You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

738 lines
41 KiB

<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Class UnityMainThreadTaskScheduler
</title>
<meta name="viewport" content="width=device-width">
<meta name="title" content="Class UnityMainThreadTaskScheduler
">
<meta name="generator" content="docfx 2.59.4.0">
<link rel="shortcut icon" href="../favicon.ico">
<link rel="stylesheet" href="../styles/docfx.vendor.css">
<link rel="stylesheet" href="../styles/docfx.css">
<link rel="stylesheet" href="../styles/main.css">
<link rel="stylesheet" href="../styles/fix.css">
<link href="https://fonts.googleapis.com/css?family=Roboto" rel="stylesheet">
<meta property="docfx:navrel" content="../toc.html">
<meta property="docfx:tocrel" content="toc.html">
<meta property="docfx:rel" content="../">
<meta property="docfx:newtab" content="true">
</head> <body data-spy="scroll" data-target="#affix" data-offset="120">
<div id="wrapper">
<header>
<nav id="autocollapse" class="navbar navbar-inverse ng-scope" role="navigation">
<div class="container">
<div class="navbar-header">
<button type="button" class="navbar-toggle" data-toggle="collapse" data-target="#navbar">
<span class="sr-only">Toggle navigation</span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
</button>
<a class="navbar-brand" href="../index.html">
<img id="logo" class="svg" src="../logo.svg" alt="">
</a>
</div>
<div class="collapse navbar-collapse" id="navbar">
<form class="navbar-form navbar-right" role="search" id="search">
<div class="form-group">
<input type="text" class="form-control" id="search-query" placeholder="Search" autocomplete="off">
</div>
</form>
</div>
</div>
</nav>
<div class="subnav navbar navbar-default">
<div class="container hide-when-search" id="breadcrumb">
<ul class="breadcrumb">
<li></li>
</ul>
</div>
</div>
</header>
<div class="container body-content">
<div id="search-results">
<div class="search-list">Search Results for <span></span></div>
<div class="sr-items">
<p><i class="glyphicon glyphicon-refresh index-loading"></i></p>
</div>
<ul id="pagination" data-first="First" data-prev="Previous" data-next="Next" data-last="Last"></ul>
</div>
</div>
<div role="main" class="container body-content hide-when-search">
<div class="sidenav hide-when-search">
<a class="btn toc-toggle collapse" data-toggle="collapse" href="#sidetoggle" aria-expanded="false" aria-controls="sidetoggle">Show / Hide Table of Contents</a>
<div class="sidetoggle collapse" id="sidetoggle">
<div id="sidetoc"></div>
</div>
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler">
<h1 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler" class="text-break">Class UnityMainThreadTaskScheduler
</h1>
<div class="markdown level0 summary"><p>A task scheduler that runs tasks on the Unity main thread via coroutines.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">Object</a></div>
<div class="level1"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler">TaskScheduler</a></div>
<div class="level2"><span class="xref">UnityMainThreadTaskScheduler</span></div>
</div>
<div class="implements">
<h5>Implements</h5>
<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.trydequeue#system-threading-tasks-taskscheduler-trydequeue(system-threading-tasks-task)">TaskScheduler.TryDequeue(Task)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.fromcurrentsynchronizationcontext#system-threading-tasks-taskscheduler-fromcurrentsynchronizationcontext">TaskScheduler.FromCurrentSynchronizationContext()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.tryexecutetask#system-threading-tasks-taskscheduler-tryexecutetask(system-threading-tasks-task)">TaskScheduler.TryExecuteTask(Task)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.maximumconcurrencylevel#system-threading-tasks-taskscheduler-maximumconcurrencylevel">TaskScheduler.MaximumConcurrencyLevel</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.current#system-threading-tasks-taskscheduler-current">TaskScheduler.Current</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.id#system-threading-tasks-taskscheduler-id">TaskScheduler.Id</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.unobservedtaskexception">TaskScheduler.UnobservedTaskException</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.tostring#system-object-tostring">Object.ToString()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)">Object.Equals(Object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">Object.Equals(Object, Object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals#system-object-referenceequals(system-object-system-object)">Object.ReferenceEquals(Object, Object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gethashcode#system-object-gethashcode">Object.GetHashCode()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype#system-object-gettype">Object.GetType()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone#system-object-memberwiseclone">Object.MemberwiseClone()</a>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="IPA.Utilities.Async.html">IPA.Utilities.Async</a></h6>
<h6><strong>Assembly</strong>: IPA.Loader.dll</h6>
<h5 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class UnityMainThreadTaskScheduler : TaskScheduler, IDisposable</code></pre>
</div>
<h3 id="properties">Properties
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancelling.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.Cancelling%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/6b21a5a480611e35192ab44401ee463b83dd9afc/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L75">View Source</a>
</span>
<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancelling_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Cancelling*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancelling" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Cancelling">Cancelling</h4>
