|
|
var m = linkRefTitleColorRegex.Match(inl.LiteralContent);
|
|
if (m.Success)
|
|
color = "#" + m.Groups[1].Value;
|
|
|
|
if (node.IsOpening)
|
|
currentText.text += $"<color={color}><link=\"{targetUrl}\">";
|
|
else if (node.IsClosing)
|
|
currentText.text += "</link></color>";
|
|
break;
|
|
case InlineTag.RawHtml:
|
|
EnsureText();
|
|
currentText.text += inl.LiteralContent;
|
|
break;
|
|
case InlineTag.Placeholder:
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
yield return null; // delay one frame
|
|
|
|
scrView.Setup();
|
|
|
|
// this is the bullshit I have to use to make it work properly
|
|
content.gameObject.GetComponent<VerticalLayoutGroup>().enabled = false;
|
|
var childRt = content.GetChild(0) as RectTransform;
|
|
childRt.anchoredPosition = new Vector2(0f, childRt.anchoredPosition.y);
|
|
}
|
|
|
|
private class TextLinkDecoder : MonoBehaviour, IPointerClickHandler
|
|
{
|
|
private TextMeshProUGUI tmp;
|
|
|
|
public void Awake()
|
|
{
|
|
tmp = GetComponent<TextMeshProUGUI>();
|
|
}
|
|
|
|
public void OnPointerClick(PointerEventData eventData)
|
|
{
|
|
// this may not actually get me what i want
|
|
int linkIndex = TMP_TextUtilities.FindIntersectingLink(tmp, eventData.pointerPressRaycast.worldPosition, null);
|
|
if (linkIndex != -1)
|
|
{ // was a link clicked?
|
|
TMP_LinkInfo linkInfo = tmp.textInfo.linkInfo[linkIndex];
|
|
|
|
// open the link id as a url, which is the metadata we added in the text field
|
|
var qualifiedUrl = linkInfo.GetLinkID();
|
|
if (qualifiedUrl.StartsWith("$$"))
|
|
return; // this means its used for something else
|
|
|
|
Logger.md.Debug($"Link pressed {qualifiedUrl}");
|
|
|
|
var uri = GetLinkUri(qualifiedUrl);
|
|
if (uri != null)
|
|
Process.Start(uri);
|
|
}
|
|
}
|
|
|
|
private List<Color32[]> SetLinkToColor(int linkIndex, Color32 color)
|
|
{
|
|
TMP_LinkInfo linkInfo = tmp.textInfo.linkInfo[linkIndex];
|
|
|
|
var oldVertColors = new List<Color32[]>(); // store the old character colors
|
|
|
|
for (int i = 0; i < linkInfo.linkTextLength; i++)
|
|
{ // for each character in the link string
|
|
int characterIndex = linkInfo.linkTextfirstCharacterIndex + i; // the character index into the entire text
|
|
var charInfo = tmp.textInfo.characterInfo[characterIndex];
|
|
int meshIndex = charInfo.materialReferenceIndex; // Get the index of the material / sub text object used by this character.
|
|
int vertexIndex = charInfo.vertexIndex; // Get the index of the first vertex of this character.
|
|
|
|
Color32[] vertexColors = tmp.textInfo.meshInfo[meshIndex].colors32; // the colors for this character
|
|
oldVertColors.Add(vertexColors.ToArray());
|
|
|
|
if (charInfo.isVisible)
|
|
{
|
|
vertexColors[vertexIndex + 0] = color;
|
|
vertexColors[vertexIndex + 1] = color;
|
|
vertexColors[vertexIndex + 2] = color;
|
|
vertexColors[vertexIndex + 3] = color;
|
|
}
|
|
}
|
|
|
|
// Update Geometry
|
|
tmp.UpdateVertexData(TMP_VertexDataUpdateFlags.All);
|
|
|
|
return oldVertColors;
|
|
}
|
|
}
|
|
|
|
private void Clear()
|
|
{
|
|
content.gameObject.SetActive(false);
|
|
void Clear(Transform target)
|
|
{
|
|
foreach (Transform child in target)
|
|
{
|
|
Clear(child);
|
|
Logger.md.Debug($"Destroying {child.name}");
|
|
child.SetParent(null);
|
|
Destroy(child.gameObject);
|
|
}
|
|
}
|
|
Clear(content);
|
|
content.gameObject.SetActive(true);
|
|
}
|
|
}
|
|
}
|