using IPA.Config;
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using System;
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using UnityEngine.SceneManagement;
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namespace IPA.Updating
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{
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[Obsolete("Only used for old updating system, replaced with a PluginMeta for the embedded manifest")]
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internal class SelfPlugin : IBeatSaberPlugin
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{
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public static SelfPlugin Instance { get; set; } = new SelfPlugin();
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public string Name => SelfConfig.IPAName;
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public string Version => SelfConfig.IPAVersion;
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public void OnActiveSceneChanged(Scene prevScene, Scene nextScene)
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{
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}
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public void OnApplicationQuit()
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{
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}
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public void OnApplicationStart()
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{
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}
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public void OnFixedUpdate()
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{
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}
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public void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
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{
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}
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public void OnSceneUnloaded(Scene scene)
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{
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}
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public void OnUpdate()
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{
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}
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}
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}
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