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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{2A1AF16B-27F1-46E0-9A95-181516BC1CB7}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>IPA.Injector</RootNamespace>
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<AssemblyName>IPA.Injector</AssemblyName>
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<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\Game Library\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<ItemGroup>
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<Compile Include="Bootstrapper.cs" />
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<Compile Include="ConsoleWindow.cs" />
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<Compile Include="Injector.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="WtfThisDoesntNeedToExist.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\IPA.Loader\IPA.Loader.csproj">
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<Project>{5ad344f0-01a0-4ca8-92e5-9d095737744d}</Project>
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<Name>IPA.Loader</Name>
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<ItemGroup>
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<Content Include="..\Libs\0Harmony.dll">
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<Link>Libraries\Included\0Harmony.dll</Link>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="..\Libs\I18N.dll">
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<Link>Libraries\Mono\I18N.dll</Link>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="..\Libs\I18N.West.dll">
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<Link>Libraries\Mono\I18N.West.dll</Link>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="..\Libs\Microsoft.CSharp.dll">
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<Link>Libraries\Mono\Microsoft.CSharp.dll</Link>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="..\Libs\System.Runtime.Serialization.dll">
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<Link>Libraries\Mono\System.Runtime.Serialization.dll</Link>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="SemanticVersioning">
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<Version>1.2.0</Version>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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<Exec Command=""$(MSBuildBinPath)\MSBuild.exe" "$(MSBuildProjectDirectory)\PostBuild.msbuild" /property:OPath=$(OutputPath) /property:Configuration=$(Configuration) /property:SolDir=$(SolutionDir)" />
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</Target>
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</Project>
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