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<h1 id="IPA_Utilities_Async_Coroutines" data-uid="IPA.Utilities.Async.Coroutines" class="text-break">Class Coroutines
</h1>
<div class="markdown level0 summary"><p>A class providing coroutine helpers.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">Object</a></div>
<div class="level1"><span class="xref">Coroutines</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.tostring#system-object-tostring">Object.ToString()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)">Object.Equals(Object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">Object.Equals(Object, Object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals#system-object-referenceequals(system-object-system-object)">Object.ReferenceEquals(Object, Object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gethashcode#system-object-gethashcode">Object.GetHashCode()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype#system-object-gettype">Object.GetType()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone#system-object-memberwiseclone">Object.MemberwiseClone()</a>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="IPA.Utilities.Async.html">IPA.Utilities.Async</a></h6>
<h6><strong>Assembly</strong>: IPA.Loader.dll</h6>
<h5 id="IPA_Utilities_Async_Coroutines_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static class Coroutines</code></pre>
</div>
<h3 id="methods">Methods
</h3>
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<a id="IPA_Utilities_Async_Coroutines_AsTask_" data-uid="IPA.Utilities.Async.Coroutines.AsTask*"></a>
<h4 id="IPA_Utilities_Async_Coroutines_AsTask_System_Collections_IEnumerator_" data-uid="IPA.Utilities.Async.Coroutines.AsTask(System.Collections.IEnumerator)">AsTask(IEnumerator)</h4>
<div class="markdown level1 summary"><p>Binds a <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a> to a Unity coroutine, capturing exceptions as well as the coroutine call stack.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Task AsTask(IEnumerator coroutine)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.collections.ienumerator">IEnumerator</a></td>
<td><span class="parametername">coroutine</span></td>
<td><p>the coroutine to bind to a task</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a></td>
<td><p>a <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a> that completes when <code data-dev-comment-type="paramref" class="paramref">coroutine</code> completes, and fails when it throws</p>
</td>
</tr>
</tbody>
</table>
<h5 id="IPA_Utilities_Async_Coroutines_AsTask_System_Collections_IEnumerator__remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>
This may be called off of the Unity main thread. If it is, the coroutine start will be scheduled using the default
<a class="xref" href="IPA.Utilities.Async.UnityMainThreadTaskScheduler.html">UnityMainThreadTaskScheduler</a> and will be run on the main thread as required by Unity.
</p>
<p>
Unity provides a handful of coroutine helpers that are not <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.collections.ienumerable">IEnumerable</a>s. Most of these are not terribly
helpful on their own, however <span class="xref">UnityEngine.WaitForSeconds</span> may be. Instead, prefer to use the typical .NET
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task.wait#system-threading-tasks-task-wait(system-timespan)">Wait(TimeSpan)</a> or similar overloads, or use <span class="xref">UnityEngine.WaitForSecondsRealtime</span>.
</p>
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<a id="IPA_Utilities_Async_Coroutines_WaitForTask_" data-uid="IPA.Utilities.Async.Coroutines.WaitForTask*"></a>
<h4 id="IPA_Utilities_Async_Coroutines_WaitForTask_System_Threading_Tasks_Task_" data-uid="IPA.Utilities.Async.Coroutines.WaitForTask(System.Threading.Tasks.Task)">WaitForTask(Task)</h4>
<div class="markdown level1 summary"><p>Stalls the coroutine until <code data-dev-comment-type="paramref" class="paramref">task</code> completes, faults, or is canceled.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static IEnumerator WaitForTask(Task task)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a></td>
<td><span class="parametername">task</span></td>
<td><p>the <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a> to wait for</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.collections.ienumerator">IEnumerator</a></td>
<td><p>a coroutine waiting for the given task</p>
</td>
</tr>
</tbody>
</table>
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<a id="IPA_Utilities_Async_Coroutines_WaitForTask_" data-uid="IPA.Utilities.Async.Coroutines.WaitForTask*"></a>
<h4 id="IPA_Utilities_Async_Coroutines_WaitForTask_System_Threading_Tasks_Task_System_Boolean_" data-uid="IPA.Utilities.Async.Coroutines.WaitForTask(System.Threading.Tasks.Task,System.Boolean)">WaitForTask(Task, Boolean)</h4>
<div class="markdown level1 summary"><p>Stalls the coroutine until <code data-dev-comment-type="paramref" class="paramref">task</code> completes, faults, or is canceled.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static IEnumerator WaitForTask(Task task, bool throwOnFault = false)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a></td>
<td><span class="parametername">task</span></td>
<td><p>the <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a> to wait for</p>
</td>
</tr>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">Boolean</a></td>
<td><span class="parametername">throwOnFault</span></td>
<td><p>whether or not to throw if the task faulted</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.collections.ienumerator">IEnumerator</a></td>
<td><p>a coroutine waiting for the given task</p>
</td>
</tr>
</tbody>
</table>
</article>
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