using System;
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using System.Diagnostics;
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using UnityEngine;
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using Logger = IPA.Logging.Logger;
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namespace IPA.Injector
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{
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internal class Bootstrapper : MonoBehaviour
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{
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public event Action Destroyed = delegate {};
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public void Start()
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public void A
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{
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Destroy(gameObject);
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}
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public void OnDestroy()
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{
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Destroyed();
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}
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}
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}
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