<div class="markdown level1 summary"><p>Gets whether or not this scheduler is in the process of shutting down.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool Cancelling { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">Boolean</a></td>
<td><p><span class="xref">true</span> if the scheduler is shutting down, <span class="xref">false</span> otherwise</p>
</td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_Default.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.Default%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/6b21a5a480611e35192ab44401ee463b83dd9afc/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L22">View Source</a>
</span>
<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Default_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Default*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Default" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Default">Default</h4>
<div class="markdown level1 summary"><p>Gets the default main thread scheduler that is managed by BSIPA.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static UnityMainThreadTaskScheduler Default { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="IPA.Utilities.Async.UnityMainThreadTaskScheduler.html">UnityMainThreadTaskScheduler</a></td>
<td><p>a scheduler that is managed by BSIPA</p>
</td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_Factory.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.Factory%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/6b21a5a480611e35192ab44401ee463b83dd9afc/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L27">View Source</a>
</span>
<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Factory_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Factory*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Factory" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Factory">Factory</h4>
<div class="markdown level1 summary"><p>Gets a factory for creating tasks on <a class="xref" href="IPA.Utilities.Async.UnityMainThreadTaskScheduler.html#IPA_Utilities_Async_UnityMainThreadTaskScheduler_Default">Default</a>.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static TaskFactory Factory { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskfactory">TaskFactory</a></td>
<td><p>a factory for creating tasks on the default scheduler</p>
</td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_IsRunning.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.IsRunning%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/6b21a5a480611e35192ab44401ee463b83dd9afc/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L69">View Source</a>
</span>
<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_IsRunning_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.IsRunning*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_IsRunning" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.IsRunning">IsRunning</h4>
<div class="markdown level1 summary"><p>Gets whether or not this scheduler is currently executing tasks.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsRunning { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">Boolean</a></td>
<td><p><span class="xref">true</span> if the scheduler is running, <span class="xref">false</span> otherwise</p>
</td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_YieldAfterTasks.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.YieldAfterTasks%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/6b21a5a480611e35192ab44401ee463b83dd9afc/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L82">View Source</a>
</span>
<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_YieldAfterTasks_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.YieldAfterTasks*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_YieldAfterTasks" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.YieldAfterTasks">YieldAfterTasks</h4>
<div class="markdown level1 summary"><p>Gets or sets the number of tasks to execute before yielding back to Unity.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int YieldAfterTasks { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">Int32</a></td>
<td><p>the number of tasks to execute per resume</p>
</td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_YieldAfterTime.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.YieldAfterTime%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/6b21a5a480611e35192ab44401ee463b83dd9afc/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L99">View Source</a>
</span>
<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_YieldAfterTime_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.YieldAfterTime*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_YieldAfterTime" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.YieldAfterTime">YieldAfterTime</h4>
<div class="markdown level1 summary"><p>Gets or sets the amount of time to execute tasks for before yielding back to Unity. Default is 0.5ms.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TimeSpan YieldAfterTime { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.timespan">TimeSpan</a></td>
<td><p>the amount of time to execute tasks for before yielding back to Unity</p>
</td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancel.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.Cancel%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/6b21a5a480611e35192ab44401ee463b83dd9afc/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L181">View Source</a>
</span>
<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancel_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Cancel*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancel" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Cancel">Cancel()</h4>
<div class="markdown level1 summary"><p>Cancels the scheduler. If the scheduler is currently executing tasks, that batch will finish first.
