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Meivyn 29431a0716
Implement async `OnEnable`/`OnDisable`
10 months ago
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Composite Implement async `OnEnable`/`OnDisable` 9 months ago
Features Add Harmony logging interceptor 2 years ago
CannotRuntimeDisableException.cs Changed disable logic to only disable if all dependents could be disabled 4 years ago
DependencyResolutionLoopException.cs Dependency loops now don't kill everything 3 years ago
DisabledConfig.cs Add Harmony logging interceptor 2 years ago
LibLoader.cs Bundle netstandard.dll with BSIPA and force-load our Newtonsoft early 2 years ago
PluginComponent.cs Fix hard crash when using debug builds 1 year ago
PluginExecutor.cs Implement async `OnEnable`/`OnDisable` 9 months ago
PluginInitInjector.cs Fix GeneratedConfig.WriteSyncObject 2 years ago
PluginLoader.cs Do not mark disabled mods as ignored 1 year ago
PluginManager.cs Formatting 1 year ago
PluginManifest.cs Make GameVersion field optional 2 years ago
PluginMetadata.cs Switch to Hive.Versioning (part 3) 3 years ago
StateTransitionTransaction.cs Minor tweaks to fix StateTransitionTransaction behaviour 2 years ago
description.md Update description to remove legacy information 2 years ago
manifest.json Bump version 1 year ago