using IllusionInjector.Utilities;
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using Ionic.Zip;
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using SimpleJSON;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Networking;
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using Logger = IllusionInjector.Logging.Logger;
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namespace IllusionInjector.Updating.ModsaberML
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{
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class Updater : MonoBehaviour
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{
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public static Updater instance;
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public void Awake()
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{
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try
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{
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if (instance != null)
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Destroy(this);
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else
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{
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instance = this;
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CheckForUpdates();
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}
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}
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catch (Exception e)
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{
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Logger.log.Error(e);
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}
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}
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public void CheckForUpdates()
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{
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StartCoroutine(CheckForUpdatesCoroutine());
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}
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private struct UpdateStruct
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{
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public PluginManager.BSPluginMeta plugin;
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public ApiEndpoint.Mod externInfo;
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}
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IEnumerator CheckForUpdatesCoroutine()
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{
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Logger.log.Info("Checking for mod updates...");
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var toUpdate = new List<UpdateStruct>();
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var modList = new List<ApiEndpoint.Mod>();
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using (var request = UnityWebRequest.Get(ApiEndpoint.ApiBase+ApiEndpoint.GetApprovedEndpoint))
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{
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yield return request.SendWebRequest();
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if (request.isNetworkError)
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{
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Logger.log.Error("Network error while trying to update mods");
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Logger.log.Error(request.error);
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yield break;
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}
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if (request.isHttpError)
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{
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Logger.log.Error($"Server returned an error code while trying to update mods");
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Logger.log.Error(request.error);
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}
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var json = request.downloadHandler.text;
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JSONObject obj = null;
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try
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{
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obj = JSON.Parse(json).AsObject;
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}
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catch (InvalidCastException)
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{
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Logger.log.Error($"Parse error while trying to update mods");
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Logger.log.Error($"Response doesn't seem to be a JSON object");
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yield break;
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}
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catch (Exception e)
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{
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Logger.log.Error($"Parse error while trying to update mods");
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Logger.log.Error(e);
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yield break;
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}
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foreach (var modObj in obj["mods"].AsArray.Children)
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{
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try
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{
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modList.Add(ApiEndpoint.Mod.DecodeJSON(modObj.AsObject));
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}
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catch (Exception e)
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{
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Logger.log.Error($"Parse error while trying to update mods");
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Logger.log.Error($"Response doesn't seem to be correctly formatted");
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Logger.log.Error(e);
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break;
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}
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}
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}
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var GameVersion = new Version(Application.version);
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foreach (var plugin in PluginManager.BSMetas)
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{
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var info = plugin.ModsaberInfo;
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var modRegistry = modList.FirstOrDefault(o => o.Name == info.InternalName);
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if (modRegistry != null)
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{ // a.k.a we found it
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Logger.log.Debug($"Found Modsaber.ML registration for {plugin.Plugin.Name} ({info.InternalName})");
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Logger.log.Debug($"Installed version: {info.CurrentVersion}; Latest version: {modRegistry.Version}");
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if (modRegistry.Version > info.CurrentVersion)
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{
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Logger.log.Debug($"{plugin.Plugin.Name} needs an update!");
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if (modRegistry.GameVersion == GameVersion)
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{
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Logger.log.Debug($"Queueing update...");
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toUpdate.Add(new UpdateStruct
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{
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plugin = plugin,
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externInfo = modRegistry
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});
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}
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else
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{
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Logger.log.Warn($"Update avaliable for {plugin.Plugin.Name}, but for a different Beat Saber version!");
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}
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}
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}
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}
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Logger.log.Info($"{toUpdate.Count} mods need updating");
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if (toUpdate.Count == 0) yield break;
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string tempDirectory = Path.Combine(Path.GetTempPath(), Path.GetRandomFileName() + Path.GetRandomFileName());
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Directory.CreateDirectory(tempDirectory);
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Logger.log.Debug($"Created temp download dirtectory {tempDirectory}");
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foreach (var item in toUpdate)
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{
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StartCoroutine(UpdateModCoroutine(tempDirectory, item));
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}
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}
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class StreamDownloadHandler : DownloadHandlerScript
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{
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public MemoryStream Stream { get; set; }
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protected void ReceiveContentLength(long contentLength)
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{
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Stream.Capacity = (int)contentLength;
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Logger.log.Debug($"Got content length: {contentLength}");
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}
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protected void OnContentComplete()
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{
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Logger.log.Debug("Download complete");
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}
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protected bool ReceiveData(byte[] data, long dataLength)
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{
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Stream.Write(data, 0, (int)dataLength);
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return true;
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}
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}
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IEnumerator UpdateModCoroutine(string tempdir, UpdateStruct item)
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{
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void DownloadPluginAsync(MemoryStream stream)
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{ // embedded because i don't think unity likes it in the top level
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Logger.log.Debug($"Getting ZIP file for {item.plugin.Plugin.Name}");
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//var stream = await httpClient.GetStreamAsync(url);
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using (var zipFile = new ZipInputStream(new BlockingStream(stream)))
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{
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Logger.log.Debug("Streams opened");
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ZipEntry entry;
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while ((entry = zipFile.GetNextEntry()) != null)
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{
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Logger.log.Debug(entry?.FileName);
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}
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}
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Logger.log.Debug("Downloader exited");
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}
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string url;
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if (SteamCheck.IsAvailable || item.externInfo.OculusFile == null)
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url = item.externInfo.SteamFile;
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else
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url = item.externInfo.OculusFile;
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Logger.log.Debug($"URL = {url}");
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using (var req = UnityWebRequest.Get(url))
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using (var memStream = new MemoryStream())
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{
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req.downloadHandler = new StreamDownloadHandler
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{
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Stream = memStream
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};
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var downloadTask = Task.Run(() =>
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{ // use slightly more multithreaded approach than coroutines
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DownloadPluginAsync(memStream);
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});
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Logger.log.Debug("Sending request");
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yield return req.SendWebRequest();
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if (req.isNetworkError)
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{
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Logger.log.Error("Network error while trying to update mod");
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Logger.log.Error(req.error);
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yield break;
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}
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if (req.isHttpError)
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{
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Logger.log.Error($"Server returned an error code while trying to update mod");
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Logger.log.Error(req.error);
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}
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downloadTask.Wait(); // wait for the damn thing to finish
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}
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yield return null;
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}
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}
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}
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