using System;
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using System.Collections.Generic;
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using System.Text;
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namespace IPA.Old
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{
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/// <summary>
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/// Interface for generic Illusion unity plugins. Every class that implements this will be loaded if the DLL is placed at
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/// data/Managed/Plugins.
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/// </summary>
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[Obsolete("When building plugins for Beat Saber, use IBeatSaberPlugin")]
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public interface IPlugin
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{
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/// <summary>
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/// Gets the name of the plugin.
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/// </summary>
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string Name { get; }
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/// <summary>
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/// Gets the version of the plugin.
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/// </summary>
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string Version { get; }
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/// <summary>
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/// Gets invoked when the application is started.
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/// </summary>
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void OnApplicationStart();
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/// <summary>
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/// Gets invoked when the application is closed.
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/// </summary>
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void OnApplicationQuit();
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/// <summary>
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/// Gets invoked whenever a level is loaded.
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/// </summary>
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/// <param name="level"></param>
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void OnLevelWasLoaded(int level);
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/// <summary>
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/// Gets invoked after the first update cycle after a level was loaded.
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/// </summary>
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/// <param name="level"></param>
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void OnLevelWasInitialized(int level);
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/// <summary>
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/// Gets invoked on every graphic update.
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/// </summary>
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void OnUpdate();
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/// <summary>
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/// Gets invoked on ever physics update.
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/// </summary>
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void OnFixedUpdate();
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}
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}
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