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using BSIPA_ModList.UI.ViewControllers;
using CustomUI.BeatSaber;
using CustomUI.Utilities;
using IPA.Loader;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using VRUI;
namespace BSIPA_ModList.UI
{
internal class ModListFlowCoordinator : FlowCoordinator
{
private BackButtonNavigationController navigationController;
private ModListController modList;
private DownloadProgressViewController downloads;
private VRUIViewController settings;
#pragma warning disable CS0618
protected override void DidActivate(bool firstActivation, ActivationType activationType)
{ // thx Caeden
if (firstActivation && activationType == ActivationType.AddedToHierarchy)
{
title = "Installed Mods";
navigationController = BeatSaberUI.CreateViewController<BackButtonNavigationController>();
navigationController.didFinishEvent += backButton_DidFinish;
modList = BeatSaberUI.CreateViewController<ModListController>();
modList.Init(this, PluginManager.AllPlugins.Select(p => p.Metadata).Concat(PluginManager.DisabledPlugins), PluginLoader.ignoredPlugins, PluginManager.Plugins);
settings = SettingsViewController.Create();
downloads = BeatSaberUI.CreateViewController<DownloadProgressViewController>();
PushViewControllerToNavigationController(navigationController, modList);
}
ProvideInitialViewControllers(navigationController, settings, downloads);
}
#pragma warning restore
private delegate void PresentFlowCoordDel(FlowCoordinator self, FlowCoordinator newF, Action finished, bool immediate, bool replaceTop);
private static PresentFlowCoordDel presentFlow;
public void Present(Action finished = null, bool immediate = false, bool replaceTop = false)
{
if (presentFlow == null)
{
var ty = typeof(FlowCoordinator);
var m = ty.GetMethod("PresentFlowCoordinator", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
presentFlow = (PresentFlowCoordDel)Delegate.CreateDelegate(typeof(PresentFlowCoordDel), m);
}
MainFlowCoordinator mainFlow = Resources.FindObjectsOfTypeAll<MainFlowCoordinator>().First();
presentFlow(mainFlow, this, finished, immediate, replaceTop);
}
public bool HasSelected { get; private set; } = false;
public void SetSelected(VRUIViewController selected, Action callback = null, bool immediate = false)
{
if (immediate)
{
if (HasSelected)
PopViewController(immediate: true);
PushViewController(selected, callback, true);
HasSelected = true;
}
else
{
if (HasSelected)
PopViewController(() =>
{
PushViewController(selected, callback, immediate);
HasSelected = true;
}, immediate);
else
{
PushViewController(selected, callback, immediate);
HasSelected = true;
}
}
}
public void ClearSelected(Action callback = null, bool immediate = false)
{
if (HasSelected) PopViewController(callback, immediate);
HasSelected = false;
}
public void PushViewController(VRUIViewController controller, Action callback = null, bool immediate = false)
{
PushViewControllerToNavigationController(navigationController, controller, callback, immediate);
}
public void PopViewController(Action callback = null, bool immediate = false)
{
PopViewControllerFromNavigationController(navigationController, callback, immediate);
}
internal HashSet<Action> exitActions = new HashSet<Action>();
private delegate void DismissFlowDel(FlowCoordinator self, FlowCoordinator newF, Action finished, bool immediate);
private static DismissFlowDel dismissFlow;
private void backButton_DidFinish()
{
if (dismissFlow == null)
{
var ty = typeof(FlowCoordinator);
var m = ty.GetMethod("DismissFlowCoordinator", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
dismissFlow = (DismissFlowDel)Delegate.CreateDelegate(typeof(DismissFlowDel), m);
}
if (exitActions.Count == 0)
{
MainFlowCoordinator mainFlow = Resources.FindObjectsOfTypeAll<MainFlowCoordinator>().First();
dismissFlow(mainFlow, this, null, false);
}
else
{
var actions = exitActions;
UnityAction<Scene, LoadSceneMode> releaseAction = null;
releaseAction = (a, b) => SceneManager_sceneLoaded(actions, releaseAction, a, b);
SceneManager.sceneLoaded += releaseAction;
Resources.FindObjectsOfTypeAll<MenuTransitionsHelperSO>().First().RestartGame(true);
}
}
private static void SceneManager_sceneLoaded(HashSet<Action> actions, UnityAction<Scene, LoadSceneMode> self, Scene arg0, LoadSceneMode arg1)
{
if (arg0.name == "Init")
{
SceneManager.sceneLoaded -= self;
foreach (var act in actions)
act();
}
}
}
}