All remaining tasks will be left in the queue.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Cancel()</code></pre>
</div>
<h5 class="exceptions">Exceptions</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Condition</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.objectdisposedexception">ObjectDisposedException</a></td>
<td><p>if this scheduler is disposed</p>
</td>
</tr>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.invalidoperationexception">InvalidOperationException</a></td>
<td><p>if the scheduler is not running</p>
</td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_Coroutine.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.Coroutine%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/6b21a5a480611e35192ab44401ee463b83dd9afc/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L128">View Source</a>
</span>
<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Coroutine_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Coroutine*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Coroutine" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Coroutine">Coroutine()</h4>
<div class="markdown level1 summary"><p>When used as a Unity coroutine, runs the scheduler. Otherwise, this is an invalid call.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public IEnumerator Coroutine()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.collections.ienumerator">IEnumerator</a></td>
<td><p>a Unity coroutine</p>
</td>
</tr>
</tbody>
</table>
<h5 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Coroutine_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>
Do not ever call <span class="xref">UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)</span> on this
coroutine, nor <span class="xref">UnityEngine.MonoBehaviour.StopAllCoroutines</span> on the behaviour hosting
this coroutine. This has no way to detect this, and this object will become invalid.
</p>
<p>
If you need to stop this coroutine, first call <a class="xref" href="IPA.Utilities.Async.UnityMainThreadTaskScheduler.html#IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancel">Cancel()</a>, then wait for it to
exit on its own.
</p>
</div>
<h5 class="exceptions">Exceptions</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Condition</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.objectdisposedexception">ObjectDisposedException</a></td>
<td><p>if this scheduler is disposed</p>
</td>
</tr>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.invalidoperationexception">InvalidOperationException</a></td>
<td><p>if the scheduler is already running</p>
</td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_Dispose.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.Dispose%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/6b21a5a480611e35192ab44401ee463b83dd9afc/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L275">View Source</a>
</span>
<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Dispose_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Dispose*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Dispose" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Dispose">Dispose()</h4>
<div class="markdown level1 summary"><p>Disposes this object. This puts the object into an unusable state.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Dispose()</code></pre>
</div>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_Dispose_System_Boolean_.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.Dispose(System.Boolean)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/6b21a5a480611e35192ab44401ee463b83dd9afc/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L258">View Source</a>
</span>
<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Dispose_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Dispose*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Dispose_System_Boolean_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Dispose(System.Boolean)">Dispose(Boolean)</h4>
<div class="markdown level1 summary"><p>Disposes this object.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected virtual void Dispose(bool disposing)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">Boolean</a></td>
<td><span class="parametername">disposing</span></td>
<td><p>whether or not to dispose managed objects</p>
</td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_GetScheduledTasks.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.GetScheduledTasks%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/6b21a5a480611e35192ab44401ee463b83dd9afc/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L194">View Source</a>
</span>
<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_GetScheduledTasks_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.GetScheduledTasks*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_GetScheduledTasks" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.GetScheduledTasks">GetScheduledTasks()</h4>
<div class="markdown level1 summary"><p>Throws a <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.notsupportedexception">NotSupportedException</a>.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected override IEnumerable&lt;Task&gt; GetScheduledTasks()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1">IEnumerable</a>&lt;<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a>&gt;</td>
<td><p>nothing</p>
</td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.getscheduledtasks#system-threading-tasks-taskscheduler-getscheduledtasks">TaskScheduler.GetScheduledTasks()</a></div>
<h5 class="exceptions">Exceptions</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Condition</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.notsupportedexception">NotSupportedException</a></td>
<td><p>Always.</p>
