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using IllusionInjector.Utilities;
using Ionic.Zip;
using SimpleJSON;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
using Logger = IllusionInjector.Logging.Logger;
namespace IllusionInjector.Updating.ModsaberML
{
class Updater : MonoBehaviour
{
public static Updater instance;
public void Awake()
{
try
{
if (instance != null)
Destroy(this);
else
{
instance = this;
CheckForUpdates();
}
}
catch (Exception e)
{
Logger.log.Error(e);
}
}
public void CheckForUpdates()
{
StartCoroutine(CheckForUpdatesCoroutine());
}
private struct UpdateStruct
{
public PluginManager.BSPluginMeta plugin;
public ApiEndpoint.Mod externInfo;
}
IEnumerator CheckForUpdatesCoroutine()
{
Logger.log.Info("Checking for mod updates...");
var toUpdate = new List<UpdateStruct>();
var modList = new List<ApiEndpoint.Mod>();
using (var request = UnityWebRequest.Get(ApiEndpoint.ApiBase+ApiEndpoint.GetApprovedEndpoint))
{
yield return request.SendWebRequest();
if (request.isNetworkError)
{
Logger.log.Error("Network error while trying to update mods");
Logger.log.Error(request.error);
yield break;
}
if (request.isHttpError)
{
Logger.log.Error($"Server returned an error code while trying to update mods");
Logger.log.Error(request.error);
}
var json = request.downloadHandler.text;
JSONObject obj = null;
try
{
obj = JSON.Parse(json).AsObject;
}
catch (InvalidCastException)
{
Logger.log.Error($"Parse error while trying to update mods");
Logger.log.Error($"Response doesn't seem to be a JSON object");
yield break;
}
catch (Exception e)
{
Logger.log.Error($"Parse error while trying to update mods");
Logger.log.Error(e);
yield break;
}
foreach (var modObj in obj["mods"].AsArray.Children)
{
try
{
modList.Add(ApiEndpoint.Mod.DecodeJSON(modObj.AsObject));
}
catch (Exception e)
{
Logger.log.Error($"Parse error while trying to update mods");
Logger.log.Error($"Response doesn't seem to be correctly formatted");
Logger.log.Error(e);
break;
}
}
}
var GameVersion = new Version(Application.version);
foreach (var plugin in PluginManager.BSMetas)
{
var info = plugin.ModsaberInfo;
var modRegistry = modList.FirstOrDefault(o => o.Name == info.InternalName);
if (modRegistry != null)
{ // a.k.a we found it
Logger.log.Debug($"Found Modsaber.ML registration for {plugin.Plugin.Name} ({info.InternalName})");
Logger.log.Debug($"Installed version: {info.CurrentVersion}; Latest version: {modRegistry.Version}");
if (modRegistry.Version > info.CurrentVersion)
{
Logger.log.Debug($"{plugin.Plugin.Name} needs an update!");
if (modRegistry.GameVersion == GameVersion)
{
Logger.log.Debug($"Queueing update...");
toUpdate.Add(new UpdateStruct
{
plugin = plugin,
externInfo = modRegistry
});
}
else
{
Logger.log.Warn($"Update avaliable for {plugin.Plugin.Name}, but for a different Beat Saber version!");
}
}
}
}
Logger.log.Info($"{toUpdate.Count} mods need updating");
if (toUpdate.Count == 0) yield break;
string tempDirectory = Path.Combine(Path.GetTempPath(), Path.GetRandomFileName() + Path.GetRandomFileName());
Directory.CreateDirectory(tempDirectory);
Logger.log.Debug($"Created temp download dirtectory {tempDirectory}");
foreach (var item in toUpdate)
{
StartCoroutine(UpdateModCoroutine(tempDirectory, item));
}
}
class StreamDownloadHandler : DownloadHandlerScript
{
public MemoryStream Stream { get; set; }
protected void ReceiveContentLength(long contentLength)
{
Stream.Capacity = (int)contentLength;
Logger.log.Debug($"Got content length: {contentLength}");
}
protected void OnContentComplete()
{
Logger.log.Debug("Download complete");
}
protected bool ReceiveData(byte[] data, long dataLength)
{
Stream.Write(data, 0, (int)dataLength);
return true;
}
}
IEnumerator UpdateModCoroutine(string tempdir, UpdateStruct item)
{
void DownloadPluginAsync(MemoryStream stream)
{ // embedded because i don't think unity likes it in the top level
Logger.log.Debug($"Getting ZIP file for {item.plugin.Plugin.Name}");
//var stream = await httpClient.GetStreamAsync(url);
using (var zipFile = new ZipInputStream(new BlockingStream(stream)))
{
Logger.log.Debug("Streams opened");
ZipEntry entry;
while ((entry = zipFile.GetNextEntry()) != null)
{
Logger.log.Debug(entry?.FileName);
}
}
Logger.log.Debug("Downloader exited");
}
string url;
if (SteamCheck.IsAvailable || item.externInfo.OculusFile == null)
url = item.externInfo.SteamFile;
else
url = item.externInfo.OculusFile;
Logger.log.Debug($"URL = {url}");
using (var req = UnityWebRequest.Get(url))
using (var memStream = new MemoryStream())
{
req.downloadHandler = new StreamDownloadHandler
{
Stream = memStream
};
var downloadTask = Task.Run(() =>
{ // use slightly more multithreaded approach than coroutines
DownloadPluginAsync(memStream);
});
Logger.log.Debug("Sending request");
yield return req.SendWebRequest();
if (req.isNetworkError)
{
Logger.log.Error("Network error while trying to update mod");
Logger.log.Error(req.error);
yield break;
}
if (req.isHttpError)
{
Logger.log.Error($"Server returned an error code while trying to update mod");
Logger.log.Error(req.error);
}
downloadTask.Wait(); // wait for the damn thing to finish
}
yield return null;
}
}
}