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using IPA;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine.SceneManagement;
namespace IPA.Updating
{
internal class SelfPlugin : IBeatSaberPlugin
{
internal const string IPA_Name = "Beat Saber IPA";
internal const string IPA_Version = "3.10.2";
public static SelfPlugin Instance { get; set; } = new SelfPlugin();
public string Name => IPA_Name;
public string Version => IPA_Version;
public ModsaberModInfo ModInfo => new ModsaberModInfo
{
CurrentVersion = IPA_Version,
InternalName = "beatsaber-ipa-reloaded"
};
public void OnActiveSceneChanged(Scene prevScene, Scene nextScene)
{
}
public void OnApplicationQuit()
{
}
public void OnApplicationStart()
{
}
public void OnFixedUpdate()
{
}
public void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
{
}
public void OnSceneUnloaded(Scene scene)
{
}
public void OnUpdate()
{
}
}
}