</td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_QueueTask_System_Threading_Tasks_Task_.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.QueueTask(System.Threading.Tasks.Task)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/6b21a5a480611e35192ab44401ee463b83dd9afc/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L203">View Source</a>
</span>
<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_QueueTask_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.QueueTask*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_QueueTask_System_Threading_Tasks_Task_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.QueueTask(System.Threading.Tasks.Task)">QueueTask(Task)</h4>
<div class="markdown level1 summary"><p>Queues a given <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a> to this scheduler. The <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a> <em>must</em> be
scheduled for this <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler">TaskScheduler</a> by the runtime.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected override void QueueTask(Task task)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a></td>
<td><span class="parametername">task</span></td>
<td><p>the <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a> to queue</p>
</td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.queuetask#system-threading-tasks-taskscheduler-queuetask(system-threading-tasks-task)">TaskScheduler.QueueTask(Task)</a></div>
<h5 class="exceptions">Exceptions</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Condition</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.objectdisposedexception">ObjectDisposedException</a></td>
<td><p>Thrown if this object has already been disposed.</p>
</td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_TryExecuteTaskInline_System_Threading_Tasks_Task_System_Boolean_.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.TryExecuteTaskInline(System.Threading.Tasks.Task%2CSystem.Boolean)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/6b21a5a480611e35192ab44401ee463b83dd9afc/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L226">View Source</a>
</span>
<a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_TryExecuteTaskInline_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.TryExecuteTaskInline*"></a>
<h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_TryExecuteTaskInline_System_Threading_Tasks_Task_System_Boolean_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.TryExecuteTaskInline(System.Threading.Tasks.Task,System.Boolean)">TryExecuteTaskInline(Task, Boolean)</h4>
<div class="markdown level1 summary"><p>Runs the task inline if the current thread is the Unity main thread.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a></td>
<td><span class="parametername">task</span></td>
<td><p>the task to attempt to execute</p>
</td>
</tr>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">Boolean</a></td>
<td><span class="parametername">taskWasPreviouslyQueued</span></td>
<td><p>whether the task was previously queued to this scheduler</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">Boolean</a></td>
<td><p><span class="xref">false</span> if the task could not be run, <span class="xref">true</span> if it was</p>
</td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.tryexecutetaskinline#system-threading-tasks-taskscheduler-tryexecutetaskinline(system-threading-tasks-task-system-boolean)">TaskScheduler.TryExecuteTaskInline(Task, Boolean)</a></div>
<h5 class="exceptions">Exceptions</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Condition</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.objectdisposedexception">ObjectDisposedException</a></td>
<td><p>Thrown if this object has already been disposed.</p>
</td>
</tr>
</tbody>
</table>
<h3 id="implements">Implements</h3>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">System.IDisposable</a>
</div>
<h3 id="extensionmethods">Extension Methods</h3>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetField__2___0_System_String___1_">ReflectionUtil.SetField&lt;T, U&gt;(T, String, U)</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_GetField__2___1_System_String_">ReflectionUtil.GetField&lt;U, T&gt;(T, String)</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetProperty__2___0_System_String___1_">ReflectionUtil.SetProperty&lt;T, U&gt;(T, String, U)</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_GetProperty__2___1_System_String_">ReflectionUtil.GetProperty&lt;U, T&gt;(T, String)</a>
</div>
<div>
<a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_InvokeMethod__2___1_System_String_System_Object___">ReflectionUtil.InvokeMethod&lt;U, T&gt;(T, String, Object[])</a>
</div>
</article>
</div>
<div class="hidden-sm col-md-2" role="complementary">
<div class="sideaffix">
<div class="contribution">
<ul class="nav">
<li>
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler.md&amp;value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
</li>
<li>
<a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/6b21a5a480611e35192ab44401ee463b83dd9afc/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L16" class="contribution-link">View Source</a>
</li>
</ul>
</div>
<nav class="bs-docs-sidebar hidden-print hidden-xs hidden-sm affix" id="affix">
<h5>In This Article</h5>
<div></div>
</nav>
</div>
</div>
</div>
</div>
<footer>
<div class="grad-bottom"></div>
<div class="footer">
<div class="container">
<span class="pull-right">
<a href="#top">Back to top</a>
</span>
<span>Generated by <strong>DocFX</strong></span>
</div>
</div>
</footer>
</div>
<script type="text/javascript" src="../styles/docfx.vendor.js"></script>
<script type="text/javascript" src="../styles/docfx.js"></script>
<script type="text/javascript" src="../styles/main.js"></script>
</body>
</html>