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<h1 id="IPA_IPlugin" data-uid="IPA.IPlugin" class="text-break">Interface IPlugin
</h1>
<div class="markdown level0 summary"><p>Interface for BSIPA plugins. Every class that implements this will be loaded if the DLL is placed at
&lt;install dir&gt;/Plugins.</p>
</div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="IPA.html">IPA</a></h6>
<h6><strong>Assembly</strong>: IPA.Loader.dll</h6>
<h5 id="IPA_IPlugin_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Obsolete(&quot;Use the attribute-based system instead.&quot;)]
public interface IPlugin</code></pre>
</div>
<h5 id="IPA_IPlugin_remarks"><strong>Remarks</strong></h5>
<div class="markdown level0 remarks"><p>Mods implemented with this interface should handle being enabled at runtime properly, unless marked
with the &quot;no-runtime-enable&quot; feature.</p>
</div>
<h3 id="methods">Methods
</h3>
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<a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/new/4.0.0-beta/docs/override/new?filename=IPA_IPlugin_OnActiveSceneChanged_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene_.md&amp;value=---%0Auid%3A%20IPA.IPlugin.OnActiveSceneChanged(UnityEngine.SceneManagement.Scene%2CUnityEngine.SceneManagement.Scene)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/blob/d65346aacd83c9b97b3d533b35a1c98d75169732/IPA.Loader/PluginInterfaces/BeatSaber/IPlugin.cs/#L51">View Source</a>
</span>
<a id="IPA_IPlugin_OnActiveSceneChanged_" data-uid="IPA.IPlugin.OnActiveSceneChanged*"></a>
<h4 id="IPA_IPlugin_OnActiveSceneChanged_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene_" data-uid="IPA.IPlugin.OnActiveSceneChanged(UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene)">OnActiveSceneChanged(Scene, Scene)</h4>
<div class="markdown level1 summary"><p>Gets invoked whenever a scene is changed</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">void OnActiveSceneChanged(Scene prevScene, Scene nextScene)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">UnityEngine.SceneManagement.Scene</span></td>
<td><span class="parametername">prevScene</span></td>
<td><p>The Scene that was previously loaded</p>
</td>
</tr>
<tr>
<td><span class="xref">UnityEngine.SceneManagement.Scene</span></td>
<td><span class="parametername">nextScene</span></td>
<td><p>The Scene being loaded</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/new/4.0.0-beta/docs/override/new?filename=IPA_IPlugin_OnApplicationQuit.md&amp;value=---%0Auid%3A%20IPA.IPlugin.OnApplicationQuit%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="IPA_IPlugin_OnApplicationQuit_" data-uid="IPA.IPlugin.OnApplicationQuit*"></a>
<h4 id="IPA_IPlugin_OnApplicationQuit" data-uid="IPA.IPlugin.OnApplicationQuit">OnApplicationQuit()</h4>
<div class="markdown level1 summary"><p>Gets invoked when the application is closed.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">void OnApplicationQuit()</code></pre>
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<a href="https://github.com/beat-saber-modding-group/BeatSaber-IPA-Reloaded/new/4.0.0-beta/docs/override/new?filename=IPA_IPlugin_OnEnable.md&amp;value=---%0Auid%3A%20IPA.IPlugin.OnEnable%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="IPA_IPlugin_OnEnable_" data-uid="IPA.IPlugin.OnEnable*"></a>
<h4 id="IPA_IPlugin_OnEnable" data-uid="IPA.IPlugin.OnEnable">OnEnable()</h4>
<div class="markdown level1 summary"><p>Called when a plugin is enabled. This is where you should set up Harmony patches and the like.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">void OnEnable()</code></pre>
</div>
<h5 id="IPA_IPlugin_OnEnable_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>This will be called after <code>Init</code>, and will be called when the plugin loads normally too.
When a plugin is disabled at startup, neither this nor Init will be called until it is enabled.</p>
<p>Init will only ever be called once.</p>
</div>
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</span>
<a id="IPA_IPlugin_OnSceneLoaded_" data-uid="IPA.IPlugin.OnSceneLoaded*"></a>
<h4 id="IPA_IPlugin_OnSceneLoaded_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode_" data-uid="IPA.IPlugin.OnSceneLoaded(UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)">OnSceneLoaded(Scene, LoadSceneMode)</h4>
<div class="markdown level1 summary"><p>Gets invoked whenever a scene is loaded.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">UnityEngine.SceneManagement.Scene</span></td>
<td><span class="parametername">scene</span></td>
<td><p>The scene currently loaded</p>
</td>
</tr>
<tr>
<td><span class="xref">UnityEngine.SceneManagement.LoadSceneMode</span></td>
<td><span class="parametername">sceneMode</span></td>
<td><p>The type of loading</p>
</td>
</tr>
</tbody>
</table>
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<a id="IPA_IPlugin_OnSceneUnloaded_" data-uid="IPA.IPlugin.OnSceneUnloaded*"></a>
<h4 id="IPA_IPlugin_OnSceneUnloaded_UnityEngine_SceneManagement_Scene_" data-uid="IPA.IPlugin.OnSceneUnloaded(UnityEngine.SceneManagement.Scene)">OnSceneUnloaded(Scene)</h4>
<div class="markdown level1 summary"><p>Gets invoked whenever a scene is unloaded</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">void OnSceneUnloaded(Scene scene)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">UnityEngine.SceneManagement.Scene</span></td>
<td><span class="parametername">scene</span></td>
<td><p>The unloaded scene</p>
</td>
</tr>
</tbody>
</table>
<h3 id="extensionmethods">Extension Methods</h3>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetField_System_Object_System_String_System_Object_">ReflectionUtil.SetField(Object, String, Object)</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetField__1___0_System_String_System_Object_">ReflectionUtil.SetField&lt;T&gt;(T, String, Object)</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_GetField__1_System_Object_System_String_">ReflectionUtil.GetField&lt;T&gt;(Object, String)</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_GetField__2___1_System_String_">ReflectionUtil.GetField&lt;T, U&gt;(U, String)</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetProperty_System_Object_System_String_System_Object_">ReflectionUtil.SetProperty(Object, String, Object)</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetProperty__1___0_System_String_System_Object_">ReflectionUtil.SetProperty&lt;T&gt;(T, String, Object)</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_InvokeMethod_System_Object_System_String_System_Object___">ReflectionUtil.InvokeMethod(Object, String, Object[])</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_InvokeMethod__1___0_System_String_System_Object___">ReflectionUtil.InvokeMethod&lt;T&gt;(T, String, Object[])</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_InvokeMethod__1_System_Object_System_String_System_Object___">ReflectionUtil.InvokeMethod&lt;T&gt;(Object, String, Object[])</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_InvokeMethod__2___1_System_String_System_Object___">ReflectionUtil.InvokeMethod&lt;T, U&gt;(U, String, Object[])</a>
</div>
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